408 lines
12 KiB
Rust
408 lines
12 KiB
Rust
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//! Zoom and pan on an image.
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use crate::{
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image,
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input::{self, mouse},
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layout, Clipboard, Element, Event, Hasher, Layout, Length, Point,
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Rectangle, Size, Widget,
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};
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use std::{f32, hash::Hash, u32};
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/// A widget that can display an image with the ability to zoom in/out and pan.
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#[allow(missing_debug_implementations)]
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pub struct ImagePane<'a> {
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state: &'a mut State,
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padding: u16,
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width: Length,
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height: Length,
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max_width: u32,
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max_height: u32,
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handle: image::Handle,
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}
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impl<'a> ImagePane<'a> {
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/// Creates a new [`ImagePane`] with the given [`State`] and [`Handle`].
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///
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/// [`ImagePane`]: struct.ImagePane.html
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/// [`State`]: struct.State.html
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/// [`Handle`]: ../image/struct.Handle.html
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pub fn new(state: &'a mut State, handle: image::Handle) -> Self {
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ImagePane {
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state,
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padding: 0,
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width: Length::Shrink,
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height: Length::Shrink,
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max_width: u32::MAX,
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max_height: u32::MAX,
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handle,
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}
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}
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/// Sets the padding of the [`ImagePane`].
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///
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/// [`ImagePane`]: struct.ImagePane.html
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pub fn padding(mut self, units: u16) -> Self {
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self.padding = units;
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self
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}
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/// Sets the width of the [`ImagePane`].
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///
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/// [`ImagePane`]: struct.ImagePane.html
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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/// Sets the height of the [`ImagePane`].
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///
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/// [`ImagePane`]: struct.ImagePane.html
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pub fn height(mut self, height: Length) -> Self {
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self.height = height;
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self
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}
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/// Sets the max width of the [`ImagePane`].
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///
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/// [`ImagePane`]: struct.ImagePane.html
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pub fn max_width(mut self, max_width: u32) -> Self {
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self.max_width = max_width;
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self
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}
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/// Sets the max height of the [`ImagePane`].
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///
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/// [`ImagePane`]: struct.ImagePane.html
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pub fn max_height(mut self, max_height: u32) -> Self {
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self.max_height = max_height;
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self
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}
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer> for ImagePane<'a>
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where
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Renderer: self::Renderer + image::Renderer,
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{
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fn width(&self) -> Length {
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self.width
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}
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fn height(&self) -> Length {
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self.height
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}
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fn layout(
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&self,
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_renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let padding = f32::from(self.padding);
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let limits = limits
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.max_width(self.max_width)
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.max_height(self.max_height)
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.width(self.width)
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.height(self.height)
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.pad(padding);
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let size = limits.resolve(Size::INFINITY);
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layout::Node::new(size)
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}
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fn on_event(
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&mut self,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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_messages: &mut Vec<Message>,
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renderer: &Renderer,
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_clipboard: Option<&dyn Clipboard>,
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) {
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let bounds = layout.bounds();
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let is_mouse_over = bounds.contains(cursor_position);
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let image_bounds = {
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let (width, height) = renderer.dimensions(&self.handle);
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let dimensions = if let Some(scale) = self.state.scale {
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(width as f32 * scale, height as f32 * scale)
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} else {
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let dimensions = (width as f32, height as f32);
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let width_scale = bounds.width / dimensions.0;
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let height_scale = bounds.height / dimensions.1;
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let scale = width_scale.min(height_scale);
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if scale < 1.0 {
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(dimensions.0 * scale, dimensions.1 * scale)
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} else {
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(dimensions.0, dimensions.1)
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}
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};
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Rectangle {
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x: bounds.x,
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y: bounds.y,
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width: dimensions.0,
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height: dimensions.1,
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}
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};
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if is_mouse_over {
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match event {
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Event::Mouse(mouse::Event::WheelScrolled { delta }) => {
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match delta {
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mouse::ScrollDelta::Lines { y, .. } => {
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// TODO: Configurable step and limits
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if y > 0.0 {
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self.state.scale = Some(
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(self.state.scale.unwrap_or(1.0) + 0.25)
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.min(10.0),
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);
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} else {
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self.state.scale = Some(
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(self.state.scale.unwrap_or(1.0) - 0.25)
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.max(0.25),
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);
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}
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}
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mouse::ScrollDelta::Pixels { y, .. } => {
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// TODO: Configurable step and limits
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if y > 0.0 {
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self.state.scale = Some(
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(self.state.scale.unwrap_or(1.0) + 0.25)
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.min(10.0),
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);
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} else {
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self.state.scale = Some(
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(self.state.scale.unwrap_or(1.0) - 0.25)
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.max(0.25),
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);
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}
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}
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}
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}
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Event::Mouse(mouse::Event::Input { button, state }) => {
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if button == mouse::Button::Left {
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match state {
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input::ButtonState::Pressed => {
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self.state.starting_cursor_pos = Some((
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cursor_position.x,
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cursor_position.y,
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));
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self.state.starting_offset =
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self.state.current_offset;
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}
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input::ButtonState::Released => {
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self.state.starting_cursor_pos = None
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}
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}
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}
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}
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Event::Mouse(mouse::Event::CursorMoved { x, y }) => {
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if self.state.is_cursor_clicked() {
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self.state.pan(x, y, bounds, image_bounds);
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}
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}
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_ => {}
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}
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} else if let Event::Mouse(mouse::Event::Input { button, state }) =
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event
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{
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if button == mouse::Button::Left
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&& state == input::ButtonState::Released
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{
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self.state.starting_cursor_pos = None;
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}
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}
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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_defaults: &Renderer::Defaults,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Renderer::Output {
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let bounds = layout.bounds();
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let image_bounds = {
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let (width, height) = renderer.dimensions(&self.handle);
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let dimensions = if let Some(scale) = self.state.scale {
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(width as f32 * scale, height as f32 * scale)
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} else {
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let dimensions = (width as f32, height as f32);
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let width_scale = bounds.width / dimensions.0;
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let height_scale = bounds.height / dimensions.1;
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let scale = width_scale.min(height_scale);
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if scale < 1.0 {
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(dimensions.0 * scale, dimensions.1 * scale)
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} else {
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(dimensions.0, dimensions.1)
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}
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};
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Rectangle {
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x: bounds.x,
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y: bounds.y,
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width: dimensions.0,
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height: dimensions.1,
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}
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};
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let offset = self.state.offset(bounds, image_bounds);
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let is_mouse_over = bounds.contains(cursor_position);
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self::Renderer::draw(
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renderer,
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&self.state,
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bounds,
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image_bounds,
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offset,
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self.handle.clone(),
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is_mouse_over,
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)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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struct Marker;
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std::any::TypeId::of::<Marker>().hash(state);
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self.width.hash(state);
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self.height.hash(state);
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self.max_width.hash(state);
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self.max_height.hash(state);
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self.padding.hash(state);
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self.handle.hash(state);
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}
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}
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/// The local state of an [`ImagePane`].
