Merge libcosmic examples - iced fork supports pixel perfect images
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5 changed files with 113 additions and 719 deletions
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@ -1,12 +1,13 @@
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// SPDX-License-Identifier: MIT OR Apache-2.0
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use cosmic::iced_native::{
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{Color, Element, Length, Point, Rectangle, Size, Shell, Theme},
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{Color, Element, Length, Point, Rectangle, Shell, Theme},
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clipboard::Clipboard,
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event::{
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Event,
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Status,
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},
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image,
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keyboard::{Event as KeyEvent, KeyCode},
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layout::{self, Layout},
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mouse::{self, Button, Event as MouseEvent, ScrollDelta},
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@ -19,14 +20,12 @@ use cosmic_text::{
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TextBuffer,
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};
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use std::{
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cmp,
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sync::Mutex,
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time::Instant,
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};
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pub struct Appearance {
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background_color: Option<Color>,
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text_color: Color,
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}
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pub trait StyleSheet {
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@ -38,11 +37,9 @@ impl StyleSheet for Theme {
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match self {
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Theme::Dark => Appearance {
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background_color: Some(Color::from_rgb8(0x34, 0x34, 0x34)),
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text_color: Color::from_rgb8(0xFF, 0xFF, 0xFF),
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},
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Theme::Light => Appearance {
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background_color: Some(Color::from_rgb8(0xFC, 0xFC, 0xFC)),
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text_color: Color::from_rgb8(0x00, 0x00, 0x00),
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},
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}
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}
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@ -51,11 +48,16 @@ impl StyleSheet for Theme {
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pub struct TextBox<'a> {
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buffer: &'a Mutex<TextBuffer<'static>>,
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cache: &'a Mutex<SwashCache<'static>>,
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pixels_opt: Option<(u32, u32, Vec<u8>)>,
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}
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impl<'a> TextBox<'a> {
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pub fn new(buffer: &'a Mutex<TextBuffer<'static>>, cache: &'a Mutex<SwashCache<'static>>) -> Self {
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Self { buffer, cache }
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Self {
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buffer,
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cache,
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pixels_opt: None,
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}
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}
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}
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@ -65,7 +67,7 @@ pub fn text_box<'a>(buffer: &'a Mutex<TextBuffer<'static>>, cache: &'a Mutex<Swa
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impl<'a, Message, Renderer> Widget<Message, Renderer> for TextBox<'a>
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where
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Renderer: renderer::Renderer,
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Renderer: renderer::Renderer + image::Renderer<Handle = image::Handle>,
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Renderer::Theme: StyleSheet,
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{
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fn tag(&self) -> tree::Tag {
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@ -89,14 +91,7 @@ where
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_renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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println!("{:?}", limits);
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let size = limits.max();
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{
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let mut buffer = self.buffer.lock().unwrap();
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buffer.set_size(size.width as i32, size.height as i32);
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}
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layout::Node::new(size)
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layout::Node::new(limits.max())
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}
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fn mouse_interaction(
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@ -116,7 +111,7 @@ where
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fn draw(
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&self,
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_state: &widget::Tree,
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_tree: &widget::Tree,
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renderer: &mut Renderer,
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theme: &Renderer::Theme,
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_style: &renderer::Style,
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@ -124,17 +119,7 @@ where
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_cursor_position: Point,
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_viewport: &Rectangle,
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) {
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let appearance = theme.appearance();
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let text_color = cosmic_text::Color::rgba(
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cmp::max(0, cmp::min(255, (appearance.text_color.r * 255.0) as i32)) as u8,
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cmp::max(0, cmp::min(255, (appearance.text_color.g * 255.0) as i32)) as u8,
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cmp::max(0, cmp::min(255, (appearance.text_color.b * 255.0) as i32)) as u8,
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cmp::max(0, cmp::min(255, (appearance.text_color.a * 255.0) as i32)) as u8,
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);
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let instant = Instant::now();
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if let Some(background_color) = appearance.background_color {
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if let Some(background_color) = theme.appearance().background_color {
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renderer.fill_quad(
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renderer::Quad {
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bounds: layout.bounds(),
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@ -146,41 +131,10 @@ where
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);
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}
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let mut buffer = self.buffer.lock().unwrap();
