iced-yoda/core/src/keyboard/key.rs

1369 lines
50 KiB
Rust
Raw Normal View History

//! Identify keyboard keys.
use crate::SmolStr;
/// A key on the keyboard.
///
/// This is mostly the `Key` type found in [`winit`].
///
/// [`winit`]: https://docs.rs/winit/0.30/winit/keyboard/enum.Key.html
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum Key<C = SmolStr> {
/// A key with an established name.
Named(Named),
/// A key string that corresponds to the character typed by the user, taking into account the
/// users current locale setting, and any system-level keyboard mapping overrides that are in
/// effect.
Character(C),
/// An unidentified key.
Unidentified,
}
impl Key {
/// Convert `Key::Character(SmolStr)` to `Key::Character(&str)` so you can more easily match on
/// `Key`. All other variants remain unchanged.
pub fn as_ref(&self) -> Key<&str> {
match self {
Self::Named(named) => Key::Named(*named),
Self::Character(c) => Key::Character(c.as_ref()),
Self::Unidentified => Key::Unidentified,
}
}
/// Tries to convert this logical [`Key`] into its latin character, using the
/// [`Physical`] key provided for translation if it isn't already in latin.
///
/// Returns `None` if no latin variant could be found.
///
/// ```
/// use iced_core::keyboard::key::{Key, Named, Physical, Code};
///
/// // Latin c
/// assert_eq!(
/// Key::Character("c".into()).to_latin(Physical::Code(Code::KeyC)),
/// Some('c'),
/// );
///
/// // Cyrillic с
/// assert_eq!(
/// Key::Character("с".into()).to_latin(Physical::Code(Code::KeyC)),
/// Some('c'),
/// );
///
/// // Arrow Left
/// assert_eq!(
/// Key::Named(Named::ArrowLeft).to_latin(Physical::Code(Code::ArrowLeft)),
/// None,
/// );
/// ```
pub fn to_latin(&self, physical_key: Physical) -> Option<char> {
let Self::Character(s) = self else {
return None;
};
let mut chars = s.chars();
let c = chars.next()?;
2025-12-02 10:02:37 +01:00
if chars.next().is_none() && c < '\u{370}' {
return Some(c);
}
let Physical::Code(code) = physical_key else {
return None;
};
let latin = match code {
Code::KeyA => 'a',
Code::KeyB => 'b',
Code::KeyC => 'c',
Code::KeyD => 'd',
Code::KeyE => 'e',
Code::KeyF => 'f',
Code::KeyG => 'g',
Code::KeyH => 'h',
Code::KeyI => 'i',
Code::KeyJ => 'j',
Code::KeyK => 'k',
Code::KeyL => 'l',
Code::KeyM => 'm',
Code::KeyN => 'n',
Code::KeyO => 'o',
Code::KeyP => 'p',
Code::KeyQ => 'q',
Code::KeyR => 'r',
Code::KeyS => 's',
Code::KeyT => 't',
Code::KeyU => 'u',
Code::KeyV => 'v',
Code::KeyW => 'w',
Code::KeyX => 'x',
Code::KeyY => 'y',
Code::KeyZ => 'z',
Code::Digit0 => '0',
Code::Digit1 => '1',
Code::Digit2 => '2',
Code::Digit3 => '3',
Code::Digit4 => '4',
Code::Digit5 => '5',
Code::Digit6 => '6',
Code::Digit7 => '7',
Code::Digit8 => '8',
Code::Digit9 => '9',
_ => return None,
};
Some(latin)
}
}
impl From<Named> for Key {
fn from(named: Named) -> Self {
Self::Named(named)
}
}
/// A named key.
///
/// This is mostly the `NamedKey` type found in [`winit`].
///
/// [`winit`]: https://docs.rs/winit/0.30/winit/keyboard/enum.Key.html
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[allow(missing_docs)]
pub enum Named {
/// The `Alt` (Alternative) key.
///
/// This key enables the alternate modifier function for interpreting concurrent or subsequent
/// keyboard input. This key value is also used for the Apple <kbd>Option</kbd> key.
Alt,
/// The Alternate Graphics (<kbd>AltGr</kbd> or <kbd>AltGraph</kbd>) key.
///
/// This key is used enable the ISO Level 3 shift modifier (the standard `Shift` key is the
/// level 2 modifier).
AltGraph,
/// The `Caps Lock` (Capital) key.
///
/// Toggle capital character lock function for interpreting subsequent keyboard input event.
CapsLock,
/// The `Control` or `Ctrl` key.
///
/// Used to enable control modifier function for interpreting concurrent or subsequent keyboard
/// input.
Control,
/// The Function switch `Fn` key. Activating this key simultaneously with another key changes
/// that keys value to an alternate character or function. This key is often handled directly
/// in the keyboard hardware and does not usually generate key events.
Fn,
/// The Function-Lock (`FnLock` or `F-Lock`) key. Activating this key switches the mode of the
/// keyboard to changes some keys' values to an alternate character or function. This key is
/// often handled directly in the keyboard hardware and does not usually generate key events.
FnLock,
/// The `NumLock` or Number Lock key. Used to toggle numpad mode function for interpreting
/// subsequent keyboard input.
NumLock,
/// Toggle between scrolling and cursor movement modes.
ScrollLock,
/// Used to enable shift modifier function for interpreting concurrent or subsequent keyboard
/// input.
Shift,
/// The Symbol modifier key (used on some virtual keyboards).
Symbol,
SymbolLock,
// Legacy modifier key. Also called "Super" in certain places.
Meta,
// Legacy modifier key.
Hyper,
/// Used to enable "super" modifier function for interpreting concurrent or subsequent keyboard
/// input. This key value is used for the "Windows Logo" key and the Apple `Command` or `⌘` key.
///
/// Note: In some contexts (e.g. the Web) this is referred to as the "Meta" key.
Super,
/// The `Enter` or `↵` key. Used to activate current selection or accept current input. This key
/// value is also used for the `Return` (Macintosh numpad) key. This key value is also used for
/// the Android `KEYCODE_DPAD_CENTER`.
Enter,
/// The Horizontal Tabulation `Tab` key.
Tab,
/// Navigate or traverse downward. (`KEYCODE_DPAD_DOWN`)
ArrowDown,
/// Navigate or traverse leftward. (`KEYCODE_DPAD_LEFT`)
ArrowLeft,
/// Navigate or traverse rightward. (`KEYCODE_DPAD_RIGHT`)
ArrowRight,
/// Navigate or traverse upward. (`KEYCODE_DPAD_UP`)
ArrowUp,
/// The End key, used with keyboard entry to go to the end of content (`KEYCODE_MOVE_END`).
End,
/// The Home key, used with keyboard entry, to go to start of content (`KEYCODE_MOVE_HOME`).
