Add a libcosmic editor sample that uses the image renderer (WIP)
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3
editor-libcosmic-image.sh
Executable file
3
editor-libcosmic-image.sh
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# SPDX-License-Identifier: MIT OR Apache-2.0
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RUST_LOG="cosmic_text=debug,editor_libcosmic_image=debug" cargo run --release --package editor-libcosmic-image -- "$@"
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25
examples/editor-libcosmic-image/Cargo.toml
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examples/editor-libcosmic-image/Cargo.toml
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[package]
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name = "editor-libcosmic-image"
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version = "0.1.0"
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authors = ["Jeremy Soller <jeremy@system76.com>"]
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edition = "2021"
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license = "MIT OR Apache-2.0"
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publish = false
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[dependencies]
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cosmic-text = { path = "../../" }
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env_logger = "0.9"
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fontdb = "0.9"
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lazy_static = "1.4"
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log = "0.4"
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[dependencies.libcosmic]
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git = "https://github.com/pop-os/libcosmic"
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branch = "cosmic-design-system"
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#path = "../../../libcosmic"
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[dependencies.rfd]
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version = "0.10"
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#TODO: iced portal
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#default-features = false
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#features = ["xdg-portal"]
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268
examples/editor-libcosmic-image/src/main.rs
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268
examples/editor-libcosmic-image/src/main.rs
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// SPDX-License-Identifier: MIT OR Apache-2.0
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use cosmic::{
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iced::{
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self,
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Alignment,
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Application,
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Command,
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Element,
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Length,
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Theme,
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widget::{
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column,
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horizontal_space,
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pick_list,
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row,
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text,
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},
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},
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settings,
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widget::{
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button,
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toggler,
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},
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};
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use cosmic_text::{
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Attrs,
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AttrsList,
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FontSystem,
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SwashCache,
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TextBuffer,
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TextMetrics,
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};
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use std::{
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env,
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fs,
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path::PathBuf,
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sync::Mutex,
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};
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use self::text_box::text_box;
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mod text_box;
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lazy_static::lazy_static! {
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static ref FONT_SYSTEM: FontSystem<'static> = FontSystem::new();
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}
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static FONT_SIZES: &'static [TextMetrics] = &[
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TextMetrics::new(10, 14), // Caption
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TextMetrics::new(14, 20), // Body
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TextMetrics::new(20, 28), // Title 4
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TextMetrics::new(24, 32), // Title 3
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TextMetrics::new(28, 36), // Title 2
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TextMetrics::new(32, 44), // Title 1
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];
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fn main() -> cosmic::iced::Result {
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env_logger::init();
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let mut settings = settings();
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settings.window.min_size = Some((400, 100));
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Window::run(settings)
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}
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pub struct Window {
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theme: Theme,
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path_opt: Option<PathBuf>,
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attrs: Attrs<'static>,
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buffer: Mutex<TextBuffer<'static>>,
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cache: Mutex<SwashCache<'static>>,
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}
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#[allow(dead_code)]
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#[derive(Clone, Copy, Debug)]