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let mut cache = self.cache.lock().unwrap();
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if buffer.cursor_moved {
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buffer.shape_until_cursor();
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buffer.cursor_moved = false;
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} else {
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buffer.shape_until_scroll();
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if let Some((w, h, pixels)) = &self.pixels_opt {
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let handle = image::Handle::from_pixels(*w, *h, pixels.clone());
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image::Renderer::draw(renderer, handle, layout.bounds());
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}
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let buffer_x = layout.bounds().x;
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let buffer_y = layout.bounds().y;
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buffer.draw(&mut cache, text_color, |x, y, w, h, color| {
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let a = color.a();
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if a > 0 {
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let r = color.r();
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let g = color.g();
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let b = color.b();
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renderer.fill_quad(
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renderer::Quad {
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bounds: Rectangle::new(
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Point::new(buffer_x + x as f32, buffer_y + y as f32),
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Size::new(w as f32, h as f32)
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),
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border_radius: 0.0,
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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},
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Color::from_rgba8(r, g, b, a as f32 / 255.0),
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);
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}
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});
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let duration = instant.elapsed();
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log::trace!("redraw: {:?}", duration);
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}
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fn on_event(
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@ -196,57 +150,62 @@ where
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let state = tree.state.downcast_mut::<State>();
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let mut buffer = self.buffer.lock().unwrap();
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let layout_w = layout.bounds().width as i32;
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let layout_h = layout.bounds().height as i32;
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buffer.set_size(layout_w, layout_h);
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let mut status = Status::Ignored;
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match event {
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Event::Keyboard(KeyEvent::KeyPressed { key_code, modifiers }) => match key_code {
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KeyCode::Left => {
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buffer.action(TextAction::Left);
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return Status::Captured;
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status = Status::Captured;
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},
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KeyCode::Right => {
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buffer.action(TextAction::Right);
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return Status::Captured;
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status = Status::Captured;
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},
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KeyCode::Up => {
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buffer.action(TextAction::Up);
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return Status::Captured;
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status = Status::Captured;
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},
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KeyCode::Down => {
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buffer.action(TextAction::Down);
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return Status::Captured;
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status = Status::Captured;
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},
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KeyCode::Home => {
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buffer.action(TextAction::Home);
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return Status::Captured;
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status = Status::Captured;
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},
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KeyCode::End => {
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buffer.action(TextAction::End);
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return Status::Captured;
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status = Status::Captured;
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},
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KeyCode::PageUp => {
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buffer.action(TextAction::PageUp);
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return Status::Captured;
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status = Status::Captured;
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},
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KeyCode::PageDown => {
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buffer.action(TextAction::PageDown);
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return Status::Captured;
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status = Status::Captured;
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},
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KeyCode::Enter => {
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buffer.action(TextAction::Enter);
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return Status::Captured;
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status = Status::Captured;
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},
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KeyCode::Backspace => {
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buffer.action(TextAction::Backspace);
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return Status::Captured;
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status = Status::Captured;
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},
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KeyCode::Delete => {
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buffer.action(TextAction::Delete);
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return Status::Captured;
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status = Status::Captured;
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},
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_ => ()
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},
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Event::Keyboard(KeyEvent::CharacterReceived(character)) => {
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buffer.action(TextAction::Insert(character));
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return Status::Captured;
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status = Status::Captured;
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},
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Event::Mouse(MouseEvent::ButtonPressed(Button::Left)) => {
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if layout.bounds().contains(cursor_position) {
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@ -255,12 +214,12 @@ where
