cosmic-text/src/shape.rs
2023-09-23 17:13:03 +03:00

1280 lines
44 KiB
Rust

// SPDX-License-Identifier: MIT OR Apache-2.0
#![allow(clippy::too_many_arguments)]
#[cfg(not(feature = "std"))]
use alloc::vec::Vec;
use core::cmp::{max, min};
use core::fmt;
use core::mem;
use core::ops::Range;
use unicode_script::{Script, UnicodeScript};
use unicode_segmentation::UnicodeSegmentation;
use crate::fallback::FontFallbackIter;
use crate::{Align, AttrsList, Color, Font, FontSystem, LayoutGlyph, LayoutLine, Wrap};
/// The shaping strategy of some text.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Shaping {
/// Basic shaping with no font fallback.
///
/// This shaping strategy is very cheap, but it will not display complex
/// scripts properly nor try to find missing glyphs in your system fonts.
///
/// You should use this strategy when you have complete control of the text
/// and the font you are displaying in your application.
#[cfg(feature = "swash")]
Basic,
/// Advanced text shaping and font fallback.
///
/// You will need to enable this strategy if the text contains a complex
/// script, the font used needs it, and/or multiple fonts in your system
/// may be needed to display all of the glyphs.
Advanced,
}
impl Shaping {
fn run(
self,
scratch: &mut ShapeBuffer,
glyphs: &mut Vec<ShapeGlyph>,
font_system: &mut FontSystem,
line: &str,
attrs_list: &AttrsList,
start_run: usize,
end_run: usize,
span_rtl: bool,
) {
match self {
#[cfg(feature = "swash")]
Self::Basic => shape_skip(font_system, glyphs, line, attrs_list, start_run, end_run),
Self::Advanced => shape_run(
scratch,
glyphs,
font_system,
line,
attrs_list,
start_run,
end_run,
span_rtl,
),
}
}
}
/// A set of buffers containing allocations for shaped text.
#[derive(Default)]
pub struct ShapeBuffer {
/// Buffer for holding unicode text.
rustybuzz_buffer: Option<rustybuzz::UnicodeBuffer>,
/// Temporary buffers for scripts.
scripts: Vec<Script>,
/// Buffer for visual lines.
visual_lines: Vec<VisualLine>,
}
impl fmt::Debug for ShapeBuffer {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.pad("ShapeBuffer { .. }")
}
}
fn shape_fallback(
scratch: &mut ShapeBuffer,
glyphs: &mut Vec<ShapeGlyph>,
font: &Font,
line: &str,
attrs_list: &AttrsList,
start_run: usize,
end_run: usize,
span_rtl: bool,
) -> Vec<usize> {
let run = &line[start_run..end_run];
let font_scale = font.rustybuzz().units_per_em() as f32;
let ascent = font.rustybuzz().ascender() as f32 / font_scale;
let descent = -font.rustybuzz().descender() as f32 / font_scale;
let mut buffer = scratch.rustybuzz_buffer.take().unwrap_or_default();
buffer.set_direction(if span_rtl {
rustybuzz::Direction::RightToLeft
} else {
rustybuzz::Direction::LeftToRight
});
buffer.push_str(run);
buffer.guess_segment_properties();
let rtl = matches!(buffer.direction(), rustybuzz::Direction::RightToLeft);
assert_eq!(rtl, span_rtl);
let glyph_buffer = rustybuzz::shape(font.rustybuzz(), &[], buffer);
let glyph_infos = glyph_buffer.glyph_infos();
let glyph_positions = glyph_buffer.glyph_positions();
let mut missing = Vec::new();
glyphs.reserve(glyph_infos.len());
let glyph_start = glyphs.len();
for (info, pos) in glyph_infos.iter().zip(glyph_positions.iter()) {
let x_advance = pos.x_advance as f32 / font_scale;
let y_advance = pos.y_advance as f32 / font_scale;
let x_offset = pos.x_offset as f32 / font_scale;
let y_offset = pos.y_offset as f32 / font_scale;
let start_glyph = start_run + info.cluster as usize;
if info.glyph_id == 0 {
missing.push(start_glyph);
}
let attrs = attrs_list.get_span(start_glyph);
glyphs.push(ShapeGlyph {
start: start_glyph,
end: end_run, // Set later
x_advance,
y_advance,
x_offset,
y_offset,
ascent,
descent,
font_id: font.id(),
glyph_id: info.glyph_id.try_into().expect("failed to cast glyph ID"),
//TODO: color should not be related to shaping
color_opt: attrs.color_opt,
metadata: attrs.metadata,
});
}
// Adjust end of glyphs
if rtl {
for i in glyph_start + 1..glyphs.len() {
let next_start = glyphs[i - 1].start;
let next_end = glyphs[i - 1].end;
let prev = &mut glyphs[i];
if prev.start == next_start {
prev.end = next_end;
} else {
prev.end = next_start;
}
}
} else {
for i in (glyph_start + 1..glyphs.len()).rev() {
let next_start = glyphs[i].start;
let next_end = glyphs[i].end;
let prev = &mut glyphs[i - 1];
if prev.start == next_start {
prev.end = next_end;
} else {
prev.end = next_start;
}
}
}
// Restore the buffer to save an allocation.