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pub enum Message {
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Open,
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Save,
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Bold(bool),
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Italic(bool),
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Monospaced(bool),
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MetricsChanged(TextMetrics),
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ThemeChanged(&'static str),
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}
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impl Window {
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pub fn open(&mut self, path: PathBuf) {
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let mut buffer = self.buffer.lock().unwrap();
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match fs::read_to_string(&path) {
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Ok(text) => {
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log::info!("opened '{}'", path.display());
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buffer.set_text(&text, self.attrs);
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self.path_opt = Some(path);
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},
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Err(err) => {
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log::error!("failed to open '{}': {}", path.display(), err);
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buffer.set_text("", self.attrs);
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self.path_opt = None;
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}
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}
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}
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}
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impl Application for Window {
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type Executor = iced::executor::Default;
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type Flags = ();
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type Message = Message;
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type Theme = Theme;
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fn new(_flags: ()) -> (Self, Command<Self::Message>) {
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let attrs = cosmic_text::Attrs::new()
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.monospaced(true)
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.family(cosmic_text::Family::Monospace);
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let buffer = TextBuffer::new(
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&FONT_SYSTEM,
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FONT_SIZES[1 /* Body */],
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);
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let cache = SwashCache::new(&FONT_SYSTEM);
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let mut window = Window {
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theme: Theme::Dark,
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path_opt: None,
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attrs,
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buffer: Mutex::new(buffer),
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cache: Mutex::new(cache),
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};
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if let Some(arg) = env::args().nth(1) {
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window.open(PathBuf::from(arg));
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}
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(window, Command::none())
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}
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fn theme(&self) -> Theme {
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self.theme
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}
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fn title(&self) -> String {
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if let Some(path) = &self.path_opt {
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format!("COSMIC Text - {} - {}", FONT_SYSTEM.locale, path.display())
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} else {
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format!("COSMIC Text - {}", FONT_SYSTEM.locale)
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}
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}
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fn update(&mut self, message: Message) -> iced::Command<Self::Message> {
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match message {
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Message::Open => {
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if let Some(path) = rfd::FileDialog::new().pick_file() {
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self.open(path);
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}
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},
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Message::Save => {
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if let Some(path) = &self.path_opt {
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let buffer = self.buffer.lock().unwrap();
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let mut text = String::new();
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for line in buffer.lines.iter() {
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text.push_str(line.text());
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text.push('\n');
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}
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match fs::write(path, text) {
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Ok(()) => {
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log::info!("saved '{}'", path.display());
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},
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Err(err) => {
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log::error!("failed to save '{}': {}", path.display(), err);
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}
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}
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}
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},
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Message::Bold(bold) => {
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self.attrs = self.attrs.weight(if bold {
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cosmic_text::Weight::BOLD
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} else {
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cosmic_text::Weight::NORMAL
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});
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let mut buffer = self.buffer.lock().unwrap();
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for line in buffer.lines.iter_mut() {