/// For the mobile phone `Home` key (which goes to the phones main screen), use [`GoHome`].
///
/// [`GoHome`]: Self::GoHome
Home,
/// Scroll down or display next page of content.
PageDown,
/// Scroll up or display previous page of content.
PageUp,
/// Used to remove the character to the left of the cursor. This key value is also used for
/// the key labeled `Delete` on MacOS keyboards.
Backspace,
/// Remove the currently selected input.
Clear,
/// Copy the current selection. (`APPCOMMAND_COPY`)
Copy,
/// The Cursor Select key.
CrSel,
/// Cut the current selection. (`APPCOMMAND_CUT`)
Cut,
/// Used to delete the character to the right of the cursor. This key value is also used for the
/// key labeled `Delete` on MacOS keyboards when `Fn` is active.
Delete,
/// The Erase to End of Field key. This key deletes all characters from the current cursor
/// position to the end of the current field.
EraseEof,
/// The Extend Selection (Exsel) key.
ExSel,
/// Toggle between text modes for insertion or overtyping.
/// (`KEYCODE_INSERT`)
Insert,
/// The Paste key. (`APPCOMMAND_PASTE`)
Paste,
/// Redo the last action. (`APPCOMMAND_REDO`)
Redo,
/// Undo the last action. (`APPCOMMAND_UNDO`)
Undo,
/// The Accept (Commit, OK) key. Accept current option or input method sequence conversion.
Accept,
/// Redo or repeat an action.
Again,
/// The Attention (Attn) key.
Attn,
Cancel,
/// Show the applications context menu.
/// This key is commonly found between the right `Super` key and the right `Control` key.
ContextMenu,
/// The `Esc` key. This key was originally used to initiate an escape sequence, but is
/// now more generally used to exit or "escape" the current context, such as closing a dialog
/// or exiting full screen mode.
Escape,
Execute,
/// Open the Find dialog. (`APPCOMMAND_FIND`)
Find,
/// Open a help dialog or toggle display of help information. (`APPCOMMAND_HELP`,
/// `KEYCODE_HELP`)
Help,
/// Pause the current state or application (as appropriate).
///
/// Note: Do not use this value for the `Pause` button on media controllers. Use `"MediaPause"`
/// instead.
Pause,
/// Play or resume the current state or application (as appropriate).
///
/// Note: Do not use this value for the `Play` button on media controllers. Use `"MediaPlay"`
/// instead.
Play,
/// The properties (Props) key.
Props,
Select,
/// The ZoomIn key. (`KEYCODE_ZOOM_IN`)
ZoomIn,
/// The ZoomOut key. (`KEYCODE_ZOOM_OUT`)
ZoomOut,
/// The Brightness Down key. Typically controls the display brightness.
/// (`KEYCODE_BRIGHTNESS_DOWN`)
BrightnessDown,
/// The Brightness Up key. Typically controls the display brightness. (`KEYCODE_BRIGHTNESS_UP`)
BrightnessUp,
/// Toggle removable media to eject (open) and insert (close) state. (`KEYCODE_MEDIA_EJECT`)
Eject,
LogOff,
/// Toggle power state. (`KEYCODE_POWER`)
/// Note: Note: Some devices might not expose this key to the operating environment.
Power,
/// The `PowerOff` key. Sometime called `PowerDown`.
PowerOff,
/// Initiate print-screen function.
PrintScreen,
/// The Hibernate key. This key saves the current state of the computer to disk so that it can
/// be restored. The computer will then shutdown.
Hibernate,
/// The Standby key. This key turns off the display and places the computer into a low-power
/// mode without completely shutting down. It is sometimes labelled `Suspend` or `Sleep` key.
/// (`KEYCODE_SLEEP`)
Standby,
/// The WakeUp key. (`KEYCODE_WAKEUP`)
WakeUp,
/// Initiate the multi-candidate mode.
AllCandidates,
Alphanumeric,
/// Initiate the Code Input mode to allow characters to be entered by
/// their code points.
CodeInput,
/// The Compose key, also known as "Multi_key" on the X Window System. This key acts in a
/// manner similar to a dead key, triggering a mode where subsequent key presses are combined to
/// produce a different character.
Compose,
/// Convert the current input method sequence.
Convert,
/// The Final Mode `Final` key used on some Asian keyboards, to enable the final mode for IMEs.
FinalMode,
/// Switch to the first character group. (ISO/IEC 9995)
GroupFirst,
/// Switch to the last character group. (ISO/IEC 9995)
GroupLast,
/// Switch to the next character group. (ISO/IEC 9995)
GroupNext,
/// Switch to the previous character group. (ISO/IEC 9995)
GroupPrevious,
/// Toggle between or cycle through input modes of IMEs.
ModeChange,
NextCandidate,
/// Accept current input method sequence without
/// conversion in IMEs.
NonConvert,
PreviousCandidate,
Process,
SingleCandidate,
/// Toggle between Hangul and English modes.
HangulMode,
HanjaMode,
JunjaMode,
/// The Eisu key. This key may close the IME, but its purpose is defined by the current IME.
/// (`KEYCODE_EISU`)
Eisu,
/// The (Half-Width) Characters key.
Hankaku,
/// The Hiragana (Japanese Kana characters) key.
Hiragana,
/// The Hiragana/Katakana toggle key. (`KEYCODE_KATAKANA_HIRAGANA`)
HiraganaKatakana,
/// The Kana Mode (Kana Lock) key. This key is used to enter hiragana mode (typically from
/// romaji mode).
KanaMode,
/// The Kanji (Japanese name for ideographic characters of Chinese origin) Mode key. This key is
/// typically used to switch to a hiragana keyboard for the purpose of converting input into
/// kanji. (`KEYCODE_KANA`)
KanjiMode,
/// The Katakana (Japanese Kana characters) key.
Katakana,
/// The Roman characters function key.
Romaji,
/// The Zenkaku (Full-Width) Characters key.
Zenkaku,
/// The Zenkaku/Hankaku (full-width/half-width) toggle key. (`KEYCODE_ZENKAKU_HANKAKU`)
ZenkakuHankaku,
/// General purpose virtual function key, as index 1.
Soft1,
/// General purpose virtual function key, as index 2.
Soft2,
/// General purpose virtual function key, as index 3.
Soft3,
/// General purpose virtual function key, as index 4.
Soft4,
/// Select next (numerically or logically) lower channel. (`APPCOMMAND_MEDIA_CHANNEL_DOWN`,
/// `KEYCODE_CHANNEL_DOWN`)
ChannelDown,
/// Select next (numerically or logically) higher channel. (`APPCOMMAND_MEDIA_CHANNEL_UP`,
/// `KEYCODE_CHANNEL_UP`)
ChannelUp,
/// Close the current document or message (Note: This doesnt close the application).