scratch.rustybuzz_buffer = Some(glyph_buffer.clear());
missing
}
fn shape_run(
scratch: &mut ShapeBuffer,
glyphs: &mut Vec<ShapeGlyph>,
font_system: &mut FontSystem,
line: &str,
attrs_list: &AttrsList,
start_run: usize,
end_run: usize,
span_rtl: bool,
) {
// Re-use the previous script buffer if possible.
let mut scripts = {
let mut scripts = mem::take(&mut scratch.scripts);
scripts.clear();
scripts
};
for c in line[start_run..end_run].chars() {
match c.script() {
Script::Common | Script::Inherited | Script::Latin | Script::Unknown => (),
script => {
if !scripts.contains(&script) {
scripts.push(script);
}
}
}
}
log::trace!(" Run {:?}: '{}'", &scripts, &line[start_run..end_run],);
let attrs = attrs_list.get_span(start_run);
let fonts = font_system.get_font_matches(attrs);
let default_families = [&attrs.family];
let mut font_iter = FontFallbackIter::new(font_system, &fonts, &default_families, &scripts);
let font = font_iter.next().expect("no default font found");
let glyph_start = glyphs.len();
let mut missing = shape_fallback(
scratch, glyphs, &font, line, attrs_list, start_run, end_run, span_rtl,
);
//TODO: improve performance!
while !missing.is_empty() {
let font = match font_iter.next() {
Some(some) => some,
None => break,
};
log::trace!(
"Evaluating fallback with font '{}'",
font_iter.face_name(font.id())
);
let mut fb_glyphs = Vec::new();
let fb_missing = shape_fallback(
scratch,
&mut fb_glyphs,
&font,
line,
attrs_list,
start_run,
end_run,
span_rtl,
);
// Insert all matching glyphs
let mut fb_i = 0;
while fb_i < fb_glyphs.len() {
let start = fb_glyphs[fb_i].start;
let end = fb_glyphs[fb_i].end;
// Skip clusters that are not missing, or where the fallback font is missing
if !missing.contains(&start) || fb_missing.contains(&start) {
fb_i += 1;
continue;
}
let mut missing_i = 0;
while missing_i < missing.len() {
if missing[missing_i] >= start && missing[missing_i] < end {
// println!("No longer missing {}", missing[missing_i]);
missing.remove(missing_i);
} else {
missing_i += 1;
}
}
// Find prior glyphs
let mut i = glyph_start;
while i < glyphs.len() {
if glyphs[i].start >= start && glyphs[i].end <= end {
break;
} else {
i += 1;
}
}
// Remove prior glyphs
while i < glyphs.len() {
if glyphs[i].start >= start && glyphs[i].end <= end {
let _glyph = glyphs.remove(i);
// log::trace!("Removed {},{} from {}", _glyph.start, _glyph.end, i);
} else {
break;
}
}
while fb_i < fb_glyphs.len() {
if fb_glyphs[fb_i].start >= start && fb_glyphs[fb_i].end <= end {
let fb_glyph = fb_glyphs.remove(fb_i);
// log::trace!("Insert {},{} from font {} at {}", fb_glyph.start, fb_glyph.end, font_i, i);
glyphs.insert(i, fb_glyph);
i += 1;
} else {
break;
}
}
}
}
// Debug missing font fallbacks
font_iter.check_missing(&line[start_run..end_run]);
/*
for glyph in glyphs.iter() {
log::trace!("'{}': {}, {}, {}, {}", &line[glyph.start..glyph.end], glyph.x_advance, glyph.y_advance, glyph.x_offset, glyph.y_offset);
}
*/
// Restore the scripts buffer.