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line.set_attrs_list(AttrsList::new(self.attrs));
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}
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},
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Message::Italic(italic) => {
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self.attrs = self.attrs.style(if italic {
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cosmic_text::Style::Italic
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} else {
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cosmic_text::Style::Normal
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});
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let mut buffer = self.buffer.lock().unwrap();
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for line in buffer.lines.iter_mut() {
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line.set_attrs_list(AttrsList::new(self.attrs));
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}
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},
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Message::Monospaced(monospaced) => {
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self.attrs = self.attrs
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.family(if monospaced {
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cosmic_text::Family::Monospace
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} else {
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cosmic_text::Family::SansSerif
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})
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.monospaced(monospaced);
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let mut buffer = self.buffer.lock().unwrap();
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for line in buffer.lines.iter_mut() {
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line.set_attrs_list(AttrsList::new(self.attrs));
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}
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},
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Message::MetricsChanged(metrics) => {
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let mut buffer = self.buffer.lock().unwrap();
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buffer.set_metrics(metrics);
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},
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Message::ThemeChanged(theme) => match theme {
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"Dark" => self.theme = Theme::Dark,
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"Light" => self.theme = Theme::Light,
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_ => (),
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},
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}
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Command::none()
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}
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fn view(&self) -> Element<Message> {
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static THEMES: &'static [&'static str] = &["Dark", "Light"];
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let theme_picker = pick_list(
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THEMES,
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Some(match self.theme {
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Theme::Dark => THEMES[0],
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Theme::Light => THEMES[1],
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}),
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Message::ThemeChanged
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);
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let font_size_picker = {
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let buffer = self.buffer.lock().unwrap();
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pick_list(
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FONT_SIZES,
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Some(buffer.metrics()),
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Message::MetricsChanged
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)
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};
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column![
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row![
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button!("Open").on_press(Message::Open),
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button!("Save").on_press(Message::Save),
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horizontal_space(Length::Fill),
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text("Bold:"),
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toggler(None, self.attrs.weight == cosmic_text::Weight::BOLD, Message::Bold),
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text("Italic:"),
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toggler(None, self.attrs.style == cosmic_text::Style::Italic, Message::Italic),
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text("Monospaced:"),
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toggler(None, self.attrs.monospaced, Message::Monospaced),
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text("Theme:"),
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theme_picker,
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text("Font Size:"),
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font_size_picker,
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]
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.align_items(Alignment::Center)
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.spacing(8)
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,
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text_box(&self.buffer, &self.cache)
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]
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.spacing(8)
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.padding(16)
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.into()
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}
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}
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344
examples/editor-libcosmic-image/src/text_box.rs
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344
examples/editor-libcosmic-image/src/text_box.rs
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// SPDX-License-Identifier: MIT OR Apache-2.0
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use cosmic::iced_native::{
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{Color, Element, Length, Point, Rectangle, Shell, Theme},
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clipboard::Clipboard,
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event::{
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Event,
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Status,
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},
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image,
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keyboard::{Event as KeyEvent, KeyCode},