/// (`APPCOMMAND_CLOSE`)
Close,
/// Open an editor to forward the current message. (`APPCOMMAND_FORWARD_MAIL`)
MailForward,
/// Open an editor to reply to the current message. (`APPCOMMAND_REPLY_TO_MAIL`)
MailReply,
/// Send the current message. (`APPCOMMAND_SEND_MAIL`)
MailSend,
/// Close the current media, for example to close a CD or DVD tray. (`KEYCODE_MEDIA_CLOSE`)
MediaClose,
/// Initiate or continue forward playback at faster than normal speed, or increase speed if
/// already fast forwarding. (`APPCOMMAND_MEDIA_FAST_FORWARD`, `KEYCODE_MEDIA_FAST_FORWARD`)
MediaFastForward,
/// Pause the currently playing media. (`APPCOMMAND_MEDIA_PAUSE`, `KEYCODE_MEDIA_PAUSE`)
///
/// Note: Media controller devices should use this value rather than `"Pause"` for their pause
/// keys.
MediaPause,
/// Initiate or continue media playback at normal speed, if not currently playing at normal
/// speed. (`APPCOMMAND_MEDIA_PLAY`, `KEYCODE_MEDIA_PLAY`)
MediaPlay,
/// Toggle media between play and pause states. (`APPCOMMAND_MEDIA_PLAY_PAUSE`,
/// `KEYCODE_MEDIA_PLAY_PAUSE`)
MediaPlayPause,
/// Initiate or resume recording of currently selected media. (`APPCOMMAND_MEDIA_RECORD`,
/// `KEYCODE_MEDIA_RECORD`)
MediaRecord,
/// Initiate or continue reverse playback at faster than normal speed, or increase speed if
/// already rewinding. (`APPCOMMAND_MEDIA_REWIND`, `KEYCODE_MEDIA_REWIND`)
MediaRewind,
/// Stop media playing, pausing, forwarding, rewinding, or recording, if not already stopped.
/// (`APPCOMMAND_MEDIA_STOP`, `KEYCODE_MEDIA_STOP`)
MediaStop,
/// Seek to next media or program track. (`APPCOMMAND_MEDIA_NEXTTRACK`, `KEYCODE_MEDIA_NEXT`)
MediaTrackNext,
/// Seek to previous media or program track. (`APPCOMMAND_MEDIA_PREVIOUSTRACK`,
/// `KEYCODE_MEDIA_PREVIOUS`)
MediaTrackPrevious,
/// Open a new document or message. (`APPCOMMAND_NEW`)
New,
/// Open an existing document or message. (`APPCOMMAND_OPEN`)
Open,
/// Print the current document or message. (`APPCOMMAND_PRINT`)
Print,
/// Save the current document or message. (`APPCOMMAND_SAVE`)
Save,
/// Spellcheck the current document or selection. (`APPCOMMAND_SPELL_CHECK`)
SpellCheck,
/// The `11` key found on media numpads that
/// have buttons from `1` ... `12`.
Key11,
/// The `12` key found on media numpads that
/// have buttons from `1` ... `12`.
Key12,
/// Adjust audio balance leftward. (`VK_AUDIO_BALANCE_LEFT`)
AudioBalanceLeft,
/// Adjust audio balance rightward. (`VK_AUDIO_BALANCE_RIGHT`)
AudioBalanceRight,
/// Decrease audio bass boost or cycle down through bass boost states. (`APPCOMMAND_BASS_DOWN`,
/// `VK_BASS_BOOST_DOWN`)
AudioBassBoostDown,
/// Toggle bass boost on/off. (`APPCOMMAND_BASS_BOOST`)
AudioBassBoostToggle,
/// Increase audio bass boost or cycle up through bass boost states. (`APPCOMMAND_BASS_UP`,
/// `VK_BASS_BOOST_UP`)
AudioBassBoostUp,
/// Adjust audio fader towards front. (`VK_FADER_FRONT`)
AudioFaderFront,
/// Adjust audio fader towards rear. (`VK_FADER_REAR`)
AudioFaderRear,
/// Advance surround audio mode to next available mode. (`VK_SURROUND_MODE_NEXT`)
AudioSurroundModeNext,
/// Decrease treble. (`APPCOMMAND_TREBLE_DOWN`)
AudioTrebleDown,
/// Increase treble. (`APPCOMMAND_TREBLE_UP`)
AudioTrebleUp,
/// Decrease audio volume. (`APPCOMMAND_VOLUME_DOWN`, `KEYCODE_VOLUME_DOWN`)
AudioVolumeDown,
/// Increase audio volume. (`APPCOMMAND_VOLUME_UP`, `KEYCODE_VOLUME_UP`)
AudioVolumeUp,
/// Toggle between muted state and prior volume level. (`APPCOMMAND_VOLUME_MUTE`,
/// `KEYCODE_VOLUME_MUTE`)
AudioVolumeMute,
/// Toggle the microphone on/off. (`APPCOMMAND_MIC_ON_OFF_TOGGLE`)
MicrophoneToggle,
/// Decrease microphone volume. (`APPCOMMAND_MICROPHONE_VOLUME_DOWN`)
MicrophoneVolumeDown,
/// Increase microphone volume. (`APPCOMMAND_MICROPHONE_VOLUME_UP`)
MicrophoneVolumeUp,
/// Mute the microphone. (`APPCOMMAND_MICROPHONE_VOLUME_MUTE`, `KEYCODE_MUTE`)
MicrophoneVolumeMute,
/// Show correction list when a word is incorrectly identified. (`APPCOMMAND_CORRECTION_LIST`)
SpeechCorrectionList,
/// Toggle between dictation mode and command/control mode.