scratch.scripts = scripts;
}
#[cfg(feature = "swash")]
fn shape_skip(
font_system: &mut FontSystem,
glyphs: &mut Vec<ShapeGlyph>,
line: &str,
attrs_list: &AttrsList,
start_run: usize,
end_run: usize,
) {
let attrs = attrs_list.get_span(start_run);
let fonts = font_system.get_font_matches(attrs);
let default_families = [&attrs.family];
let mut font_iter = FontFallbackIter::new(font_system, &fonts, &default_families, &[]);
let font = font_iter.next().expect("no default font found");
let font_id = font.id();
let font = font.as_swash();
let charmap = font.charmap();
let metrics = font.metrics(&[]);
let glyph_metrics = font.glyph_metrics(&[]).scale(1.0);
let ascent = metrics.ascent / f32::from(metrics.units_per_em);
let descent = metrics.descent / f32::from(metrics.units_per_em);
glyphs.extend(
line[start_run..end_run]
.chars()
.enumerate()
.map(|(i, codepoint)| {
let glyph_id = charmap.map(codepoint);
let x_advance = glyph_metrics.advance_width(glyph_id);
ShapeGlyph {
start: i,
end: i + 1,
x_advance,
y_advance: 0.0,
x_offset: 0.0,
y_offset: 0.0,
ascent,
descent,
font_id,
glyph_id,
color_opt: attrs.color_opt,
metadata: attrs.metadata,
}
}),
);
}
/// A shaped glyph
#[derive(Debug)]
pub struct ShapeGlyph {
pub start: usize,
pub end: usize,
pub x_advance: f32,
pub y_advance: f32,
pub x_offset: f32,
pub y_offset: f32,
pub ascent: f32,
pub descent: f32,
pub font_id: fontdb::ID,
pub glyph_id: u16,
pub color_opt: Option<Color>,
pub metadata: usize,
}
impl ShapeGlyph {
fn layout(
&self,
font_size: f32,
x: f32,
y: f32,
w: f32,
level: unicode_bidi::Level,
) -> LayoutGlyph {
LayoutGlyph {
start: self.start,
end: self.end,
font_size,
font_id: self.font_id,
glyph_id: self.glyph_id,
x,
y,
w,
level,
x_offset: self.x_offset,
y_offset: self.y_offset,
color_opt: self.color_opt,
metadata: self.metadata,
}
}
}
/// A shaped word (for word wrapping)
#[derive(Debug)]
pub struct ShapeWord {
pub blank: bool,
pub glyphs: Vec<ShapeGlyph>,
pub x_advance: f32,
pub y_advance: f32,
}
impl ShapeWord {
pub fn new(
font_system: &mut FontSystem,
line: &str,
attrs_list: &AttrsList,
word_range: Range<usize>,
level: unicode_bidi::Level,
blank: bool,
shaping: Shaping,
) -> Self {
Self::new_in_buffer(
&mut ShapeBuffer::default(),
font_system,
line,
attrs_list,
word_range,
level,
blank,
shaping,
)
}
/// Shape a word into a set of glyphs, using a scratch buffer.
