Make vertical scroll by pixels instead of layout lines
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5 changed files with 89 additions and 65 deletions
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@ -137,19 +137,19 @@ pub struct Scroll {
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/// Index of [`BufferLine`] in [`Buffer::lines`]. This will be adjusted as needed if layout is
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/// out of bounds
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pub line: usize,
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/// Index of [`LayoutLine`] in [`BufferLine::layout`]. This will be adjusted as needed
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/// if it is negative or exceeds the number of layout lines
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pub layout: i32,
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/// Pixel offset from the start of the [`BufferLine`]. This will be adjusted as needed
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/// if it is negative or exceeds the height of the [`BufferLine::layout`] lines.
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pub vertical: f32,
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/// The horizontal position of scroll in fractional pixels
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pub horizontal: f32,
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}
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impl Scroll {
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/// Create a new scroll
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pub const fn new(line: usize, layout: i32, horizontal: f32) -> Self {
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pub const fn new(line: usize, vertical: f32, horizontal: f32) -> Self {
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Self {
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line,
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layout,
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vertical,
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horizontal,
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}
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}
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