/// (`APPCOMMAND_DICTATE_OR_COMMAND_CONTROL_TOGGLE`)
SpeechInputToggle,
/// The first generic "LaunchApplication" key. This is commonly associated with launching "My
/// Computer", and may have a computer symbol on the key. (`APPCOMMAND_LAUNCH_APP1`)
LaunchApplication1,
/// The second generic "LaunchApplication" key. This is commonly associated with launching
/// "Calculator", and may have a calculator symbol on the key. (`APPCOMMAND_LAUNCH_APP2`,
/// `KEYCODE_CALCULATOR`)
LaunchApplication2,
/// The "Calendar" key. (`KEYCODE_CALENDAR`)
LaunchCalendar,
/// The "Contacts" key. (`KEYCODE_CONTACTS`)
LaunchContacts,
/// The "Mail" key. (`APPCOMMAND_LAUNCH_MAIL`)
LaunchMail,
/// The "Media Player" key. (`APPCOMMAND_LAUNCH_MEDIA_SELECT`)
LaunchMediaPlayer,
LaunchMusicPlayer,
LaunchPhone,
LaunchScreenSaver,
LaunchSpreadsheet,
LaunchWebBrowser,
LaunchWebCam,
LaunchWordProcessor,
/// Navigate to previous content or page in current history. (`APPCOMMAND_BROWSER_BACKWARD`)
BrowserBack,
/// Open the list of browser favorites. (`APPCOMMAND_BROWSER_FAVORITES`)
BrowserFavorites,
/// Navigate to next content or page in current history. (`APPCOMMAND_BROWSER_FORWARD`)
BrowserForward,
/// Go to the users preferred home page. (`APPCOMMAND_BROWSER_HOME`)
BrowserHome,
/// Refresh the current page or content. (`APPCOMMAND_BROWSER_REFRESH`)
BrowserRefresh,
/// Call up the users preferred search page. (`APPCOMMAND_BROWSER_SEARCH`)
BrowserSearch,
/// Stop loading the current page or content. (`APPCOMMAND_BROWSER_STOP`)
BrowserStop,
/// The Application switch key, which provides a list of recent apps to switch between.
/// (`KEYCODE_APP_SWITCH`)
AppSwitch,
/// The Call key. (`KEYCODE_CALL`)
Call,
/// The Camera key. (`KEYCODE_CAMERA`)
Camera,
/// The Camera focus key. (`KEYCODE_FOCUS`)
CameraFocus,
/// The End Call key. (`KEYCODE_ENDCALL`)
EndCall,
/// The Back key. (`KEYCODE_BACK`)
GoBack,
/// The Home key, which goes to the phones main screen. (`KEYCODE_HOME`)
GoHome,
/// The Headset Hook key. (`KEYCODE_HEADSETHOOK`)
HeadsetHook,
LastNumberRedial,
/// The Notification key. (`KEYCODE_NOTIFICATION`)
Notification,
/// Toggle between manner mode state: silent, vibrate, ring, ... (`KEYCODE_MANNER_MODE`)
MannerMode,
VoiceDial,
/// Switch to viewing TV. (`KEYCODE_TV`)
TV,
/// TV 3D Mode. (`KEYCODE_3D_MODE`)
TV3DMode,
/// Toggle between antenna and cable input. (`KEYCODE_TV_ANTENNA_CABLE`)
TVAntennaCable,
/// Audio description. (`KEYCODE_TV_AUDIO_DESCRIPTION`)
TVAudioDescription,
/// Audio description mixing volume down. (`KEYCODE_TV_AUDIO_DESCRIPTION_MIX_DOWN`)
TVAudioDescriptionMixDown,
/// Audio description mixing volume up. (`KEYCODE_TV_AUDIO_DESCRIPTION_MIX_UP`)
TVAudioDescriptionMixUp,
/// Contents menu. (`KEYCODE_TV_CONTENTS_MENU`)
TVContentsMenu,
/// Contents menu. (`KEYCODE_TV_DATA_SERVICE`)
TVDataService,
/// Switch the input mode on an external TV. (`KEYCODE_TV_INPUT`)
TVInput,
/// Switch to component input #1. (`KEYCODE_TV_INPUT_COMPONENT_1`)
TVInputComponent1,
/// Switch to component input #2. (`KEYCODE_TV_INPUT_COMPONENT_2`)
TVInputComponent2,
/// Switch to composite input #1. (`KEYCODE_TV_INPUT_COMPOSITE_1`)
TVInputComposite1,
/// Switch to composite input #2. (`KEYCODE_TV_INPUT_COMPOSITE_2`)
TVInputComposite2,
/// Switch to HDMI input #1. (`KEYCODE_TV_INPUT_HDMI_1`)
TVInputHDMI1,
/// Switch to HDMI input #2. (`KEYCODE_TV_INPUT_HDMI_2`)
TVInputHDMI2,
/// Switch to HDMI input #3. (`KEYCODE_TV_INPUT_HDMI_3`)
TVInputHDMI3,
/// Switch to HDMI input #4. (`KEYCODE_TV_INPUT_HDMI_4`)
TVInputHDMI4,
/// Switch to VGA input #1. (`KEYCODE_TV_INPUT_VGA_1`)
TVInputVGA1,
/// Media context menu. (`KEYCODE_TV_MEDIA_CONTEXT_MENU`)
TVMediaContext,
/// Toggle network. (`KEYCODE_TV_NETWORK`)
TVNetwork,
/// Number entry. (`KEYCODE_TV_NUMBER_ENTRY`)
TVNumberEntry,
/// Toggle the power on an external TV. (`KEYCODE_TV_POWER`)
TVPower,
/// Radio. (`KEYCODE_TV_RADIO_SERVICE`)
TVRadioService,
/// Satellite. (`KEYCODE_TV_SATELLITE`)
TVSatellite,
/// Broadcast Satellite. (`KEYCODE_TV_SATELLITE_BS`)
TVSatelliteBS,
/// Communication Satellite. (`KEYCODE_TV_SATELLITE_CS`)
TVSatelliteCS,
/// Toggle between available satellites. (`KEYCODE_TV_SATELLITE_SERVICE`)
TVSatelliteToggle,
/// Analog Terrestrial. (`KEYCODE_TV_TERRESTRIAL_ANALOG`)
TVTerrestrialAnalog,
/// Digital Terrestrial. (`KEYCODE_TV_TERRESTRIAL_DIGITAL`)
TVTerrestrialDigital,
/// Timer programming. (`KEYCODE_TV_TIMER_PROGRAMMING`)
TVTimer,
/// Switch the input mode on an external AVR (audio/video receiver). (`KEYCODE_AVR_INPUT`)
AVRInput,
/// Toggle the power on an external AVR (audio/video receiver). (`KEYCODE_AVR_POWER`)
AVRPower,
/// General purpose color-coded media function key, as index 0 (red). (`VK_COLORED_KEY_0`,
/// `KEYCODE_PROG_RED`)
ColorF0Red,
/// General purpose color-coded media function key, as index 1 (green). (`VK_COLORED_KEY_1`,
/// `KEYCODE_PROG_GREEN`)
ColorF1Green,
/// General purpose color-coded media function key, as index 2 (yellow). (`VK_COLORED_KEY_2`,
/// `KEYCODE_PROG_YELLOW`)
ColorF2Yellow,
/// General purpose color-coded media function key, as index 3 (blue). (`VK_COLORED_KEY_3`,
/// `KEYCODE_PROG_BLUE`)
ColorF3Blue,
/// General purpose color-coded media function key, as index 4 (grey). (`VK_COLORED_KEY_4`)
ColorF4Grey,
/// General purpose color-coded media function key, as index 5 (brown). (`VK_COLORED_KEY_5`)
