Add Padding to the TextBox (#36)
* WIP: initial text-margin support * Fix the selection issue when clicking the margins * Move the margin size into the main * using padding, consistent with iced text_input * Added top and bottom margin * bugfix: selection starting from the top margin works * bugfix: left half of first glyph was being ignored
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bbe7d77b7b
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b253800383
3 changed files with 51 additions and 19 deletions
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@ -11,6 +11,7 @@ use cosmic::{
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mouse::{self, Button, Event as MouseEvent, ScrollDelta},
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renderer,
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widget::{self, tree, Widget},
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Padding
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},
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};
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use cosmic_text::{
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@ -27,14 +28,21 @@ use super::text;
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pub struct SyntaxTextBox<'a> {
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editor: &'a Mutex<SyntaxEditor<'static>>,
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padding: Padding,
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}
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impl<'a> SyntaxTextBox<'a> {
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pub fn new(editor: &'a Mutex<SyntaxEditor<'static>>) -> Self {
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Self {
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editor,
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padding: Padding::new(0),
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}
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}
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pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
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self.padding = padding.into();
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self
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}
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}
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pub fn syntax_text_box<'a>(editor: &'a Mutex<SyntaxEditor<'static>>) -> SyntaxTextBox<'a> {
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@ -116,8 +124,8 @@ where
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let mut editor = self.editor.lock().unwrap();
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let view_w = cmp::min(viewport.width as i32, layout.bounds().width as i32);
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let view_h = cmp::min(viewport.height as i32, layout.bounds().height as i32);
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let view_w = cmp::min(viewport.width as i32, layout.bounds().width as i32) - self.padding.horizontal() as i32;
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let view_h = cmp::min(viewport.height as i32, layout.bounds().height as i32)- self.padding.vertical() as i32;
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editor.buffer_mut().set_size(view_w, view_h);
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editor.shape_as_needed();
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@ -137,7 +145,7 @@ where
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renderer.fill_quad(
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renderer::Quad {
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bounds: Rectangle::new(
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Point::new(layout.position().x + x as f32, layout.position().y + y as f32),
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layout.position() + [x as f32, y as f32].into() + [self.padding.left as f32, self.padding.top as f32].into(),
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Size::new(w as f32, h as f32)
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),
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border_radius: 0.0,
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@ -158,7 +166,7 @@ where
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let handle = image::Handle::from_pixels(view_w as u32, view_h as u32, pixels);
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image::Renderer::draw(renderer, handle, Rectangle::new(
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layout.position(),
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layout.position() + [self.padding.left as f32, self.padding.top as f32].into(),
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Size::new(view_w as f32, view_h as f32)
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));
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@ -235,8 +243,8 @@ where
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Event::Mouse(MouseEvent::ButtonPressed(Button::Left)) => {
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if layout.bounds().contains(cursor_position) {
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editor.action(Action::Click {
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x: (cursor_position.x - layout.bounds().x) as i32,
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y: (cursor_position.y - layout.bounds().y) as i32,
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x: (cursor_position.x - layout.bounds().x) as i32 - self.padding.left as i32,
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y: (cursor_position.y - layout.bounds().y) as i32 - self.padding.top as i32,
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});
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state.is_dragging = true;
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status = Status::Captured;
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@ -249,8 +257,8 @@ where
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Event::Mouse(MouseEvent::CursorMoved { .. }) => {
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if state.is_dragging {
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editor.action(Action::Drag {
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x: (cursor_position.x - layout.bounds().x) as i32,
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y: (cursor_position.y - layout.bounds().y) as i32,
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x: (cursor_position.x - layout.bounds().x) as i32 - self.padding.left as i32,
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y: (cursor_position.y - layout.bounds().y) as i32 - self.padding.top as i32,
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});
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status = Status::Captured;
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}
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@ -11,6 +11,7 @@ use cosmic::{
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mouse::{self, Button, Event as MouseEvent, ScrollDelta},
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renderer,
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widget::{self, tree, Widget},
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Padding
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},
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theme::Theme,
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};
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@ -52,14 +53,22 @@ impl StyleSheet for Theme {
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pub struct TextBox<'a> {
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editor: &'a Mutex<Editor<'static>>,
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padding: Padding,
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}
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impl<'a> TextBox<'a> {
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pub fn new(editor: &'a Mutex<Editor<'static>>) -> Self {
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Self {
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editor,
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padding: Padding::new(0),
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}
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}
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pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
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self.padding = padding.into();
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self
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}
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}
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pub fn text_box<'a>(editor: &'a Mutex<Editor<'static>>) -> TextBox<'a> {
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@ -163,8 +172,8 @@ where
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let mut editor = self.editor.lock().unwrap();
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let view_w = cmp::min(viewport.width as i32, layout.bounds().width as i32);
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let view_h = cmp::min(viewport.height as i32, layout.bounds().height as i32);
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let view_w = cmp::min(viewport.width as i32, layout.bounds().width as i32) - self.padding.horizontal() as i32;
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let view_h = cmp::min(viewport.height as i32, layout.bounds().height as i32) - self.padding.vertical() as i32;
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editor.buffer.set_size(view_w, view_h);
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editor.shape_as_needed();
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@ -184,8 +193,8 @@ where
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renderer.fill_quad(
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renderer::Quad {
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bounds: Rectangle::new(
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Point::new(layout.position().x + x as f32, layout.position().y + y as f32),
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Size::new(w as f32, h as f32)
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layout.position() + [x as f32, y as f32].into() + [self.padding.left as f32, self.padding.top as f32].into(),
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Size::new(w as f32 , h as f32)
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),
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border_radius: 0.0,
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border_width: 0.0,
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@ -205,7 +214,7 @@ where
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let handle = image::Handle::from_pixels(view_w as u32, view_h as u32, pixels);
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image::Renderer::draw(renderer, handle, Rectangle::new(
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layout.position(),
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layout.position() + [self.padding.left as f32, self.padding.top as f32].into(),
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Size::new(view_w as f32, view_h as f32)
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));
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@ -282,8 +291,8 @@ where
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Event::Mouse(MouseEvent::ButtonPressed(Button::Left)) => {
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if layout.bounds().contains(cursor_position) {
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editor.action(Action::Click {
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x: (cursor_position.x - layout.bounds().x) as i32,
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y: (cursor_position.y - layout.bounds().y) as i32,
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x: (cursor_position.x - layout.bounds().x) as i32 - self.padding.left as i32,
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y: (cursor_position.y - layout.bounds().y) as i32 - self.padding.top as i32,
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});
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state.is_dragging = true;
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status = Status::Captured;
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@ -296,8 +305,8 @@ where
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Event::Mouse(MouseEvent::CursorMoved { .. }) => {
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if state.is_dragging {
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editor.action(Action::Drag {
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x: (cursor_position.x - layout.bounds().x) as i32,
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y: (cursor_position.y - layout.bounds().y) as i32,
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x: (cursor_position.x - layout.bounds().x) as i32 - self.padding.left as i32,
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y: (cursor_position.y - layout.bounds().y) as i32 - self.padding.top as i32,
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});
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status = Status::Captured;
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}
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