Handle scroll in TextBuffer

This commit is contained in:
Jeremy Soller 2022-10-18 12:42:37 -06:00
parent c114fe19f3
commit 3e04ffdfa4
No known key found for this signature in database
GPG key ID: 87F211AF2BE4C2FE
4 changed files with 129 additions and 61 deletions

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@ -1,4 +1,7 @@
use std::time::Instant;
use std::{
cmp,
time::Instant,
};
use crate::{FontLayoutLine, FontLineIndex, FontMatches, FontShapeLine};
@ -9,6 +12,8 @@ pub enum TextAction {
Down,
Backspace,
Delete,
PageUp,
PageDown,
Insert(char),
}
@ -30,13 +35,23 @@ pub struct TextBuffer<'a> {
shape_lines: Vec<FontShapeLine<'a>>,
layout_lines: Vec<FontLayoutLine<'a>>,
font_size: i32,
line_width: i32,
line_height: i32,
width: i32,
height: i32,
pub cursor: TextCursor,
pub redraw: bool,
pub scroll: i32,
}
impl<'a> TextBuffer<'a> {
pub fn new(font_matches: &'a FontMatches<'a>, text: &str, font_size: i32, line_width: i32) -> Self {
pub fn new(
font_matches: &'a FontMatches<'a>,
text: &str,
font_size: i32,
line_height: i32,
width: i32,
height: i32,
) -> Self {
let mut text_lines: Vec<String> = text.lines().map(String::from).collect();
if text_lines.is_empty() {
text_lines.push(String::new());
@ -47,9 +62,12 @@ impl<'a> TextBuffer<'a> {
shape_lines: Vec::new(),
layout_lines: Vec::new(),
font_size,
line_width,
line_height,
width,
height,
cursor: TextCursor::default(),
redraw: false,
scroll: 0,
}
}
@ -71,6 +89,21 @@ impl<'a> TextBuffer<'a> {
}
}
pub fn shape_until_scroll(&mut self) {
let lines = self.height / self.line_height;
let scroll_end = self.scroll + lines;
self.shape_until(scroll_end);
self.scroll = cmp::max(
0,
cmp::min(
self.layout_lines().len() as i32 - (lines - 1),
self.scroll,
),
);
}
pub fn reshape_line(&mut self, line_i: FontLineIndex) {
let instant = Instant::now();
@ -97,7 +130,7 @@ impl<'a> TextBuffer<'a> {
let layout_i = self.layout_lines.len();
line.layout(
self.font_size,
self.line_width,
self.width,
&mut self.layout_lines,
layout_i,
);
@ -131,7 +164,7 @@ impl<'a> TextBuffer<'a> {
let shape_line = &self.shape_lines[line_i.get()];
shape_line.layout(
self.font_size,
self.line_width,
self.width,
&mut self.layout_lines,
insert_i,
);
@ -150,18 +183,40 @@ impl<'a> TextBuffer<'a> {
self.font_size
}
pub fn set_font_size(&mut self, font_size: i32) {
self.font_size = font_size;
self.relayout();
pub fn line_height(&self) -> i32 {
self.line_height
}
pub fn line_width(&self) -> i32 {
self.line_width
pub fn set_font_metrics(&mut self, font_size: i32, line_height: i32) {
if font_size != self.font_size {
self.font_size = font_size;
self.relayout();
}
if line_height != self.line_height {
self.line_height = line_height;
self.shape_until_scroll();
}
}
pub fn set_line_width(&mut self, line_width: i32) {
self.line_width = line_width;
self.relayout();
pub fn width(&self) -> i32 {
self.width
}
pub fn height(&self) -> i32 {
self.height
}
pub fn set_size(&mut self, width: i32, height: i32) {
if width != self.width {
self.width = width;
self.relayout();
}
if height != self.height {
self.height = height;
self.shape_until_scroll();
}
}
pub fn layout_lines(&self) -> &[FontLayoutLine] {
@ -184,7 +239,7 @@ impl<'a> TextBuffer<'a> {
self.cursor.glyph -= 1;
self.redraw = true;
}
}
},
TextAction::Right => {
let line = &self.layout_lines[self.cursor.line];
if self.cursor.glyph > line.glyphs.len() {
@ -195,19 +250,19 @@ impl<'a> TextBuffer<'a> {
self.cursor.glyph += 1;
self.redraw = true;
}
}
},
TextAction::Up => {
if self.cursor.line > 0 {
self.cursor.line -= 1;
self.redraw = true;
}
}
},
TextAction::Down => {
if self.cursor.line + 1 < self.layout_lines.len() {
self.cursor.line += 1;
self.redraw = true;
}
}
},
TextAction::Backspace => {
let line = &self.layout_lines[self.cursor.line];
if self.cursor.glyph > line.glyphs.len() {
@ -221,7 +276,7 @@ impl<'a> TextBuffer<'a> {
text_line.remove(glyph.start);
self.reshape_line(line.line_i);
}
}
},
TextAction::Delete => {
let line = &self.layout_lines[self.cursor.line];
if self.cursor.glyph < line.glyphs.len() {
@ -230,7 +285,19 @@ impl<'a> TextBuffer<'a> {
text_line.remove(glyph.start);
self.reshape_line(line.line_i);
}
}
},
TextAction::PageUp => {
let lines = self.height / self.line_height;
self.scroll -= lines;
self.redraw = true;
self.shape_until_scroll();
},
TextAction::PageDown => {
let lines = self.height / self.line_height;
self.scroll += lines;
self.redraw = true;
self.shape_until_scroll();
},
TextAction::Insert(character) => {
let line = &self.layout_lines[self.cursor.line];
if self.cursor.glyph >= line.glyphs.len() {
@ -255,7 +322,7 @@ impl<'a> TextBuffer<'a> {
self.cursor.glyph += 1;
self.reshape_line(line.line_i);
}
}
},
}
}
}