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layout::{self, Layout},
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mouse::{self, Button, Event as MouseEvent, ScrollDelta},
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renderer,
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widget::{self, tree, Widget},
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};
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use cosmic_text::{
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SwashCache,
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TextAction,
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TextBuffer,
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};
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use std::{
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sync::Mutex,
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time::Instant,
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};
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pub struct Appearance {
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background_color: Option<Color>,
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}
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pub trait StyleSheet {
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fn appearance(&self) -> Appearance;
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}
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impl StyleSheet for Theme {
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fn appearance(&self) -> Appearance {
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match self {
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Theme::Dark => Appearance {
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background_color: Some(Color::from_rgb8(0x34, 0x34, 0x34)),
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},
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Theme::Light => Appearance {
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background_color: Some(Color::from_rgb8(0xFC, 0xFC, 0xFC)),
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},
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}
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}
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}
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pub struct TextBox<'a> {
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buffer: &'a Mutex<TextBuffer<'static>>,
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cache: &'a Mutex<SwashCache<'static>>,
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pixels_opt: Option<(u32, u32, Vec<u8>)>,
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}
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impl<'a> TextBox<'a> {
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pub fn new(buffer: &'a Mutex<TextBuffer<'static>>, cache: &'a Mutex<SwashCache<'static>>) -> Self {
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Self {
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buffer,
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cache,
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pixels_opt: None,
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}
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}
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}
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pub fn text_box<'a>(buffer: &'a Mutex<TextBuffer<'static>>, cache: &'a Mutex<SwashCache<'static>>) -> TextBox<'a> {
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TextBox::new(buffer, cache)
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer> for TextBox<'a>
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where
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Renderer: renderer::Renderer + image::Renderer<Handle = image::Handle>,
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Renderer::Theme: StyleSheet,
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{
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fn tag(&self) -> tree::Tag {
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tree::Tag::of::<State>()
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}
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fn state(&self) -> tree::State {
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tree::State::new(State::new())
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}
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fn width(&self) -> Length {
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Length::Fill
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}
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fn height(&self) -> Length {
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Length::Fill
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}
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fn layout(
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&self,
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_renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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layout::Node::new(limits.max())
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}
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fn mouse_interaction(
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&self,
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_tree: &widget::Tree,
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layout: Layout<'_>,
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cursor_position: Point,
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_viewport: &Rectangle,
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_renderer: &Renderer,
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) -> mouse::Interaction {
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if layout.bounds().contains(cursor_position) {
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mouse::Interaction::Text
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} else {
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mouse::Interaction::Idle
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}
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}
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fn draw(
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&self,
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||||||
|
_tree: &widget::Tree,
|
||||||
|
renderer: &mut Renderer,
|
||||||
|
theme: &Renderer::Theme,
|
||||||
|
_style: &renderer::Style,
|
||||||
|
layout: Layout<'_>,
|
||||||
|
_cursor_position: Point,
|
||||||
|
_viewport: &Rectangle,
|
||||||
|
) {
|
||||||
|
if let Some(background_color) = theme.appearance().background_color {
|
||||||
|
renderer.fill_quad(
|
||||||
|
renderer::Quad {
|
||||||
|
bounds: layout.bounds(),
|
||||||
|
border_radius: 0.0,
|
||||||
|
border_width: 0.0,
|
||||||
|
border_color: Color::TRANSPARENT,
|
||||||
|
},
|
||||||
|
background_color
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some((w, h, pixels)) = &self.pixels_opt {
|
||||||
|
let handle = image::Handle::from_pixels(*w, *h, pixels.clone());
|
