244 lines
5.9 KiB
Rust
244 lines
5.9 KiB
Rust
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use crate::core::image;
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use crate::core::renderer::Quad;
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use crate::core::svg;
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use crate::core::{Background, Color, Point, Rectangle, Transformation};
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use crate::graphics::layer;
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use crate::graphics::text::{Editor, Paragraph, Text};
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use crate::graphics::{self, Image};
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use crate::Primitive;
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use std::rc::Rc;
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pub type Stack = layer::Stack<Layer>;
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#[derive(Debug, Clone)]
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pub struct Layer {
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pub bounds: Rectangle,
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pub quads: Vec<(Quad, Background)>,
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pub primitives: Vec<Item<Primitive>>,
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pub text: Vec<Item<Text>>,
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pub images: Vec<Image>,
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}
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#[derive(Debug, Clone)]
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pub enum Item<T> {
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Live(T),
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Group(Vec<T>, Rectangle, Transformation),
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Cached(Rc<[T]>, Rectangle, Transformation),
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}
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impl<T> Item<T> {
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pub fn transformation(&self) -> Transformation {
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match self {
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Item::Live(_) => Transformation::IDENTITY,
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Item::Group(_, _, transformation)
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| Item::Cached(_, _, transformation) => *transformation,
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}
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}
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pub fn clip_bounds(&self) -> Rectangle {
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match self {
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Item::Live(_) => Rectangle::INFINITE,
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Item::Group(_, clip_bounds, _)
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| Item::Cached(_, clip_bounds, _) => *clip_bounds,
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}
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}
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pub fn as_slice(&self) -> &[T] {
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match self {
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Item::Live(item) => std::slice::from_ref(item),
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Item::Group(group, _, _) => group.as_slice(),
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Item::Cached(cache, _, _) => cache,
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}
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}
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}
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impl Layer {
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pub fn draw_quad(
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&mut self,
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mut quad: Quad,
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background: Background,
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transformation: Transformation,
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) {
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quad.bounds = quad.bounds * transformation;
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self.quads.push((quad, background));
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}
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pub fn draw_paragraph(
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&mut self,
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paragraph: &Paragraph,
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position: Point,
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color: Color,
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clip_bounds: Rectangle,
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transformation: Transformation,
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) {
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let paragraph = Text::Paragraph {
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paragraph: paragraph.downgrade(),
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position,
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color,
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clip_bounds,
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transformation,
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};
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self.text.push(Item::Live(paragraph));
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}
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pub fn draw_editor(
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&mut self,
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editor: &Editor,
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position: Point,
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color: Color,
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clip_bounds: Rectangle,
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transformation: Transformation,
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) {
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let editor = Text::Editor {
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editor: editor.downgrade(),
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position,
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color,
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clip_bounds,
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transformation,
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};
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self.text.push(Item::Live(editor));
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}
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pub fn draw_text(
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&mut self,
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text: crate::core::Text,
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position: Point,
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color: Color,
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clip_bounds: Rectangle,
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transformation: Transformation,
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) {
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let text = Text::Cached {
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content: text.content,
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bounds: Rectangle::new(position, text.bounds) * transformation,
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color,
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size: text.size * transformation.scale_factor(),
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line_height: text.line_height.to_absolute(text.size)
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* transformation.scale_factor(),
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font: text.font,
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horizontal_alignment: text.horizontal_alignment,
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vertical_alignment: text.vertical_alignment,
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shaping: text.shaping,
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clip_bounds: clip_bounds * transformation,
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};
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self.text.push(Item::Live(text));
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}
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pub fn draw_text_group(
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&mut self,
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text: Vec<Text>,
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clip_bounds: Rectangle,
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transformation: Transformation,
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) {
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self.text
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.push(Item::Group(text, clip_bounds, transformation));
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}
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pub fn draw_text_cache(
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&mut self,
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text: Rc<[Text]>,
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clip_bounds: Rectangle,
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transformation: Transformation,
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) {
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self.text
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.push(Item::Cached(text, clip_bounds, transformation));
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}
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pub fn draw_image(
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&mut self,
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handle: image::Handle,
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filter_method: image::FilterMethod,
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bounds: Rectangle,
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transformation: Transformation,
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) {
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let image = Image::Raster {
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handle,
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filter_method,
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bounds: bounds * transformation,
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};
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self.images.push(image);
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}
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pub fn draw_svg(
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&mut self,
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handle: svg::Handle,
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color: Option<Color>,
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bounds: Rectangle,
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transformation: Transformation,
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) {
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let svg = Image::Vector {
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handle,
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color,
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bounds: bounds * transformation,
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};
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self.images.push(svg);
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}
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pub fn draw_primitive_group(
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&mut self,
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primitives: Vec<Primitive>,
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clip_bounds: Rectangle,
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transformation: Transformation,
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) {
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self.primitives.push(Item::Group(
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primitives,
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clip_bounds,
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transformation,
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));
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}
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pub fn draw_primitive_cache(
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&mut self,
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primitives: Rc<[Primitive]>,
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clip_bounds: Rectangle,
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transformation: Transformation,
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) {
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self.primitives.push(Item::Cached(
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primitives,
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clip_bounds,
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transformation,
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));
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}
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}
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impl Default for Layer {
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fn default() -> Self {
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Self {
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bounds: Rectangle::INFINITE,
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quads: Vec::new(),
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primitives: Vec::new(),
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text: Vec::new(),
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images: Vec::new(),
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}
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}
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}
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impl graphics::Layer for Layer {
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fn with_bounds(bounds: Rectangle) -> Self {
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Self {
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bounds,
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..Self::default()
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}
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}
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fn flush(&mut self) {}
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fn resize(&mut self, bounds: graphics::core::Rectangle) {
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self.bounds = bounds;
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}
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fn reset(&mut self) {
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self.bounds = Rectangle::INFINITE;
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self.quads.clear();
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self.text.clear();
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self.primitives.clear();
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self.images.clear();
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}
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}
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