278 lines
7.6 KiB
Rust
278 lines
7.6 KiB
Rust
// SPDX-License-Identifier: MIT OR Apache-2.0
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use cosmic::{
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iced_native::{
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image,
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layout::{self, Layout},
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renderer,
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widget::{self, tree, Widget},
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{Color, Element, Length, Point, Rectangle, Size},
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},
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iced_winit::renderer::BorderRadius,
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theme::Theme,
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};
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use cosmic_text::{Attrs, AttrsList, BufferLine, Metrics, SwashCache};
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use std::{cmp, sync::Mutex, time::Instant};
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pub struct Appearance {
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background_color: Option<Color>,
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text_color: Color,
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}
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pub trait StyleSheet {
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fn appearance(&self) -> Appearance;
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}
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impl StyleSheet for Theme {
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fn appearance(&self) -> Appearance {
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match self {
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Theme::Dark => Appearance {
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background_color: None,
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text_color: Color::from_rgb8(0xFF, 0xFF, 0xFF),
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},
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Theme::Light => Appearance {
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background_color: None,
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text_color: Color::from_rgb8(0x00, 0x00, 0x00),
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},
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}
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}
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}
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pub struct Text {
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line: BufferLine,
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metrics: Metrics,
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}
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impl Text {
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pub fn new(string: &str) -> Self {
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let instant = Instant::now();
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//TODO: make it possible to set attrs
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let mut line = BufferLine::new(string, AttrsList::new(Attrs::new()));
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//TODO: do we have to immediately shape?
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line.shape(&crate::FONT_SYSTEM);
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let text = Self {
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line,
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metrics: Metrics::new(14.0, 20.0),
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};
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log::debug!("Text::new in {:?}", instant.elapsed());
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text
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}
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}
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pub fn text(string: &str) -> Text {
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Text::new(string)
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}
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impl<Message, Renderer> Widget<Message, Renderer> for Text
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where
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Renderer: renderer::Renderer + image::Renderer<Handle = image::Handle>,
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Renderer::Theme: StyleSheet,
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{
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fn tag(&self) -> tree::Tag {
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tree::Tag::of::<State>()
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}
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fn state(&self) -> tree::State {
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tree::State::new(State::new())
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}
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fn width(&self) -> Length {
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Length::Shrink
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}
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fn height(&self) -> Length {
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Length::Shrink
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}
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fn layout(&self, _renderer: &Renderer, limits: &layout::Limits) -> layout::Node {
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let instant = Instant::now();
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let limits = limits.width(Length::Shrink).height(Length::Shrink);
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let shape = self.line.shape_opt().as_ref().unwrap();
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//TODO: can we cache this?
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let layout_lines = shape.layout(
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self.metrics.font_size,
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limits.max().width,
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self.line.wrap(),
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self.line.align(),
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);
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let mut width = 0.0f32;
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let mut height = 0.0f32;
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for layout_line in layout_lines {
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for glyph in layout_line.glyphs.iter() {
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width = width.max((glyph.x + glyph.w) + 1.0);
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}
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height += self.metrics.line_height;
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}
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let size = Size::new(width as f32, height as f32);
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log::debug!("layout {:?} in {:?}", size, instant.elapsed());
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layout::Node::new(limits.resolve(size))
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}
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fn draw(
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&self,
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tree: &widget::Tree,
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renderer: &mut Renderer,
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theme: &Renderer::Theme,
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_style: &renderer::Style,
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layout: Layout<'_>,
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_cursor_position: Point,
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_viewport: &Rectangle,
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) {
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let instant = Instant::now();
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let state = tree.state.downcast_ref::<State>();
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let appearance = theme.appearance();
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if let Some(background_color) = appearance.background_color {
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renderer.fill_quad(
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renderer::Quad {
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bounds: layout.bounds(),
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border_radius: BorderRadius::default(),
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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},
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background_color,
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);
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}
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let text_color = cosmic_text::Color::rgba(
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cmp::max(0, cmp::min(255, (appearance.text_color.r * 255.0) as i32)) as u8,
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cmp::max(0, cmp::min(255, (appearance.text_color.g * 255.0) as i32)) as u8,
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cmp::max(0, cmp::min(255, (appearance.text_color.b * 255.0) as i32)) as u8,
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cmp::max(0, cmp::min(255, (appearance.text_color.a * 255.0) as i32)) as u8,
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);
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let layout_w = layout.bounds().width;
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let layout_h = layout.bounds().height;
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let shape = self.line.shape_opt().as_ref().unwrap();
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//TODO: can we cache this?
