Introduce PhysicalGlyph for offsetting and scaling
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e8b10fd675
commit
eb09cf0259
5 changed files with 79 additions and 38 deletions
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@ -749,16 +749,27 @@ impl Buffer {
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{
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for run in self.layout_runs() {
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for glyph in run.glyphs.iter() {
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let (cache_key, x_int, y_int) = (glyph.cache_key, glyph.x_int, glyph.y_int);
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let physical_glyph = glyph.physical((0., 0.), 1.0);
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let glyph_color = match glyph.color_opt {
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Some(some) => some,
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None => color,
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};
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cache.with_pixels(font_system, cache_key, glyph_color, |x, y, color| {
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f(x_int + x, run.line_y as i32 + y_int + y, 1, 1, color);
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});
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cache.with_pixels(
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font_system,
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physical_glyph.cache_key,
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glyph_color,
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|x, y, color| {
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f(
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physical_glyph.x + x,
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run.line_y as i32 + physical_glyph.y + y,
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1,
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1,
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color,
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);
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},
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);
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}
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}
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}
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@ -23,7 +23,7 @@ impl CacheKey {
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pos: (f32, f32),
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) -> (Self, i32, i32) {
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let (x, x_bin) = SubpixelBin::new(pos.0);
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let (y, y_bin) = SubpixelBin::new(pos.1);
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let (y, y_bin) = SubpixelBin::new(pos.1.trunc());
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(
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Self {
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font_id,
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@ -696,7 +696,6 @@ impl Edit for Editor {
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) where
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F: FnMut(i32, i32, u32, u32, Color),
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{
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let font_size = self.buffer.metrics().font_size;
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let line_height = self.buffer.metrics().line_height;
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for run in self.buffer.layout_runs() {
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@ -852,16 +851,27 @@ impl Edit for Editor {
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}
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for glyph in run.glyphs.iter() {
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let (cache_key, x_int, y_int) = (glyph.cache_key, glyph.x_int, glyph.y_int);
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let physical_glyph = glyph.physical((0., 0.), 1.0);
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let glyph_color = match glyph.color_opt {
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Some(some) => some,
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None => color,
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};
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cache.with_pixels(font_system, cache_key, glyph_color, |x, y, color| {
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f(x_int + x, line_y as i32 + y_int + y, 1, 1, color);
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});
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cache.with_pixels(
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font_system,
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physical_glyph.cache_key,
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glyph_color,
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|x, y, color| {
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f(
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physical_glyph.x + x,
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line_y as i32 + physical_glyph.y + y,
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1,
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1,
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color,
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);
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},
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);
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}
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}
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}
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@ -14,19 +14,24 @@ pub struct LayoutGlyph {
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pub start: usize,
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/// End index of cluster in original line
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pub end: usize,
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/// Font size of the glyph
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pub font_size: f32,
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/// Font id of the glyph
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pub font_id: fontdb::ID,
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/// Font id of the glyph
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pub glyph_id: u16,
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/// X offset of hitbox
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pub x: f32,
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/// width of hitbox
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/// Y offset of hitbox
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pub y: f32,
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/// Width of hitbox
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pub w: f32,
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/// Unicode BiDi embedding level, character is left-to-right if `level` is divisible by 2
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pub level: unicode_bidi::Level,
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/// Cache key, see [CacheKey]
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pub cache_key: CacheKey,
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/// X offset in line
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///
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/// If you are dealing with physical coordinates, you will want to use [`Self::x_int`]
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/// together with [`CacheKey::x_bin`] instead. This will ensure the best alignment of the
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/// rasterized glyphs with the pixel grid.
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/// If you are dealing with physical coordinates, use [`Self::physical`] to obtain a
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/// [`PhysicalGlyph`] for rendering.
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///
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/// This offset is useful when you are dealing with logical units and you do not care or
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/// cannot guarantee pixel grid alignment. For instance, when you want to use the glyphs
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@ -34,24 +39,47 @@ pub struct LayoutGlyph {
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pub x_offset: f32,
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/// Y offset in line
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///
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/// If you are dealing with physical coordinates, you will want to use [`Self::y_int`]
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/// together with [`CacheKey::y_bin`] instead. This will ensure the best alignment of the
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/// rasterized glyphs with the pixel grid.
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/// If you are dealing with physical coordinates, use [`Self::physical`] to obtain a
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/// [`PhysicalGlyph`] for rendering.
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///
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/// This offset is useful when you are dealing with logical units and you do not care or
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/// cannot guarantee pixel grid alignment. For instance, when you want to use the glyphs
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/// for vectorial text, apply linear transformations to the layout, etc.
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pub y_offset: f32,
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/// Integer component of X offset in line
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pub x_int: i32,
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/// Integer component of Y offset in line
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pub y_int: i32,
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/// Optional color override
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pub color_opt: Option<Color>,
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/// Metadata from `Attrs`
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pub metadata: usize,
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}
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pub struct PhysicalGlyph {
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/// Cache key, see [CacheKey]
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pub cache_key: CacheKey,
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/// Integer component of X offset in line
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pub x: i32,
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/// Integer component of Y offset in line
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pub y: i32,
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}
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impl LayoutGlyph {
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pub fn physical(&self, offset: (f32, f32), scale: f32) -> PhysicalGlyph {
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let x_offset = self.font_size * self.x_offset;
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let y_offset = self.font_size * self.y_offset;
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let (cache_key, x, y) = CacheKey::new(
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self.font_id,
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self.glyph_id,
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self.font_size * scale,
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(
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(self.x + x_offset) * scale + offset.0,
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(self.y - y_offset) * scale + offset.1,
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),
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);
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PhysicalGlyph { cache_key, x, y }
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}
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}
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/// A line of laid out glyphs
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pub struct LayoutLine {
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/// Width of the line
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22
src/shape.rs
22
src/shape.rs
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@ -9,7 +9,7 @@ use unicode_script::{Script, UnicodeScript};
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use unicode_segmentation::UnicodeSegmentation;
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use crate::fallback::FontFallbackIter;
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use crate::{Align, AttrsList, CacheKey, Color, Font, FontSystem, LayoutGlyph, LayoutLine, Wrap};
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use crate::{Align, AttrsList, Color, Font, FontSystem, LayoutGlyph, LayoutLine, Wrap};
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/// The shaping strategy of some text.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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@ -332,26 +332,18 @@ impl ShapeGlyph {
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w: f32,
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level: unicode_bidi::Level,
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) -> LayoutGlyph {
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let x_offset = font_size * self.x_offset;
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let y_offset = font_size * self.y_offset;
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let (cache_key, x_int, y_int) = CacheKey::new(
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self.font_id,
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self.glyph_id,
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font_size,
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(x + x_offset, y - y_offset),
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);
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LayoutGlyph {
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start: self.start,
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end: self.end,
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font_size,
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font_id: self.font_id,
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glyph_id: self.glyph_id,
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x,
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y,
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w,
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level,
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cache_key,
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x_offset,
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y_offset,
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x_int,
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y_int,
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x_offset: self.x_offset,
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y_offset: self.y_offset,
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color_opt: self.color_opt,
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metadata: self.metadata,
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}
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