#[allow(clippy::too_many_arguments)]
pub fn new_in_buffer(
scratch: &mut ShapeBuffer,
font_system: &mut FontSystem,
line: &str,
attrs_list: &AttrsList,
word_range: Range<usize>,
level: unicode_bidi::Level,
blank: bool,
shaping: Shaping,
) -> Self {
let word = &line[word_range.clone()];
log::trace!(
" Word{}: '{}'",
if blank { " BLANK" } else { "" },
word
);
let mut glyphs = Vec::new();
let span_rtl = level.is_rtl();
let mut start_run = word_range.start;
let mut attrs = attrs_list.defaults();
for (egc_i, _egc) in word.grapheme_indices(true) {
let start_egc = word_range.start + egc_i;
let attrs_egc = attrs_list.get_span(start_egc);
if !attrs.compatible(&attrs_egc) {
shaping.run(
scratch,
&mut glyphs,
font_system,
line,
attrs_list,
start_run,
start_egc,
span_rtl,
);
start_run = start_egc;
attrs = attrs_egc;
}
}
if start_run < word_range.end {
shaping.run(
scratch,
&mut glyphs,
font_system,
line,
attrs_list,
start_run,
word_range.end,
span_rtl,
);
}
let mut x_advance = 0.0;
let mut y_advance = 0.0;
for glyph in &glyphs {
x_advance += glyph.x_advance;
y_advance += glyph.y_advance;
}
Self {
blank,
glyphs,
x_advance,
y_advance,
}
}
}
/// A shaped span (for bidirectional processing)
#[derive(Debug)]
pub struct ShapeSpan {
pub level: unicode_bidi::Level,
pub words: Vec<ShapeWord>,
}
impl ShapeSpan {
pub fn new(
font_system: &mut FontSystem,
line: &str,
attrs_list: &AttrsList,
span_range: Range<usize>,
line_rtl: bool,
level: unicode_bidi::Level,
shaping: Shaping,
) -> Self {
Self::new_in_buffer(
&mut ShapeBuffer::default(),
font_system,
line,
attrs_list,
span_range,
line_rtl,
level,
shaping,
)
}
/// Shape a span into a set of words, using a scratch buffer.
pub fn new_in_buffer(
scratch: &mut ShapeBuffer,
font_system: &mut FontSystem,
line: &str,
attrs_list: &AttrsList,
span_range: Range<usize>,
line_rtl: bool,
level: unicode_bidi::Level,
shaping: Shaping,
) -> Self {
let span = &line[span_range.start..span_range.end];
log::trace!(
" Span {}: '{}'",
if level.is_rtl() { "RTL" } else { "LTR" },
span
);
let mut words = Vec::new();
let mut start_word = 0;
for (end_lb, _) in unicode_linebreak::linebreaks(span) {
let mut start_lb = end_lb;
for (i, c) in span[start_word..end_lb].char_indices().rev() {
// TODO: Not all whitespace characters are linebreakable, e.g. 00A0 (No-break
// space)
// https://www.unicode.org/reports/tr14/#GL
// https://www.unicode.org/Public/UCD/latest/ucd/PropList.txt
if c.is_whitespace() {
start_lb = start_word + i;
} else {
break;
}
}
if start_word < start_lb {
words.push(ShapeWord::new_in_buffer(
scratch,
font_system,
line,
attrs_list,
(span_range.start + start_word)..(span_range.start + start_lb),
level,
false,
shaping,
));
}
if start_lb < end_lb {
for (i, c) in span[start_lb..end_lb].char_indices() {
// assert!(c.is_whitespace());
words.push(ShapeWord::new_in_buffer(
scratch,
font_system,
line,
attrs_list,
(span_range.start + start_lb + i)
..(span_range.start + start_lb + i + c.len_utf8()),
level,
true,
shaping,
));
}
}
start_word = end_lb;
}
// Reverse glyphs in RTL lines
if line_rtl {
for word in &mut words {
word.glyphs.reverse();
}
}
// Reverse words in spans that do not match line direction
if line_rtl != level.is_rtl() {
words.reverse();
}
ShapeSpan { level, words }
}
}
/// A shaped line (or paragraph)
#[derive(Debug)]
pub struct ShapeLine {
pub rtl: bool,
pub spans: Vec<ShapeSpan>,
}
// Visual Line Ranges: (span_index, (first_word_index, first_glyph_index), (last_word_index, last_glyph_index))
type VlRange = (usize, (usize, usize), (usize, usize));
#[derive(Default)]
struct VisualLine {
ranges: Vec<VlRange>,
spaces: u32,
w: f32,
}
impl ShapeLine {
/// # Panics
///
/// Will panic if `line` contains more than one paragraph.
pub fn new(
font_system: &mut FontSystem,
line: &str,
attrs_list: &AttrsList,
shaping: Shaping,
) -> Self {
Self::new_in_buffer(
&mut ShapeBuffer::default(),
font_system,
line,
attrs_list,
shaping,
)
}
/// Shape a line into a set of spans, using a scratch buffer.
