2020-05-21 19:07:33 +02:00
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use glow::HasContext;
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pub unsafe fn create(
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gl: &glow::Context,
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shader_sources: &[(u32, &str)],
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2021-11-11 01:10:47 -03:00
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attributes: &[(u32, &str)],
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2020-05-21 19:07:33 +02:00
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) -> <glow::Context as HasContext>::Program {
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let program = gl.create_program().expect("Cannot create program");
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let mut shaders = Vec::with_capacity(shader_sources.len());
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for (shader_type, shader_source) in shader_sources.iter() {
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let shader = gl
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.create_shader(*shader_type)
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.expect("Cannot create shader");
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gl.shader_source(shader, shader_source);
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gl.compile_shader(shader);
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if !gl.get_shader_compile_status(shader) {
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2021-02-16 00:04:36 +01:00
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panic!("{}", gl.get_shader_info_log(shader));
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2020-05-21 19:07:33 +02:00
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}
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gl.attach_shader(program, shader);
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shaders.push(shader);
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}
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2021-11-11 01:10:47 -03:00
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for (i, name) in attributes {
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gl.bind_attrib_location(program, *i, name);
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}
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2020-05-21 19:07:33 +02:00
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gl.link_program(program);
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if !gl.get_program_link_status(program) {
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2021-02-16 00:04:36 +01:00
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panic!("{}", gl.get_program_info_log(program));
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2020-05-21 19:07:33 +02:00
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}
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for shader in shaders {
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gl.detach_shader(program, shader);
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gl.delete_shader(shader);
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}
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program
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}
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