||||||
|
image::Renderer::draw(renderer, handle, layout.bounds());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn on_event(
|
||||||
|
&mut self,
|
||||||
|
tree: &mut widget::Tree,
|
||||||
|
event: Event,
|
||||||
|
layout: Layout<'_>,
|
||||||
|
cursor_position: Point,
|
||||||
|
_renderer: &Renderer,
|
||||||
|
_clipboard: &mut dyn Clipboard,
|
||||||
|
_shell: &mut Shell<'_, Message>,
|
||||||
|
) -> Status {
|
||||||
|
let state = tree.state.downcast_mut::<State>();
|
||||||
|
let mut buffer = self.buffer.lock().unwrap();
|
||||||
|
|
||||||
|
let layout_w = layout.bounds().width as i32;
|
||||||
|
let layout_h = layout.bounds().height as i32;
|
||||||
|
buffer.set_size(layout_w, layout_h);
|
||||||
|
|
||||||
|
let mut status = Status::Ignored;
|
||||||
|
match event {
|
||||||
|
Event::Keyboard(KeyEvent::KeyPressed { key_code, modifiers }) => match key_code {
|
||||||
|
KeyCode::Left => {
|
||||||
|
buffer.action(TextAction::Left);
|
||||||
|
status = Status::Captured;
|
||||||
|
},
|
||||||
|
KeyCode::Right => {
|
||||||
|
buffer.action(TextAction::Right);
|
||||||
|
status = Status::Captured;
|
||||||
|
},
|
||||||
|
KeyCode::Up => {
|
||||||
|
buffer.action(TextAction::Up);
|
||||||
|
status = Status::Captured;
|
||||||
|
},
|
||||||
|
KeyCode::Down => {
|
||||||
|
buffer.action(TextAction::Down);
|
||||||
|
status = Status::Captured;
|
||||||
|
},
|
||||||
|
KeyCode::Home => {
|
||||||
|
buffer.action(TextAction::Home);
|
||||||
|
status = Status::Captured;
|
||||||
|
},
|
||||||
|
KeyCode::End => {
|
||||||
|
buffer.action(TextAction::End);
|
||||||
|
status = Status::Captured;
|
||||||
|
},
|
||||||
|
KeyCode::PageUp => {
|
||||||
|
buffer.action(TextAction::PageUp);
|
||||||
|
status = Status::Captured;
|
||||||
|
},
|
||||||
|
KeyCode::PageDown => {
|
||||||
|
buffer.action(TextAction::PageDown);
|
||||||
|
status = Status::Captured;
|
||||||
|
},
|
||||||
|
KeyCode::Enter => {
|
||||||
|
buffer.action(TextAction::Enter);
|
||||||
|
status = Status::Captured;
|
||||||
|
},
|
||||||
|
KeyCode::Backspace => {
|
||||||
|
buffer.action(TextAction::Backspace);
|
||||||
|
status = Status::Captured;
|
||||||
|
},
|
||||||
|
KeyCode::Delete => {
|
||||||
|
buffer.action(TextAction::Delete);
|
||||||
|
status = Status::Captured;
|
||||||
|
},
|
||||||
|
_ => ()
|
||||||
|
},
|
||||||
|
Event::Keyboard(KeyEvent::CharacterReceived(character)) => {
|
||||||
|
buffer.action(TextAction::Insert(character));
|
||||||
|
status = Status::Captured;
|
||||||
|
},
|
||||||
|
Event::Mouse(MouseEvent::ButtonPressed(Button::Left)) => {
|
||||||
|
if layout.bounds().contains(cursor_position) {
|
||||||
|
buffer.action(TextAction::Click {
|
||||||
|
x: (cursor_position.x - layout.bounds().x) as i32,
|
||||||
|
y: (cursor_position.y - layout.bounds().y) as i32,
|
||||||
|
});
|
||||||
|
state.is_dragging = true;
|
||||||
|
status = Status::Captured;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
Event::Mouse(MouseEvent::ButtonReleased(Button::Left)) => {
|
||||||
|
state.is_dragging = false;
|
||||||
|
status = Status::Captured;
|
||||||
|
},
|
||||||
|
Event::Mouse(MouseEvent::CursorMoved { .. }) => {
|
||||||
|
if state.is_dragging {
|
||||||
|
buffer.action(TextAction::Drag {
|
||||||
|
x: (cursor_position.x - layout.bounds().x) as i32,
|
||||||
|
y: (cursor_position.y - layout.bounds().y) as i32,
|
||||||
|
});
|
||||||
|
status = Status::Captured;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
Event::Mouse(MouseEvent::WheelScrolled { delta }) => match delta {
|
||||||
|
ScrollDelta::Lines { x, y } => {
|
||||||
|
buffer.action(TextAction::Scroll {
|
||||||
|
lines: (-y * 6.0) as i32,
|
||||||
|
});
|
||||||
|
status = Status::Captured;
|
||||||
|
},
|
||||||
|
_ => (),
|
||||||
|
},
|
||||||
|
_ => ()
|
||||||
|
}
|
||||||
|
|
||||||
|
if buffer.cursor_moved {
|
||||||
|
buffer.shape_until_cursor();
|
||||||
|
buffer.cursor_moved = false;
|
||||||
|
} else {
|
||||||
|
buffer.shape_until_scroll();
|
||||||
|
}
|
||||||
|
|
||||||
|
if layout_w < 0 || layout_h < 0 {
|
||||||
|
// Invalid size, clear pixels
|
||||||
|
self.pixels_opt = None;
|
||||||
|
} else if buffer.redraw {
|
||||||
|
// Redraw buffer to image
|
||||||
|
|
||||||
|
let instant = Instant::now();
|
||||||
|
|
||||||
|
let mut pixels = vec![0; layout_w as usize * layout_h as usize * 4];
|
||||||
|
|
||||||
|
//TODO: load from theme somehow
|
||||||
|
let text_color = cosmic_text::Color::rgb(0xFF, 0xFF, 0xFF);
|
||||||
|
buffer.draw(&mut self.cache.lock().unwrap(), text_color, |start_x, start_y, w, h, color| {
|
||||||
|
let alpha = (color.0 >> 24) & 0xFF;
|
||||||
|
if alpha == 0 {
|
||||||
|
// Do not draw if alpha is zero
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for y in start_y..start_y + h as i32{
|
||||||
|
if y < 0 || y >= layout_h {
|
||||||
|
// Skip if y out of bounds
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let offset_y = y as usize * layout_w as usize * 4;
|
||||||
|
for x in start_x..start_x + w as i32 {
|
||||||
|
if x < 0 || x >= layout_w {
|
||||||
|
// Skip if x out of bounds
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let offset = offset_y + x as usize * 4;
|
||||||
|
|
||||||
|
let mut current =
|
||||||
|
pixels[offset + 2] as u32 |
|
||||||
|
(pixels[offset + 1] as u32) << 8 |
|
||||||
|
(pixels[offset] as u32) << 16 |
|
||||||
|
(pixels[offset + 3] as u32) << 24;
|
||||||
|
|
||||||
|
if alpha >= 255 || current == 0 {
|
||||||
|
// Alpha is 100% or current is null, replace with no blending
|
||||||
|
current = color.0;
|
||||||
|
} else {
|
||||||
|
// Alpha blend with current value
|
||||||
|
let n_alpha = 255 - alpha;
|
||||||
|
let rb = ((n_alpha * (current & 0x00FF00FF)) + (alpha * (color.0 & 0x00FF00FF))) >> 8;
|
||||||
|
let ag = (n_alpha * ((current & 0xFF00FF00) >> 8))
|
||||||
|
+ (alpha * (0x01000000 | ((color.0 & 0x0000FF00) >> 8)));
|
||||||
|
current = (rb & 0x00FF00FF) | (ag & 0xFF00FF00);
|
||||||
|
}
|
||||||
|
|
||||||
|
pixels[offset + 2] = current as u8;
|
||||||
|
pixels[offset + 1] = (current >> 8) as u8;
|
||||||
|
pixels[offset] = (current >> 16) as u8;
|
||||||
|
pixels[offset + 3] = (current >> 24) as u8;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
self.pixels_opt = Some((layout_w as u32, layout_h as u32, pixels));
|
||||||
|
|
||||||
|
buffer.redraw = false;
|
||||||
|
|
||||||
|
let duration = instant.elapsed();
|
||||||
|
log::debug!("redraw: {:?}", duration);
|
||||||
|
}
|
||||||
|
|
||||||
|
status
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a, Message, Renderer> From<TextBox<'a>> for Element<'a, Message, Renderer>
|
||||||
|
where
|
||||||
|
Renderer: renderer::Renderer + image::Renderer<Handle = image::Handle>,
|
||||||
|
Renderer::Theme: StyleSheet,
|
||||||
|
{
|
||||||
|
fn from(text_box: TextBox<'a>) -> Self {
|
||||||
|
Self::new(text_box)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||||
|
pub struct State {
|
||||||
|
is_dragging: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl State {
|
||||||
|
/// Creates a new [`State`].
|
||||||
|
pub fn new() -> State {
|
||||||
|
State::default()
|
||||||
|
}
|
||||||
|
}
|
||||||
Loading…
Add table
Add a link
Reference in a new issue