iced-yoda/graphics/src/triangle.rs

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//! Draw geometry using meshes of triangles.
use bytemuck::{Pod, Zeroable};
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/// A set of [`Vertex2D`] and indices representing a list of triangles.
#[derive(Clone, Debug)]
pub struct Mesh2D<T> {
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/// The vertices of the mesh
pub vertices: Vec<T>,
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/// The list of vertex indices that defines the triangles of the mesh.
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///
/// Therefore, this list should always have a length that is a multiple of 3.
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pub indices: Vec<u32>,
}
/// A two-dimensional vertex.
#[derive(Copy, Clone, Debug, Zeroable, Pod)]
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#[repr(C)]
pub struct Vertex2D {
/// The vertex position in 2D space.
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pub position: [f32; 2],
}
/// A two-dimensional vertex with a color.
#[derive(Copy, Clone, Debug, Zeroable, Pod)]
#[repr(C)]
pub struct ColoredVertex2D {
/// The vertex position in 2D space.
pub position: [f32; 2],
/// The color of the vertex in __linear__ RGBA.
pub color: [f32; 4],
}