///
/// # Panics
///
/// Will panic if `line` contains more than one paragraph.
pub fn new_in_buffer(
scratch: &mut ShapeBuffer,
font_system: &mut FontSystem,
line: &str,
attrs_list: &AttrsList,
shaping: Shaping,
) -> Self {
let mut spans = Vec::new();
let bidi = unicode_bidi::BidiInfo::new(line, None);
let rtl = if bidi.paragraphs.is_empty() {
false
} else {
assert_eq!(bidi.paragraphs.len(), 1);
let para_info = &bidi.paragraphs[0];
let line_rtl = para_info.level.is_rtl();
log::trace!("Line {}: '{}'", if line_rtl { "RTL" } else { "LTR" }, line);
let line_range = para_info.range.clone();
let levels = Self::adjust_levels(&unicode_bidi::Paragraph::new(&bidi, para_info));
// Find consecutive level runs. We use this to create Spans.
// Each span is a set of characters with equal levels.
let mut start = line_range.start;
let mut run_level = levels[start];
spans.reserve(line_range.end - start + 1);
for (i, &new_level) in levels
.iter()
.enumerate()
.take(line_range.end)
.skip(start + 1)
{
if new_level != run_level {
// End of the previous run, start of a new one.
spans.push(ShapeSpan::new_in_buffer(
scratch,
font_system,
line,
attrs_list,
start..i,
line_rtl,
run_level,
shaping,
));
start = i;
run_level = new_level;
}
}
spans.push(ShapeSpan::new_in_buffer(
scratch,
font_system,
line,
attrs_list,
start..line_range.end,
line_rtl,
run_level,
shaping,
));
line_rtl
};
Self { rtl, spans }
}
// A modified version of first part of unicode_bidi::bidi_info::visual_run
fn adjust_levels(para: &unicode_bidi::Paragraph) -> Vec<unicode_bidi::Level> {
use unicode_bidi::BidiClass::*;
let text = para.info.text;
let levels = &para.info.levels;
let original_classes = &para.info.original_classes;
let mut levels = levels.clone();
let line_classes = &original_classes[..];
let line_levels = &mut levels[..];
// Reset some whitespace chars to paragraph level.
// <http://www.unicode.org/reports/tr9/#L1>
let mut reset_from: Option<usize> = Some(0);
let mut reset_to: Option<usize> = None;
for (i, c) in text.char_indices() {
match line_classes[i] {
// Ignored by X9
RLE | LRE | RLO | LRO | PDF | BN => {}
// Segment separator, Paragraph separator
B | S => {
assert_eq!(reset_to, None);
reset_to = Some(i + c.len_utf8());
if reset_from.is_none() {
reset_from = Some(i);
}
}
// Whitespace, isolate formatting
WS | FSI | LRI | RLI | PDI => {
if reset_from.is_none() {
reset_from = Some(i);
}
}
_ => {
reset_from = None;
}
}
if let (Some(from), Some(to)) = (reset_from, reset_to) {
for level in &mut line_levels[from..to] {
*level = para.para.level;
}
reset_from = None;
reset_to = None;
}
}
if let Some(from) = reset_from {
for level in &mut line_levels[from..] {
*level = para.para.level;
}
}
levels
}
// A modified version of second part of unicode_bidi::bidi_info::visual run
fn reorder(&self, line_range: &[VlRange]) -> Vec<Range<usize>> {
let line: Vec<unicode_bidi::Level> = line_range
.iter()
.map(|(span_index, _, _)| self.spans[*span_index].level)
.collect();
// Find consecutive level runs.
let mut runs = Vec::new();
let mut start = 0;
let mut run_level = line[start];
let mut min_level = run_level;
let mut max_level = run_level;
for (i, &new_level) in line.iter().enumerate().skip(start + 1) {
if new_level != run_level {
// End of the previous run, start of a new one.
runs.push(start..i);
start = i;
run_level = new_level;
min_level = min(run_level, min_level);
max_level = max(run_level, max_level);
}
}
runs.push(start..line.len());
let run_count = runs.len();
// Re-order the odd runs.
