59 lines
2 KiB
Rust
59 lines
2 KiB
Rust
// SPDX-License-Identifier: MIT OR Apache-2.0
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#[cfg(not(feature = "std"))]
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use alloc::vec::Vec;
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use crate::{CacheKey, Color};
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/// A laid out glyph
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#[derive(Debug)]
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pub struct LayoutGlyph {
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/// Start index of cluster in original line
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pub start: usize,
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/// End index of cluster in original line
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pub end: usize,
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/// X offset of hitbox
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pub x: f32,
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/// width of hitbox
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pub w: f32,
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/// True if the character is from an RTL script
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pub level: unicode_bidi::Level,
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/// Cache key, see [CacheKey]
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pub cache_key: CacheKey,
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/// X offset in line
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///
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/// If you are dealing with physical coordinates, you will want to use [`Self::x_int`]
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/// together with [`CacheKey::x_bin`] instead. This will ensure the best alignment of the
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/// rasterized glyphs with the pixel grid.
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///
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/// This offset is useful when you are dealing with logical units and you do not care or
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/// cannot guarantee pixel grid alignment. For instance, when you want to use the glyphs
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/// for vectorial text, apply linear transformations to the layout, etc.
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pub x_offset: f32,
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/// Y offset in line
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///
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/// If you are dealing with physical coordinates, you will want to use [`Self::y_int`]
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/// together with [`CacheKey::y_bin`] instead. This will ensure the best alignment of the
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/// rasterized glyphs with the pixel grid.
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///
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/// This offset is useful when you are dealing with logical units and you do not care or
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/// cannot guarantee pixel grid alignment. For instance, when you want to use the glyphs
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/// for vectorial text, apply linear transformations to the layout, etc.
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pub y_offset: f32,
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/// Integer component of X offset in line
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pub x_int: i32,
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/// Integer component of Y offset in line
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pub y_int: i32,
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/// Optional color override
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pub color_opt: Option<Color>,
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/// Metadata from `Attrs`
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pub metadata: usize,
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}
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/// A line of laid out glyphs
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pub struct LayoutLine {
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/// Width of the line
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pub w: f32,
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/// Glyphs in line
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pub glyphs: Vec<LayoutGlyph>,
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}
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