Add Padding to the TextBox (#36)

* WIP: initial text-margin support

* Fix the selection issue when clicking the margins

* Move the margin size into the main

* using padding, consistent with iced text_input

* Added top and bottom margin

* bugfix: selection starting from the top margin works

* bugfix: left half of first glyph was being ignored
This commit is contained in:
Hojjat 2022-11-10 11:55:12 -07:00 committed by GitHub
parent bbe7d77b7b
commit b253800383
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 51 additions and 19 deletions

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@ -424,15 +424,30 @@ impl<'a> Buffer<'a> {
let mut new_cursor_opt = None;
let mut runs = self.layout_runs().peekable();
let mut first_run = true;
while let Some(run) = runs.next() {
let line_y = run.line_y;
if y >= line_y - font_size
&& y < line_y - font_size + line_height
if first_run && y < line_y - font_size {
first_run = false;
let new_cursor = Cursor::new(run.line_i, 0);
new_cursor_opt = Some(new_cursor);
} else if y >= line_y - font_size
&& y < line_y - font_size + line_height
{
let mut new_cursor_glyph = run.glyphs.len();
let mut new_cursor_char = 0;
let mut first_glyph = true;
'hit: for (glyph_i, glyph) in run.glyphs.iter().enumerate() {
if first_glyph {
first_glyph = false;
if (run.rtl && x > glyph.x as i32) || (!run.rtl && x < 0) {
new_cursor_glyph = 0;
new_cursor_char = 0;
}
}
if x >= glyph.x as i32
&& x <= (glyph.x + glyph.w) as i32
{