// <http://www.unicode.org/reports/tr9/#L2>
// Stop at the lowest *odd* level.
min_level = min_level.new_lowest_ge_rtl().expect("Level error");
while max_level >= min_level {
// Look for the start of a sequence of consecutive runs of max_level or higher.
let mut seq_start = 0;
while seq_start < run_count {
if line[runs[seq_start].start] < max_level {
seq_start += 1;
continue;
}
// Found the start of a sequence. Now find the end.
let mut seq_end = seq_start + 1;
while seq_end < run_count {
if line[runs[seq_end].start] < max_level {
break;
}
seq_end += 1;
}
// Reverse the runs within this sequence.
runs[seq_start..seq_end].reverse();
seq_start = seq_end;
}
max_level
.lower(1)
.expect("Lowering embedding level below zero");
}
runs
}
pub fn layout(
&self,
font_size: f32,
line_width: f32,
wrap: Wrap,
align: Option<Align>,
) -> Vec<LayoutLine> {
let mut lines = Vec::with_capacity(1);
self.layout_to_buffer(
&mut ShapeBuffer::default(),
font_size,
line_width,
wrap,
align,
&mut lines,
);
lines
}
pub fn layout_to_buffer(
&self,
scratch: &mut ShapeBuffer,
font_size: f32,
line_width: f32,
wrap: Wrap,
align: Option<Align>,
layout_lines: &mut Vec<LayoutLine>,
) {
// For each visual line a list of (span index, and range of words in that span)
// Note that a BiDi visual line could have multiple spans or parts of them
// let mut vl_range_of_spans = Vec::with_capacity(1);
let mut visual_lines: Vec<VisualLine> = {
let mut visual_lines = mem::take(&mut scratch.visual_lines);
visual_lines.clear();
visual_lines
};
fn add_to_visual_line(
vl: &mut VisualLine,
span_index: usize,
start: (usize, usize),
end: (usize, usize),
width: f32,
number_of_blanks: u32,
) {
if end == start {
return;
}
vl.ranges.push((span_index, start, end));
vl.w += width;
vl.spaces += number_of_blanks;
}
// This would keep the maximum number of spans that would fit on a visual line
// If one span is too large, this variable will hold the range of words inside that span
// that fits on a line.
// let mut current_visual_line: Vec<VlRange> = Vec::with_capacity(1);
let mut current_visual_line = VisualLine::default();
if wrap == Wrap::None {
for (span_index, span) in self.spans.iter().enumerate() {
let mut word_range_width = 0.;
let mut number_of_blanks: u32 = 0;
for word in span.words.iter() {
let word_width = font_size * word.x_advance;
word_range_width += word_width;
if word.blank {
number_of_blanks += 1;
}
}
add_to_visual_line(
&mut current_visual_line,
span_index,
(0, 0),
(span.words.len(), 0),
word_range_width,
number_of_blanks,
);
}
} else {
for (span_index, span) in self.spans.iter().enumerate() {
let mut word_range_width = 0.;
let mut width_before_last_blank = 0.;
let mut number_of_blanks: u32 = 0;
// Create the word ranges that fits in a visual line
if self.rtl != span.level.is_rtl() {
// incongruent directions
let mut fitting_start = (span.words.len(), 0);
for (i, word) in span.words.iter().enumerate().rev() {
let word_width = font_size * word.x_advance;
// Addition in the same order used to compute the final width, so that
// relayouts with that width as the `line_width` will produce the same
// wrapping results.