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///
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/// [`ImagePane`]: struct.ImagePane.html
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#[derive(Debug, Clone, Copy, Default)]
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pub struct State {
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scale: Option<f32>,
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starting_offset: (f32, f32),
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current_offset: (f32, f32),
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starting_cursor_pos: Option<(f32, f32)>,
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}
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impl State {
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/// Creates a new [`State`] with the scrollbar located at the top.
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///
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/// [`State`]: struct.State.html
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pub fn new() -> Self {
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State::default()
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}
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/// Apply a panning offset to the current [`State`], given the bounds of
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/// the [`ImagePane`] and its image.
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///
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/// [`ImagePane`]: struct.ImagePane.html
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/// [`State`]: struct.State.html
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fn pan(
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&mut self,
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x: f32,
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y: f32,
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bounds: Rectangle,
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image_bounds: Rectangle,
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) {
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let delta_x = x - self.starting_cursor_pos.unwrap().0;
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let delta_y = y - self.starting_cursor_pos.unwrap().1;
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if bounds.width < image_bounds.width {
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self.current_offset.0 = (self.starting_offset.0 - delta_x)
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.max(0.0)
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.min((image_bounds.width - bounds.width) as f32);
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}
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if bounds.height < image_bounds.height {
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self.current_offset.1 = (self.starting_offset.1 - delta_y)
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.max(0.0)
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.min((image_bounds.height - bounds.height) as f32);
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}
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}
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/// Returns the current clipping offset of the [`State`], given the bounds
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/// of the [`ImagePane`] and its contents.
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///
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/// [`ImagePane`]: struct.ImagePane.html
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/// [`State`]: struct.State.html
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fn offset(&self, bounds: Rectangle, image_bounds: Rectangle) -> (u32, u32) {
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let hidden_width = ((image_bounds.width - bounds.width) as f32)
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.max(0.0)
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.round() as u32;
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let hidden_height = ((image_bounds.height - bounds.height) as f32)
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.max(0.0)
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.round() as u32;
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(
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(self.current_offset.0).min(hidden_width as f32) as u32,
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(self.current_offset.1).min(hidden_height as f32) as u32,
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)
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}
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/// Returns if the left mouse button is still held down since clicking inside
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/// the [`ImagePane`].
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///
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/// [`ImagePane`]: struct.ImagePane.html
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/// [`State`]: struct.State.html
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pub fn is_cursor_clicked(&self) -> bool {
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self.starting_cursor_pos.is_some()
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}
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}
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/// The renderer of an [`ImagePane`].
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///
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/// Your [renderer] will need to implement this trait before being
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/// able to use a [`ImagePane`] in your user interface.
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///
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/// [`ImagePane`]: struct.ImagePane.html
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/// [renderer]: ../../renderer/index.html
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pub trait Renderer: crate::Renderer + Sized {
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/// Draws the [`ImagePane`].
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///
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/// It receives:
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/// - the [`State`] of the [`ImagePane`]
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/// - the bounds of the [`ImagePane`] widget
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/// - the bounds of the scaled [`ImagePane`] image
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/// - the clipping x,y offset
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/// - the [`Handle`] to the underlying image
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/// - whether the mouse is over the [`ImagePane`] or not
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///
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/// [`ImagePane`]: struct.ImagePane.html
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/// [`State`]: struct.State.html
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/// [`Handle`]: ../image/struct.Handle.html
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fn draw(
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&mut self,
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state: &State,
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bounds: Rectangle,
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image_bounds: Rectangle,
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offset: (u32, u32),
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handle: image::Handle,
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is_mouse_over: bool,
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) -> Self::Output;
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}
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impl<'a, Message, Renderer> From<ImagePane<'a>>
|
||
|
|
for Element<'a, Message, Renderer>
|
||
|
|
where
|
||
|
|
Renderer: 'a + self::Renderer + image::Renderer,
|
||
|
|
Message: 'a,
|
||
|
|
{
|
||
|
|
fn from(image_pane: ImagePane<'a>) -> Element<'a, Message, Renderer> {
|
||
|
|
Element::new(image_pane)
|
||
|
|
}
|
||
|
|
}
|