iced-yoda/wgpu/src/renderer/widget/radio.rs

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use crate::{Primitive, Renderer};
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use iced_native::{
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layout, radio, text, Background, Layout, MouseCursor, Point, Radio,
Rectangle, Text,
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};
const SIZE: f32 = 28.0;
const DOT_SIZE: f32 = SIZE / 2.0;
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impl radio::Renderer for Renderer {
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fn layout<Message>(
&self,
radio: &Radio<Message>,
limits: &layout::Limits,
) -> Layout {
// TODO
Layout::new(Rectangle {
x: 0.0,
y: 0.0,
width: 0.0,
height: 0.0,
})
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}
fn draw<Message>(
&mut self,
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radio: &Radio<Message>,
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layout: &Layout,
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cursor_position: Point,
) -> Self::Output {
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let bounds = layout.bounds();
let mut children = layout.children();
let radio_bounds = children.next().unwrap().bounds();
let label_layout = children.next().unwrap();
let (label, _) =
text::Renderer::draw(self, &Text::new(&radio.label), label_layout);
let is_mouse_over = bounds.contains(cursor_position);
let (radio_border, radio_box) = (
Primitive::Quad {
bounds: radio_bounds,
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background: Background::Color([0.6, 0.6, 0.6].into()),
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border_radius: (SIZE / 2.0) as u16,
},
Primitive::Quad {
bounds: Rectangle {
x: radio_bounds.x + 1.0,
y: radio_bounds.y + 1.0,
width: radio_bounds.width - 2.0,
height: radio_bounds.height - 2.0,
},
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background: Background::Color(
if is_mouse_over {
[0.90, 0.90, 0.90]
} else {
[0.95, 0.95, 0.95]
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}
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.into(),
),
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border_radius: (SIZE / 2.0 - 1.0) as u16,
},
);
(
Primitive::Group {
primitives: if radio.is_selected {
let radio_circle = Primitive::Quad {
bounds: Rectangle {
x: radio_bounds.x + DOT_SIZE / 2.0,
y: radio_bounds.y + DOT_SIZE / 2.0,
width: radio_bounds.width - DOT_SIZE,
height: radio_bounds.height - DOT_SIZE,
},
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background: Background::Color([0.3, 0.3, 0.3].into()),
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border_radius: (DOT_SIZE / 2.0) as u16,
};
vec![radio_border, radio_box, radio_circle, label]
} else {
vec![radio_border, radio_box, label]
},
},
if is_mouse_over {
MouseCursor::Pointer
} else {
MouseCursor::OutOfBounds
},
)
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}
}