if current_visual_line.w + (word_range_width + word_width)
<= line_width
// Include one blank word over the width limit since it won't be
// counted in the final width
|| (word.blank
&& (current_visual_line.w + word_range_width) <= line_width)
{
// fits
if word.blank {
number_of_blanks += 1;
width_before_last_blank = word_range_width;
}
word_range_width += word_width;
continue;
} else if wrap == Wrap::Glyph {
for (glyph_i, glyph) in word.glyphs.iter().enumerate().rev() {
let glyph_width = font_size * glyph.x_advance;
if current_visual_line.w + (word_range_width + glyph_width)
<= line_width
{
word_range_width += glyph_width;
continue;
} else {
add_to_visual_line(
&mut current_visual_line,
span_index,
(i, glyph_i + 1),
fitting_start,
word_range_width,
number_of_blanks,
);
visual_lines.push(current_visual_line);
current_visual_line = VisualLine::default();
number_of_blanks = 0;
word_range_width = glyph_width;
fitting_start = (i, glyph_i + 1);
}
}
} else {
// Wrap::Word
// TODO: What if the previous span ended with whitespace and the next
// span wraps a new line? Is that possible?
//
// TODO: This comment it outdated, the current word can be a
// whitespace.
//
// Current word causing a wrap is not whitespace, so we ignore the
// previous word if it's a whitespace
let trailing_blank = span
.words
.get(i + 1)
.map_or(false, |previous_word| previous_word.blank);
if trailing_blank {
number_of_blanks = number_of_blanks.saturating_sub(1);
add_to_visual_line(
&mut current_visual_line,
span_index,
(i + 2, 0),
fitting_start,
width_before_last_blank,
number_of_blanks,
);
} else {
add_to_visual_line(
&mut current_visual_line,
span_index,
(i + 1, 0),
fitting_start,
word_range_width,
number_of_blanks,
);
}
visual_lines.push(current_visual_line);
current_visual_line = VisualLine::default();
number_of_blanks = 0;
if word.blank {
word_range_width = 0.;
fitting_start = (i, 0);
} else {
word_range_width = word_width;
fitting_start = (i + 1, 0);
}
}
}
add_to_visual_line(
&mut current_visual_line,
span_index,
(0, 0),
fitting_start,
word_range_width,
number_of_blanks,
);
} else {
// congruent direction
let mut fitting_start = (0, 0);
for (i, word) in span.words.iter().enumerate() {
let word_width = font_size * word.x_advance;
if current_visual_line.w + (word_range_width + word_width)
<= line_width
// Include one blank word over the width limit since it won't be
// counted in the final width.
|| (word.blank
&& (current_visual_line.w + word_range_width) <= line_width)
{
// fits
if word.blank {
number_of_blanks += 1;
width_before_last_blank = word_range_width;
}
word_range_width += word_width;
continue;
} else if wrap == Wrap::Glyph {
for (glyph_i, glyph) in word.glyphs.iter().enumerate() {
let glyph_width = font_size * glyph.x_advance;
if current_visual_line.w + (word_range_width + glyph_width)
<= line_width
{
word_range_width += glyph_width;
continue;
} else {
add_to_visual_line(
&mut current_visual_line,
span_index,
fitting_start,
(i, glyph_i),
word_range_width,
number_of_blanks,
);
visual_lines.push(current_visual_line);
current_visual_line = VisualLine::default();
number_of_blanks = 0;
word_range_width = glyph_width;
fitting_start = (i, glyph_i);
}
}
} else {
// Wrap::Word
// Current word causing a wrap is not whitespace, so we ignore the
// previous word if it's a whitespace
let trailing_blank = i > 0 && span.words[i - 1].blank;
if trailing_blank {
number_of_blanks = number_of_blanks.saturating_sub(1);
add_to_visual_line(
&mut current_visual_line,
span_index,
fitting_start,
(i - 1, 0),
width_before_last_blank,
number_of_blanks,
);
} else {
add_to_visual_line(
&mut current_visual_line,
span_index,
fitting_start,
(i, 0),
word_range_width,
number_of_blanks,
);
}
visual_lines.push(current_visual_line);
current_visual_line = VisualLine::default();
number_of_blanks = 0;
if word.blank {
word_range_width = 0.;
fitting_start = (i + 1, 0);
} else {
word_range_width = word_width;
fitting_start = (i, 0);
}
}
}
add_to_visual_line(