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y: (cursor_position.y - layout.bounds().y) as i32,
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});
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state.is_dragging = true;
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return Status::Captured;
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status = Status::Captured;
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}
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},
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Event::Mouse(MouseEvent::ButtonReleased(Button::Left)) => {
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state.is_dragging = false;
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return Status::Captured;
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status = Status::Captured;
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},
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Event::Mouse(MouseEvent::CursorMoved { .. }) => {
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if state.is_dragging {
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@ -268,7 +227,7 @@ where
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x: (cursor_position.x - layout.bounds().x) as i32,
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y: (cursor_position.y - layout.bounds().y) as i32,
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});
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return Status::Captured;
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status = Status::Captured;
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}
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},
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Event::Mouse(MouseEvent::WheelScrolled { delta }) => match delta {
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@ -276,20 +235,95 @@ where
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buffer.action(TextAction::Scroll {
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lines: (-y * 6.0) as i32,
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});
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return Status::Captured;
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status = Status::Captured;
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},
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_ => (),
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},
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_ => ()
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}
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Status::Ignored
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if buffer.cursor_moved {
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buffer.shape_until_cursor();
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buffer.cursor_moved = false;
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} else {
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buffer.shape_until_scroll();
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}
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if layout_w < 0 || layout_h < 0 {
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// Invalid size, clear pixels
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self.pixels_opt = None;
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} else if buffer.redraw {
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// Redraw buffer to image
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let instant = Instant::now();
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let mut pixels = vec![0; layout_w as usize * layout_h as usize * 4];
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//TODO: load from theme somehow
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let text_color = cosmic_text::Color::rgb(0xFF, 0xFF, 0xFF);
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buffer.draw(&mut self.cache.lock().unwrap(), text_color, |start_x, start_y, w, h, color| {
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let alpha = (color.0 >> 24) & 0xFF;
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if alpha == 0 {
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// Do not draw if alpha is zero
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return;
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}
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for y in start_y..start_y + h as i32{
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if y < 0 || y >= layout_h {
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// Skip if y out of bounds
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continue;
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}
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let offset_y = y as usize * layout_w as usize * 4;
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for x in start_x..start_x + w as i32 {
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if x < 0 || x >= layout_w {
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// Skip if x out of bounds
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continue;
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}
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let offset = offset_y + x as usize * 4;
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let mut current =
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pixels[offset + 2] as u32 |
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(pixels[offset + 1] as u32) << 8 |
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(pixels[offset] as u32) << 16 |
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(pixels[offset + 3] as u32) << 24;
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if alpha >= 255 || current == 0 {
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// Alpha is 100% or current is null, replace with no blending
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current = color.0;
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} else {
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// Alpha blend with current value
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let n_alpha = 255 - alpha;
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let rb = ((n_alpha * (current & 0x00FF00FF)) + (alpha * (color.0 & 0x00FF00FF))) >> 8;
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let ag = (n_alpha * ((current & 0xFF00FF00) >> 8))
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+ (alpha * (0x01000000 | ((color.0 & 0x0000FF00) >> 8)));
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current = (rb & 0x00FF00FF) | (ag & 0xFF00FF00);
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}
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pixels[offset + 2] = current as u8;
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pixels[offset + 1] = (current >> 8) as u8;
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pixels[offset] = (current >> 16) as u8;
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pixels[offset + 3] = (current >> 24) as u8;
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}
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}
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});
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self.pixels_opt = Some((layout_w as u32, layout_h as u32, pixels));
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buffer.redraw = false;
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let duration = instant.elapsed();
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log::debug!("redraw: {:?}", duration);
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}
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status
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}
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}
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impl<'a, Message, Renderer> From<TextBox<'a>> for Element<'a, Message, Renderer>
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where
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Renderer: renderer::Renderer,
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Renderer: renderer::Renderer + image::Renderer<Handle = image::Handle>,
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Renderer::Theme: StyleSheet,
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{
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fn from(text_box: TextBox<'a>) -> Self {
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