ColorF5Brown,
/// Toggle the display of Closed Captions. (`VK_CC`, `KEYCODE_CAPTIONS`)
ClosedCaptionToggle,
/// Adjust brightness of device, by toggling between or cycling through states. (`VK_DIMMER`)
Dimmer,
/// Swap video sources. (`VK_DISPLAY_SWAP`)
DisplaySwap,
/// Select Digital Video Rrecorder. (`KEYCODE_DVR`)
DVR,
/// Exit the current application. (`VK_EXIT`)
Exit,
/// Clear program or content stored as favorite 0. (`VK_CLEAR_FAVORITE_0`)
FavoriteClear0,
/// Clear program or content stored as favorite 1. (`VK_CLEAR_FAVORITE_1`)
FavoriteClear1,
/// Clear program or content stored as favorite 2. (`VK_CLEAR_FAVORITE_2`)
FavoriteClear2,
/// Clear program or content stored as favorite 3. (`VK_CLEAR_FAVORITE_3`)
FavoriteClear3,
/// Select (recall) program or content stored as favorite 0. (`VK_RECALL_FAVORITE_0`)
FavoriteRecall0,
/// Select (recall) program or content stored as favorite 1. (`VK_RECALL_FAVORITE_1`)
FavoriteRecall1,
/// Select (recall) program or content stored as favorite 2. (`VK_RECALL_FAVORITE_2`)
FavoriteRecall2,
/// Select (recall) program or content stored as favorite 3. (`VK_RECALL_FAVORITE_3`)
FavoriteRecall3,
/// Store current program or content as favorite 0. (`VK_STORE_FAVORITE_0`)
FavoriteStore0,
/// Store current program or content as favorite 1. (`VK_STORE_FAVORITE_1`)
FavoriteStore1,
/// Store current program or content as favorite 2. (`VK_STORE_FAVORITE_2`)
FavoriteStore2,
/// Store current program or content as favorite 3. (`VK_STORE_FAVORITE_3`)
FavoriteStore3,
/// Toggle display of program or content guide. (`VK_GUIDE`, `KEYCODE_GUIDE`)
Guide,
/// If guide is active and displayed, then display next days content. (`VK_NEXT_DAY`)
GuideNextDay,
/// If guide is active and displayed, then display previous days content. (`VK_PREV_DAY`)
GuidePreviousDay,
/// Toggle display of information about currently selected context or media. (`VK_INFO`,
/// `KEYCODE_INFO`)
Info,
/// Toggle instant replay. (`VK_INSTANT_REPLAY`)
InstantReplay,
/// Launch linked content, if available and appropriate. (`VK_LINK`)
Link,
/// List the current program. (`VK_LIST`)
ListProgram,
/// Toggle display listing of currently available live content or programs. (`VK_LIVE`)
LiveContent,
/// Lock or unlock current content or program. (`VK_LOCK`)
Lock,
/// Show a list of media applications: audio/video players and image viewers. (`VK_APPS`)
///
/// Note: Do not confuse this key value with the Windows' `VK_APPS` / `VK_CONTEXT_MENU` key,
/// which is encoded as `"ContextMenu"`.
MediaApps,
/// Audio track key. (`KEYCODE_MEDIA_AUDIO_TRACK`)
MediaAudioTrack,
/// Select previously selected channel or media. (`VK_LAST`, `KEYCODE_LAST_CHANNEL`)
MediaLast,
/// Skip backward to next content or program. (`KEYCODE_MEDIA_SKIP_BACKWARD`)
MediaSkipBackward,
/// Skip forward to next content or program. (`VK_SKIP`, `KEYCODE_MEDIA_SKIP_FORWARD`)
MediaSkipForward,
/// Step backward to next content or program. (`KEYCODE_MEDIA_STEP_BACKWARD`)
MediaStepBackward,
/// Step forward to next content or program. (`KEYCODE_MEDIA_STEP_FORWARD`)
MediaStepForward,
/// Media top menu. (`KEYCODE_MEDIA_TOP_MENU`)
MediaTopMenu,
/// Navigate in. (`KEYCODE_NAVIGATE_IN`)
NavigateIn,
/// Navigate to next key. (`KEYCODE_NAVIGATE_NEXT`)
NavigateNext,
/// Navigate out. (`KEYCODE_NAVIGATE_OUT`)
NavigateOut,
/// Navigate to previous key. (`KEYCODE_NAVIGATE_PREVIOUS`)
NavigatePrevious,
/// Cycle to next favorite channel (in favorites list). (`VK_NEXT_FAVORITE_CHANNEL`)
NextFavoriteChannel,
/// Cycle to next user profile (if there are multiple user profiles). (`VK_USER`)
NextUserProfile,
/// Access on-demand content or programs. (`VK_ON_DEMAND`)
OnDemand,
/// Pairing key to pair devices. (`KEYCODE_PAIRING`)
Pairing,
/// Move picture-in-picture window down. (`VK_PINP_DOWN`)
PinPDown,
/// Move picture-in-picture window. (`VK_PINP_MOVE`)
PinPMove,
/// Toggle display of picture-in-picture window. (`VK_PINP_TOGGLE`)
PinPToggle,
/// Move picture-in-picture window up. (`VK_PINP_UP`)
PinPUp,
/// Decrease media playback speed. (`VK_PLAY_SPEED_DOWN`)
PlaySpeedDown,
/// Reset playback to normal speed. (`VK_PLAY_SPEED_RESET`)
PlaySpeedReset,
/// Increase media playback speed. (`VK_PLAY_SPEED_UP`)
PlaySpeedUp,
/// Toggle random media or content shuffle mode. (`VK_RANDOM_TOGGLE`)
RandomToggle,
/// Not a physical key, but this key code is sent when the remote control battery is low.
/// (`VK_RC_LOW_BATTERY`)
RcLowBattery,
/// Toggle or cycle between media recording speeds. (`VK_RECORD_SPEED_NEXT`)
RecordSpeedNext,
/// Toggle RF (radio frequency) input bypass mode (pass RF input directly to the RF output).
/// (`VK_RF_BYPASS`)
RfBypass,
/// Toggle scan channels mode. (`VK_SCAN_CHANNELS_TOGGLE`)
ScanChannelsToggle,
/// Advance display screen mode to next available mode. (`VK_SCREEN_MODE_NEXT`)
ScreenModeNext,
/// Toggle display of device settings screen. (`VK_SETTINGS`, `KEYCODE_SETTINGS`)
Settings,
/// Toggle split screen mode. (`VK_SPLIT_SCREEN_TOGGLE`)
SplitScreenToggle,
/// Switch the input mode on an external STB (set top box). (`KEYCODE_STB_INPUT`)
STBInput,
/// Toggle the power on an external STB (set top box). (`KEYCODE_STB_POWER`)
STBPower,
/// Toggle display of subtitles, if available. (`VK_SUBTITLE`)
Subtitle,
/// Toggle display of teletext, if available (`VK_TELETEXT`, `KEYCODE_TV_TELETEXT`).