&mut current_visual_line,
span_index,
fitting_start,
(span.words.len(), 0),
word_range_width,
number_of_blanks,
);
}
}
}
if !current_visual_line.ranges.is_empty() {
visual_lines.push(current_visual_line);
}
// Create the LayoutLines using the ranges inside visual lines
let align = align.unwrap_or({
if self.rtl {
Align::Right
} else {
Align::Left
}
});
let start_x = if self.rtl { line_width } else { 0.0 };
let number_of_visual_lines = visual_lines.len();
for (index, visual_line) in visual_lines.iter().enumerate() {
if visual_line.ranges.is_empty() {
continue;
}
let new_order = self.reorder(&visual_line.ranges);
let mut glyphs = Vec::with_capacity(1);
let mut x = start_x;
let mut y = 0.;
let mut max_ascent: f32 = 0.;
let mut max_descent: f32 = 0.;
let alignment_correction = match (align, self.rtl) {
(Align::Left, true) => line_width - visual_line.w,
(Align::Left, false) => 0.,
(Align::Right, true) => 0.,
(Align::Right, false) => line_width - visual_line.w,
(Align::Center, _) => (line_width - visual_line.w) / 2.0,
(Align::End, _) => line_width - visual_line.w,
(Align::Justified, _) => 0.,
};
if self.rtl {
x -= alignment_correction;
} else {
x += alignment_correction;
}
// TODO: Only certain `is_whitespace` chars are typically expanded but this is what is
// currently used to compute `visual_line.spaces`.
//
// https://www.unicode.org/reports/tr14/#Introduction
// > When expanding or compressing interword space according to common
// > typographical practice, only the spaces marked by U+0020 SPACE and U+00A0
// > NO-BREAK SPACE are subject to compression, and only spaces marked by U+0020
// > SPACE, U+00A0 NO-BREAK SPACE, and occasionally spaces marked by U+2009 THIN
// > SPACE are subject to expansion. All other space characters normally have
// > fixed width.
//
// (also some spaces aren't followed by potential linebreaks but they could
// still be expanded)
// Amount of extra width added to each blank space within a line.
let justification_expansion = if matches!(align, Align::Justified)
&& visual_line.spaces > 0
// Don't justify the last line in a paragraph.
&& index != number_of_visual_lines - 1
{
(line_width - visual_line.w) / visual_line.spaces as f32
} else {
0.
};
let mut process_range = |range: Range<usize>| {
for &(span_index, (starting_word, starting_glyph), (ending_word, ending_glyph)) in
visual_line.ranges[range.clone()].iter()
{
let span = &self.spans[span_index];
// If ending_glyph is not 0 we need to include glyphs from the ending_word
for i in starting_word..ending_word + usize::from(ending_glyph != 0) {
let word = &span.words[i];
let included_glyphs = match (i == starting_word, i == ending_word) {
(false, false) => &word.glyphs[..],
(true, false) => &word.glyphs[starting_glyph..],
(false, true) => &word.glyphs[..ending_glyph],
(true, true) => &word.glyphs[starting_glyph..ending_glyph],
};
for glyph in included_glyphs {
let x_advance = font_size * glyph.x_advance
+ if word.blank {
justification_expansion
} else {
0.0
};
if self.rtl {
x -= x_advance;
}
let y_advance = font_size * glyph.y_advance;
glyphs.push(glyph.layout(font_size, x, y, x_advance, span.level));
if !self.rtl {
x += x_advance;
}
y += y_advance;
max_ascent = max_ascent.max(glyph.ascent);
max_descent = max_descent.max(glyph.descent);
}
}
}
};
if self.rtl {
for range in new_order.into_iter().rev() {
process_range(range);
}
} else {
/* LTR */
for range in new_order {
process_range(range);
}
}
layout_lines.push(LayoutLine {
w: if align != Align::Justified {
visual_line.w
} else {
if self.rtl {
start_x - x
} else {
x
}
},
max_ascent: max_ascent * font_size,
max_descent: max_descent * font_size,
glyphs,
});
}
// This is used to create a visual line for empty lines (e.g. lines with only a <CR>)
if layout_lines.is_empty() {
layout_lines.push(LayoutLine {
w: 0.0,
max_ascent: 0.0,
max_descent: 0.0,
glyphs: Default::default(),
});
}
// Restore the buffer to the scratch set to prevent reallocations.
scratch.visual_lines = visual_lines;
}
}