39 lines
956 B
Rust
39 lines
956 B
Rust
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//! A collection of triangle primitives.
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use crate::{Color, Point, Rectangle, triangle};
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use crate::gradient::Gradient;
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/// A mesh of triangles.
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#[derive(Debug, Clone, Copy)]
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pub struct Mesh<'a> {
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/// The origin of the vertices of the [`Mesh`].
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pub origin: Point,
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/// The vertex and index buffers of the [`Mesh`].
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pub buffers: &'a triangle::Mesh2D,
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/// The clipping bounds of the [`Mesh`].
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pub clip_bounds: Rectangle<f32>,
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/// The shader of the [`Mesh`].
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pub style: &'a Style,
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}
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#[derive(Debug, Clone)]
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/// Supported shaders for primitives.
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pub enum Style {
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/// Fill a primitive with a solid color.
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Solid(Color),
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/// Fill a primitive with an interpolated color.
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Gradient(Gradient)
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}
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impl <'a> Into<Style> for Gradient {
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fn into(self) -> Style {
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match self {
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Gradient::Linear(linear) => {
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Style::Gradient(Gradient::Linear(linear))
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}
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}
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}
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}
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