Teletext,
/// Advance video mode to next available mode. (`VK_VIDEO_MODE_NEXT`)
VideoModeNext,
/// Cause device to identify itself in some manner, e.g., audibly or visibly. (`VK_WINK`)
Wink,
/// Toggle between full-screen and scaled content, or alter magnification level. (`VK_ZOOM`,
/// `KEYCODE_TV_ZOOM_MODE`)
ZoomToggle,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F1,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F2,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F3,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F4,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F5,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F6,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F7,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F8,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F9,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F10,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F11,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F12,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F13,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F14,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F15,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F16,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F17,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F18,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F19,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F20,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F21,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F22,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F23,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F24,
/// General-purpose function key.
F25,
/// General-purpose function key.
F26,
/// General-purpose function key.
F27,
/// General-purpose function key.
F28,
/// General-purpose function key.
F29,
/// General-purpose function key.
F30,
/// General-purpose function key.
F31,
/// General-purpose function key.
F32,
/// General-purpose function key.
F33,
/// General-purpose function key.
F34,
/// General-purpose function key.
F35,
}
/// Code representing the location of a physical key.
///
/// This mostly conforms to the UI Events Specification's [`KeyboardEvent.code`] with a few
/// exceptions:
/// - The keys that the specification calls "MetaLeft" and "MetaRight" are named "SuperLeft" and
/// "SuperRight" here.
/// - The key that the specification calls "Super" is reported as `Unidentified` here.
///
/// [`KeyboardEvent.code`]: https://w3c.github.io/uievents-code/#code-value-tables
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[allow(missing_docs)]
#[non_exhaustive]
pub enum Code {
/// <kbd>`</kbd> on a US keyboard. This is also called a backtick or grave.
/// This is the <kbd>半角</kbd>/<kbd>全角</kbd>/<kbd>漢字</kbd>
/// (hankaku/zenkaku/kanji) key on Japanese keyboards
Backquote,
/// Used for both the US <kbd>\\</kbd> (on the 101-key layout) and also for the key
/// located between the <kbd>"</kbd> and <kbd>Enter</kbd> keys on row C of the 102-,
/// 104- and 106-key layouts.
/// Labeled <kbd>#</kbd> on a UK (102) keyboard.
Backslash,
/// <kbd>[</kbd> on a US keyboard.
BracketLeft,
/// <kbd>]</kbd> on a US keyboard.
BracketRight,
/// <kbd>,</kbd> on a US keyboard.
Comma,
/// <kbd>0</kbd> on a US keyboard.
Digit0,
/// <kbd>1</kbd> on a US keyboard.
Digit1,
/// <kbd>2</kbd> on a US keyboard.
Digit2,
/// <kbd>3</kbd> on a US keyboard.
Digit3,
/// <kbd>4</kbd> on a US keyboard.
Digit4,
/// <kbd>5</kbd> on a US keyboard.
Digit5,
/// <kbd>6</kbd> on a US keyboard.
Digit6,
/// <kbd>7</kbd> on a US keyboard.
Digit7,
/// <kbd>8</kbd> on a US keyboard.
Digit8,
/// <kbd>9</kbd> on a US keyboard.
Digit9,
/// <kbd>=</kbd> on a US keyboard.
Equal,
/// Located between the left <kbd>Shift</kbd> and <kbd>Z</kbd> keys.
/// Labeled <kbd>\\</kbd> on a UK keyboard.
IntlBackslash,
/// Located between the <kbd>/</kbd> and right <kbd>Shift</kbd> keys.
/// Labeled <kbd>\\</kbd> (ro) on a Japanese keyboard.
IntlRo,
/// Located between the <kbd>=</kbd> and <kbd>Backspace</kbd> keys.
/// Labeled <kbd>¥</kbd> (yen) on a Japanese keyboard. <kbd>\\</kbd> on a
/// Russian keyboard.
IntlYen,
/// <kbd>a</kbd> on a US keyboard.
/// Labeled <kbd>q</kbd> on an AZERTY (e.g., French) keyboard.
KeyA,
/// <kbd>b</kbd> on a US keyboard.
KeyB,
/// <kbd>c</kbd> on a US keyboard.
KeyC,
/// <kbd>d</kbd> on a US keyboard.
KeyD,
/// <kbd>e</kbd> on a US keyboard.
KeyE,
/// <kbd>f</kbd> on a US keyboard.
KeyF,
/// <kbd>g</kbd> on a US keyboard.
KeyG,
/// <kbd>h</kbd> on a US keyboard.
KeyH,
/// <kbd>i</kbd> on a US keyboard.
KeyI,
/// <kbd>j</kbd> on a US keyboard.
KeyJ,
/// <kbd>k</kbd> on a US keyboard.
KeyK,
/// <kbd>l</kbd> on a US keyboard.
KeyL,
/// <kbd>m</kbd> on a US keyboard.
KeyM,
/// <kbd>n</kbd> on a US keyboard.
KeyN,
/// <kbd>o</kbd> on a US keyboard.
KeyO,
/// <kbd>p</kbd> on a US keyboard.
KeyP,
/// <kbd>q</kbd> on a US keyboard.
/// Labeled <kbd>a</kbd> on an AZERTY (e.g., French) keyboard.
KeyQ,
/// <kbd>r</kbd> on a US keyboard.
KeyR,
/// <kbd>s</kbd> on a US keyboard.
KeyS,
/// <kbd>t</kbd> on a US keyboard.
KeyT,
/// <kbd>u</kbd> on a US keyboard.
KeyU,
/// <kbd>v</kbd> on a US keyboard.
KeyV,
/// <kbd>w</kbd> on a US keyboard.
/// Labeled <kbd>z</kbd> on an AZERTY (e.g., French) keyboard.
KeyW,
/// <kbd>x</kbd> on a US keyboard.
KeyX,
/// <kbd>y</kbd> on a US keyboard.
/// Labeled <kbd>z</kbd> on a QWERTZ (e.g., German) keyboard.
KeyY,
/// <kbd>z</kbd> on a US keyboard.
/// Labeled <kbd>w</kbd> on an AZERTY (e.g., French) keyboard, and <kbd>y</kbd> on a
/// QWERTZ (e.g., German) keyboard.
KeyZ,
/// <kbd>-</kbd> on a US keyboard.
Minus,
/// <kbd>.</kbd> on a US keyboard.
Period,
/// <kbd>'</kbd> on a US keyboard.
Quote,
/// <kbd>;</kbd> on a US keyboard.
Semicolon,
/// <kbd>/</kbd> on a US keyboard.
