Custom widget to avoid stretching toplevel items

Avoids close button aligned way to right. And fixes offset for drag
surface.

But left aligns workspaces (need new container?).
This commit is contained in:
Ian Douglas Scott 2024-01-19 14:42:06 -08:00
parent 9d2f2f68d0
commit ec5dceeed2
5 changed files with 334 additions and 61 deletions

View file

@ -1,5 +1,10 @@
use cosmic::iced::{
advanced::{layout, mouse, renderer, widget::Tree, Layout, Widget},
advanced::{
layout, mouse, overlay, renderer,
widget::{tree, Id, Operation, OperationOutputWrapper, Tree},
Clipboard, Layout, Shell, Widget,
},
event::{self, Event},
Length, Rectangle,
};
use std::marker::PhantomData;
@ -8,32 +13,28 @@ mod image_bg;
pub use image_bg::image_bg;
mod workspace_bar;
pub use workspace_bar::workspace_bar;
mod workspace_item;
pub use workspace_item::workspace_item;
mod mouse_interaction_wrapper;
pub use mouse_interaction_wrapper::mouse_interaction_wrapper;
pub fn layout_wrapper<Msg, T: Widget<Msg, cosmic::Renderer>>(inner: T) -> LayoutWrapper<Msg, T> {
trait Foo {}
pub fn layout_wrapper<'a, Msg, T: Into<cosmic::Element<'a, Msg>>>(
inner: T,
) -> LayoutWrapper<'a, Msg> {
LayoutWrapper {
inner,
content: inner.into(),
_msg: PhantomData,
}
}
pub struct LayoutWrapper<Msg, T: Widget<Msg, cosmic::Renderer>> {
inner: T,
pub struct LayoutWrapper<'a, Msg> {
content: cosmic::Element<'a, Msg>,
_msg: PhantomData<Msg>,
}
impl<Msg, T: Widget<Msg, cosmic::Renderer>> Widget<Msg, cosmic::Renderer>
for LayoutWrapper<Msg, T>
{
fn width(&self) -> Length {
self.inner.width()
}
fn height(&self) -> Length {
self.inner.height()
}
impl<'a, Msg> Widget<Msg, cosmic::Renderer> for LayoutWrapper<'a, Msg> {
fn layout(
&self,
tree: &mut Tree,
@ -41,32 +42,70 @@ impl<Msg, T: Widget<Msg, cosmic::Renderer>> Widget<Msg, cosmic::Renderer>
limits: &layout::Limits,
) -> layout::Node {
dbg!(limits);
dbg!(self.inner.layout(tree, renderer, limits))
dbg!(self.content.as_widget().layout(tree, renderer, limits))
}
fn draw(
&self,
state: &Tree,
renderer: &mut cosmic::Renderer,
theme: &cosmic::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
self.inner
.draw(state, renderer, theme, style, layout, cursor, viewport)
}
delegate::delegate! {
to self.content.as_widget() {
fn tag(&self) -> tree::Tag;
fn state(&self) -> tree::State;
fn children(&self) -> Vec<Tree>;
fn width(&self) -> Length;
fn height(&self) -> Length;
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &cosmic::Renderer,
operation: &mut dyn Operation<OperationOutputWrapper<Msg>>,
);
fn draw(
&self,
state: &Tree,
renderer: &mut cosmic::Renderer,
theme: &cosmic::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
);
fn mouse_interaction(
&self,
_tree: &Tree,
_layout: Layout<'_>,
_cursor: mouse::Cursor,
_viewport: &Rectangle,
_renderer: &cosmic::Renderer,
) -> mouse::Interaction;
fn id(&self) -> Option<Id>;
}
fn children(&self) -> Vec<Tree> {
self.inner.children()
to self.content.as_widget_mut() {
fn diff(&mut self, tree: &mut Tree);
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &cosmic::Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Msg>,
viewport: &Rectangle,
) -> event::Status;
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &cosmic::Renderer,
) -> Option<overlay::Element<'b, Msg, cosmic::Renderer>>;
fn set_id(&mut self, id: Id);
}
}
}
impl<'a, Msg: 'a, T: Widget<Msg, cosmic::Renderer> + 'a> From<LayoutWrapper<Msg, T>>
for cosmic::Element<'a, Msg>
{
fn from(widget: LayoutWrapper<Msg, T>) -> Self {
impl<'a, Msg: 'a> From<LayoutWrapper<'a, Msg>> for cosmic::Element<'a, Msg> {
fn from(widget: LayoutWrapper<'a, Msg>) -> Self {
cosmic::Element::new(widget)
}
}