Toplevel layout abstraction
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4 changed files with 147 additions and 75 deletions
191
src/widgets/toplevels/mod.rs
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191
src/widgets/toplevels/mod.rs
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use cosmic::iced::{
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advanced::{
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layout::{self, flex::Axis},
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mouse, renderer,
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widget::{Operation, Tree},
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Clipboard, Layout, Shell, Widget,
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},
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event::{self, Event},
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Length, Rectangle, Size, Vector,
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};
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use std::marker::PhantomData;
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mod toplevel_layout;
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use toplevel_layout::{LayoutToplevel, RowColToplevelLayout, ToplevelLayout};
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pub fn toplevels<Msg>(children: Vec<cosmic::Element<Msg>>) -> Toplevels<Msg> {
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Toplevels {
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layout: RowColToplevelLayout {
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// TODO configurable
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spacing: 16,
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axis: Axis::Horizontal,
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},
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children,
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_msg: PhantomData,
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}
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}
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pub struct Toplevels<'a, Msg> {
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layout: RowColToplevelLayout,
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children: Vec<cosmic::Element<'a, Msg>>,
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_msg: PhantomData<Msg>,
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}
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impl<'a, Msg> Widget<Msg, cosmic::Theme, cosmic::Renderer> for Toplevels<'a, Msg> {
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fn size(&self) -> Size<Length> {
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self.layout.size()
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}
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fn layout(
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&self,
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tree: &mut Tree,
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renderer: &cosmic::Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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// Call `.layout()` on each child with full limits to determine "preferred" sizes
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let layout_toplevels = self
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.children
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.iter()
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.zip(tree.children.iter_mut())
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.map(|(child, tree)| {
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let preferred_size = child.as_widget().layout(tree, renderer, limits).size();
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LayoutToplevel {
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preferred_size,
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_phantom_data: PhantomData,
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}
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})
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.collect::<Vec<_>>();
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// Assign rectangles for each child using `ToplevelLayout` backend
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let assigned_rects = self.layout.layout(limits.max(), &layout_toplevels);
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let nodes = self
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.children
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.iter()
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.zip(tree.children.iter_mut())
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.zip(assigned_rects)
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.map(|((child, tree), assigned_rect)| {
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let child_limits = layout::Limits::new(Size::ZERO, assigned_rect.size());
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let layout = child.as_widget().layout(tree, renderer, &child_limits);
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// Center on both axes, if child didn't consume full size allocation
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let centering_offset = Vector::new(
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((assigned_rect.size().width - layout.size().width) / 2.).max(0.),
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((assigned_rect.size().height - layout.size().height) / 2.).max(0.),
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);
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layout.move_to(assigned_rect.position() + centering_offset)
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})
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.collect();
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layout::Node::with_children(limits.max(), nodes)
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}
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fn operate(
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&self,
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tree: &mut Tree,
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layout: Layout<'_>,
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renderer: &cosmic::Renderer,
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operation: &mut dyn Operation<()>,
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) {
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operation.container(None, layout.bounds(), &mut |operation| {
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self.children
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.iter()
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.zip(&mut tree.children)
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.zip(layout.children())
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.for_each(|((child, state), layout)| {
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child
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.as_widget()
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.operate(state, layout, renderer, operation);
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});
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});
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}
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fn on_event(
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&mut self,
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tree: &mut Tree,
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event: Event,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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renderer: &cosmic::Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Msg>,
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viewport: &Rectangle,
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) -> event::Status {
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self.children
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.iter_mut()
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.zip(&mut tree.children)
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.zip(layout.children())
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.map(|((child, state), layout)| {
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child.as_widget_mut().on_event(
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state,
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event.clone(),
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layout,
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cursor,
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renderer,
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clipboard,
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shell,
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viewport,
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)
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})
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.fold(event::Status::Ignored, event::Status::merge)
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}
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fn mouse_interaction(
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&self,
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tree: &Tree,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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renderer: &cosmic::Renderer,
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) -> mouse::Interaction {
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self.children
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.iter()
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.zip(&tree.children)
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.zip(layout.children())
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.map(|((child, state), layout)| {
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child
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.as_widget()
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.mouse_interaction(state, layout, cursor, viewport, renderer)
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})
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.max()
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.unwrap_or_default()
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut cosmic::Renderer,
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theme: &cosmic::Theme,
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style: &renderer::Style,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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) {
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if let Some(viewport) = layout.bounds().intersection(viewport) {
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for ((child, state), layout) in self
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.children
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.iter()
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.zip(&tree.children)
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.zip(layout.children())
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{
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child
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.as_widget()
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.draw(state, renderer, theme, style, layout, cursor, &viewport);
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}
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}
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}
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fn children(&self) -> Vec<Tree> {
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self.children.iter().map(Tree::new).collect()
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}
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fn diff(&mut self, tree: &mut Tree) {
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tree.diff_children(&mut self.children);
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}
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}
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impl<'a, Msg: 'static> From<Toplevels<'a, Msg>> for cosmic::Element<'a, Msg> {
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fn from(widget: Toplevels<'a, Msg>) -> Self {
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cosmic::Element::new(widget)
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}
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}
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