Slash,
/// <kbd>Alt</kbd>, <kbd>Option</kbd>, or <kbd>⌥</kbd>.
AltLeft,
/// <kbd>Alt</kbd>, <kbd>Option</kbd>, or <kbd>⌥</kbd>.
/// This is labeled <kbd>AltGr</kbd> on many keyboard layouts.
AltRight,
/// <kbd>Backspace</kbd> or <kbd>⌫</kbd>.
/// Labeled <kbd>Delete</kbd> on Apple keyboards.
Backspace,
/// <kbd>CapsLock</kbd> or <kbd>⇪</kbd>
CapsLock,
/// The application context menu key, which is typically found between the right
/// <kbd>Super</kbd> key and the right <kbd>Control</kbd> key.
ContextMenu,
/// <kbd>Control</kbd> or <kbd>⌃</kbd>
ControlLeft,
/// <kbd>Control</kbd> or <kbd>⌃</kbd>
ControlRight,
/// <kbd>Enter</kbd> or <kbd>↵</kbd>. Labeled <kbd>Return</kbd> on Apple keyboards.
Enter,
/// The Windows, <kbd>⌘</kbd>, <kbd>Command</kbd>, or other OS symbol key.
SuperLeft,
/// The Windows, <kbd>⌘</kbd>, <kbd>Command</kbd>, or other OS symbol key.
SuperRight,
/// <kbd>Shift</kbd> or <kbd>⇧</kbd>
ShiftLeft,
/// <kbd>Shift</kbd> or <kbd>⇧</kbd>
ShiftRight,
2026-03-06 13:51:41 -05:00
/// <kbd> </kbd> (space)
Space,
/// <kbd>Tab</kbd> or <kbd>⇥</kbd>
Tab,
/// Japanese: <kbd>変</kbd> (henkan)
Convert,
/// Japanese: <kbd>カタカナ</kbd>/<kbd>ひらがな</kbd>/<kbd>ローマ字</kbd>
/// (katakana/hiragana/romaji)
KanaMode,
/// Korean: HangulMode <kbd>한/영</kbd> (han/yeong)
///
/// Japanese (Mac keyboard): <kbd>か</kbd> (kana)
Lang1,
/// Korean: Hanja <kbd>한</kbd> (hanja)
///
/// Japanese (Mac keyboard): <kbd>英</kbd> (eisu)
Lang2,
/// Japanese (word-processing keyboard): Katakana
Lang3,
/// Japanese (word-processing keyboard): Hiragana
Lang4,
/// Japanese (word-processing keyboard): Zenkaku/Hankaku
Lang5,
/// Japanese: <kbd>無変換</kbd> (muhenkan)
NonConvert,
/// <kbd>⌦</kbd>. The forward delete key.
/// Note that on Apple keyboards, the key labelled <kbd>Delete</kbd> on the main part of
/// the keyboard is encoded as [`Backspace`].
///
/// [`Backspace`]: Self::Backspace
Delete,
/// <kbd>Page Down</kbd>, <kbd>End</kbd>, or <kbd>↘</kbd>
End,
/// <kbd>Help</kbd>. Not present on standard PC keyboards.
Help,
/// <kbd>Home</kbd> or <kbd>↖</kbd>
Home,
/// <kbd>Insert</kbd> or <kbd>Ins</kbd>. Not present on Apple keyboards.
Insert,
/// <kbd>Page Down</kbd>, <kbd>PgDn</kbd>, or <kbd>⇟</kbd>
PageDown,
/// <kbd>Page Up</kbd>, <kbd>PgUp</kbd>, or <kbd>⇞</kbd>
PageUp,
/// <kbd>↓</kbd>
ArrowDown,
/// <kbd>←</kbd>
ArrowLeft,
/// <kbd>→</kbd>
ArrowRight,
/// <kbd>↑</kbd>
ArrowUp,
/// On the Mac, this is used for the numpad <kbd>Clear</kbd> key.
NumLock,
/// <kbd>0 Ins</kbd> on a keyboard. <kbd>0</kbd> on a phone or remote control
Numpad0,
/// <kbd>1 End</kbd> on a keyboard. <kbd>1</kbd> or <kbd>1 QZ</kbd> on a phone or remote
/// control
Numpad1,
/// <kbd>2 ↓</kbd> on a keyboard. <kbd>2 ABC</kbd> on a phone or remote control
Numpad2,
/// <kbd>3 PgDn</kbd> on a keyboard. <kbd>3 DEF</kbd> on a phone or remote control
Numpad3,
/// <kbd>4 ←</kbd> on a keyboard. <kbd>4 GHI</kbd> on a phone or remote control
Numpad4,
/// <kbd>5</kbd> on a keyboard. <kbd>5 JKL</kbd> on a phone or remote control
Numpad5,
/// <kbd>6 →</kbd> on a keyboard. <kbd>6 MNO</kbd> on a phone or remote control
Numpad6,
/// <kbd>7 Home</kbd> on a keyboard. <kbd>7 PQRS</kbd> or <kbd>7 PRS</kbd> on a phone
/// or remote control
Numpad7,
/// <kbd>8 ↑</kbd> on a keyboard. <kbd>8 TUV</kbd> on a phone or remote control
Numpad8,
/// <kbd>9 PgUp</kbd> on a keyboard. <kbd>9 WXYZ</kbd> or <kbd>9 WXY</kbd> on a phone
/// or remote control
Numpad9,
/// <kbd>+</kbd>
NumpadAdd,
/// Found on the Microsoft Natural Keyboard.
NumpadBackspace,
/// <kbd>C</kbd> or <kbd>A</kbd> (All Clear). Also for use with numpads that have a
/// <kbd>Clear</kbd> key that is separate from the <kbd>NumLock</kbd> key. On the Mac, the
/// numpad <kbd>Clear</kbd> key is encoded as [`NumLock`].
///
/// [`NumLock`]: Self::NumLock
NumpadClear,
/// <kbd>C</kbd> (Clear Entry)
NumpadClearEntry,
/// <kbd>,</kbd> (thousands separator). For locales where the thousands separator
/// is a "." (e.g., Brazil), this key may generate a <kbd>.</kbd>.
NumpadComma,
/// <kbd>. Del</kbd>. For locales where the decimal separator is "," (e.g.,
/// Brazil), this key may generate a <kbd>,</kbd>.
NumpadDecimal,
/// <kbd>/</kbd>
NumpadDivide,
NumpadEnter,
/// <kbd>=</kbd>
NumpadEqual,
/// <kbd>#</kbd> on a phone or remote control device. This key is typically found
/// below the <kbd>9</kbd> key and to the right of the <kbd>0</kbd> key.
NumpadHash,
/// <kbd>M</kbd> Add current entry to the value stored in memory.