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let layout_lines = shape.layout(
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self.metrics.font_size,
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layout_w,
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self.line.wrap(),
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self.line.align(),
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);
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let mut cache = state.cache.lock().unwrap();
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let mut pixels = vec![0; layout_w as usize * layout_h as usize * 4];
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let mut line_y = self.metrics.font_size;
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for layout_line in layout_lines {
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for glyph in layout_line.glyphs.iter() {
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let (cache_key, x_int, y_int) = (glyph.cache_key, glyph.x_int, glyph.y_int);
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let glyph_color = match glyph.color_opt {
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Some(some) => some,
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None => text_color,
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};
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cache.with_pixels(cache_key, glyph_color, |pixel_x, pixel_y, color| {
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let x = x_int + pixel_x;
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let y = line_y as i32 + y_int + pixel_y;
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draw_pixel(&mut pixels, layout_w as i32, layout_h as i32, x, y, color);
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});
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}
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line_y += self.metrics.line_height;
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}
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let handle = image::Handle::from_pixels(layout_w as u32, layout_h as u32, pixels);
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image::Renderer::draw(renderer, handle, layout.bounds());
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log::trace!("draw {:?} in {:?}", layout.bounds(), instant.elapsed());
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}
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}
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pub fn draw_pixel(
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buffer: &mut [u8],
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width: i32,
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height: i32,
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x: i32,
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y: i32,
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color: cosmic_text::Color,
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) {
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let alpha = (color.0 >> 24) & 0xFF;
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if alpha == 0 {
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// Do not draw if alpha is zero
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return;
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}
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if y < 0 || y >= height {
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// Skip if y out of bounds
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return;
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}
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if x < 0 || x >= width {
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// Skip if x out of bounds
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return;
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}
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let offset = (y as usize * width as usize + x as usize) * 4;
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let mut current = buffer[offset + 2] as u32
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| (buffer[offset + 1] as u32) << 8
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| (buffer[offset + 0] as u32) << 16
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| (buffer[offset + 3] as u32) << 24;
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if alpha >= 255 || current == 0 {
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// Alpha is 100% or current is null, replace with no blending
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current = color.0;
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} else {
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// Alpha blend with current value
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let n_alpha = 255 - alpha;
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let rb = ((n_alpha * (current & 0x00FF00FF)) + (alpha * (color.0 & 0x00FF00FF))) >> 8;
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let ag = (n_alpha * ((current & 0xFF00FF00) >> 8))
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+ (alpha * (0x01000000 | ((color.0 & 0x0000FF00) >> 8)));
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current = (rb & 0x00FF00FF) | (ag & 0xFF00FF00);
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}
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buffer[offset + 2] = current as u8;
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buffer[offset + 1] = (current >> 8) as u8;
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buffer[offset + 0] = (current >> 16) as u8;
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buffer[offset + 3] = (current >> 24) as u8;
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}
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impl<'a, Message, Renderer> From<Text> for Element<'a, Message, Renderer>
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where
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Renderer: renderer::Renderer + image::Renderer<Handle = image::Handle>,
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Renderer::Theme: StyleSheet,
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{
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fn from(text: Text) -> Self {
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Self::new(text)
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}
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}
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pub struct State {
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cache: Mutex<SwashCache<'static>>,
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}
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impl State {
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/// Creates a new [`State`].
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pub fn new() -> State {
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let instant = Instant::now();
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let state = State {
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cache: Mutex::new(SwashCache::new(&crate::FONT_SYSTEM)),
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};
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log::debug!("created state in {:?}", instant.elapsed());
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state
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}
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}
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