23 lines
343 B
GLSL
23 lines
343 B
GLSL
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#ifdef GL_ES
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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#endif
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uniform sampler2D tex;
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in vec2 tex_pos;
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#ifdef HIGHER_THAN_300
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out vec4 fragColor;
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#define gl_FragColor fragColor
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#endif
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#ifdef GL_ES
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#define texture texture2D
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#endif
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void main() {
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gl_FragColor = texture(tex, tex_pos);
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}
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