NumpadMemoryAdd,
/// <kbd>M</kbd> Clear the value stored in memory.
NumpadMemoryClear,
/// <kbd>M</kbd> Replace the current entry with the value stored in memory.
NumpadMemoryRecall,
/// <kbd>M</kbd> Replace the value stored in memory with the current entry.
NumpadMemoryStore,
/// <kbd>M</kbd> Subtract current entry from the value stored in memory.
NumpadMemorySubtract,
/// <kbd>*</kbd> on a keyboard. For use with numpads that provide mathematical
/// operations (<kbd>+</kbd>, <kbd>-</kbd> <kbd>*</kbd> and <kbd>/</kbd>).
///
/// Use `NumpadStar` for the <kbd>*</kbd> key on phones and remote controls.
NumpadMultiply,
/// <kbd>(</kbd> Found on the Microsoft Natural Keyboard.
NumpadParenLeft,
/// <kbd>)</kbd> Found on the Microsoft Natural Keyboard.
NumpadParenRight,
/// <kbd>*</kbd> on a phone or remote control device.
///
/// This key is typically found below the <kbd>7</kbd> key and to the left of
/// the <kbd>0</kbd> key.
///
/// Use <kbd>"NumpadMultiply"</kbd> for the <kbd>*</kbd> key on
/// numeric keypads.
NumpadStar,
/// <kbd>-</kbd>
NumpadSubtract,
/// <kbd>Esc</kbd> or <kbd>⎋</kbd>
Escape,
/// <kbd>Fn</kbd> This is typically a hardware key that does not generate a separate code.
Fn,
/// <kbd>FLock</kbd> or <kbd>FnLock</kbd>. Function Lock key. Found on the Microsoft
/// Natural Keyboard.
FnLock,
/// <kbd>PrtScr SysRq</kbd> or <kbd>Print Screen</kbd>
PrintScreen,
/// <kbd>Scroll Lock</kbd>
ScrollLock,
/// <kbd>Pause Break</kbd>
Pause,
/// Some laptops place this key to the left of the <kbd>↑</kbd> key.
///
/// This also the "back" button (triangle) on Android.
BrowserBack,
BrowserFavorites,
/// Some laptops place this key to the right of the <kbd>↑</kbd> key.
BrowserForward,
/// The "home" button on Android.
BrowserHome,
BrowserRefresh,
BrowserSearch,
BrowserStop,
/// <kbd>Eject</kbd> or <kbd>⏏</kbd>. This key is placed in the function section on some Apple
/// keyboards.
Eject,
/// Sometimes labelled <kbd>My Computer</kbd> on the keyboard
LaunchApp1,
/// Sometimes labelled <kbd>Calculator</kbd> on the keyboard
LaunchApp2,
LaunchMail,
MediaPlayPause,
MediaSelect,
MediaStop,
MediaTrackNext,
MediaTrackPrevious,
/// This key is placed in the function section on some Apple keyboards, replacing the
/// <kbd>Eject</kbd> key.
Power,
Sleep,
AudioVolumeDown,
AudioVolumeMute,
AudioVolumeUp,
WakeUp,
// Legacy modifier key. Also called "Super" in certain places.
Meta,
// Legacy modifier key.
Hyper,
Turbo,
Abort,
Resume,
Suspend,
/// Found on Suns USB keyboard.
Again,
/// Found on Suns USB keyboard.
Copy,
/// Found on Suns USB keyboard.
Cut,
/// Found on Suns USB keyboard.
Find,
/// Found on Suns USB keyboard.
Open,
/// Found on Suns USB keyboard.
Paste,
/// Found on Suns USB keyboard.
Props,
/// Found on Suns USB keyboard.
Select,
/// Found on Suns USB keyboard.
Undo,
/// Use for dedicated <kbd>ひらがな</kbd> key found on some Japanese word processing keyboards.
Hiragana,
/// Use for dedicated <kbd>カタカナ</kbd> key found on some Japanese word processing keyboards.
Katakana,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F1,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F2,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F3,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F4,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F5,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F6,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F7,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F8,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F9,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F10,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F11,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F12,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F13,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F14,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F15,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F16,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F17,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F18,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F19,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F20,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F21,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F22,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F23,
/// General-purpose function key.
/// Usually found at the top of the keyboard.
F24,
/// General-purpose function key.
F25,
/// General-purpose function key.
F26,
/// General-purpose function key.
F27,
/// General-purpose function key.
F28,
/// General-purpose function key.
F29,
/// General-purpose function key.
F30,
/// General-purpose function key.
F31,
/// General-purpose function key.
F32,
/// General-purpose function key.
F33,
/// General-purpose function key.
F34,
/// General-purpose function key.
F35,
}
/// Contains the platform-native physical key identifier.
///
/// The exact values vary from platform to platform (which is part of why this is a per-platform
/// enum), but the values are primarily tied to the key's physical location on the keyboard.
///
/// This enum is primarily used to store raw keycodes when Winit doesn't map a given native
/// physical key identifier to a meaningful [`Code`] variant. In the presence of identifiers we
/// haven't mapped for you yet, this lets you use use [`Code`] to:
///
/// - Correctly match key press and release events.
/// - On non-web platforms, support assigning keybinds to virtually any key through a UI.
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum NativeCode {
/// An unidentified code.
Unidentified,
/// An Android "scancode".
Android(u32),
/// A macOS "scancode".
MacOS(u16),
/// A Windows "scancode".
Windows(u16),
/// An XKB "keycode".
Xkb(u32),
}
/// Represents the location of a physical key.
///
/// This type is a superset of [`Code`], including an [`Unidentified`][Self::Unidentified]
/// variant.
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum Physical {
/// A known key code
Code(Code),
/// This variant is used when the key cannot be translated to a [`Code`]
///
/// The native keycode is provided (if available) so you're able to more reliably match
/// key-press and key-release events by hashing the [`Physical`] key. It is also possible to use
/// this for keybinds for non-standard keys, but such keybinds are tied to a given platform.
Unidentified(NativeCode),
}
impl PartialEq<Code> for Physical {
#[inline]
fn eq(&self, rhs: &Code) -> bool {
match self {
Physical::Code(code) => code == rhs,
Physical::Unidentified(_) => false,
}
}
}
impl PartialEq<Physical> for Code {
#[inline]
fn eq(&self, rhs: &Physical) -> bool {
rhs == self
}
}
impl PartialEq<NativeCode> for Physical {
#[inline]
fn eq(&self, rhs: &NativeCode) -> bool {
match self {
Physical::Unidentified(code) => code == rhs,
Physical::Code(_) => false,
}
}
}
impl PartialEq<Physical> for NativeCode {
#[inline]
fn eq(&self, rhs: &Physical) -> bool {
rhs == self
}
}