Implement Enter
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ad6555e79f
commit
369c265646
1 changed files with 43 additions and 22 deletions
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@ -392,30 +392,51 @@ impl<'a> TextBuffer<'a> {
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self.redraw = true;
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self.shape_until_scroll();
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},
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TextAction::Insert(character) => {
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//TODO: handle Enter
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let line = &self.layout_lines[self.cursor.line];
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if self.cursor.glyph >= line.glyphs.len() {
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match line.glyphs.last() {
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Some(glyph) => {
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let text_line = &mut self.text_lines[line.line_i.get()];
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text_line.insert(glyph.end, character);
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self.cursor.glyph += 1;
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self.reshape_line(line.line_i);
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}
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None => {
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let text_line = &mut self.text_lines[line.line_i.get()];
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text_line.push(character);
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self.cursor.glyph += 1;
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self.reshape_line(line.line_i);
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TextAction::Insert(character) => match character {
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'\r' | '\n' => {
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//TODO: handle Enter
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let line = &self.layout_lines[self.cursor.line];
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let new_line = if self.cursor.glyph >= line.glyphs.len() {
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String::new()
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} else {
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let glyph = &line.glyphs[self.cursor.glyph];
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self.text_lines[line.line_i.get()].split_off(glyph.start)
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};
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self.text_lines.insert(line.line_i.get() + 1, new_line);
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// Reshape all lines after new line
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//TODO: improve performance
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self.shape_lines.truncate(line.line_i.get());
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self.relayout();
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self.shape_until_scroll();
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self.cursor.glyph = 0;
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self.cursor.line += 1;
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},
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_ => {
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let line = &self.layout_lines[self.cursor.line];
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if self.cursor.glyph >= line.glyphs.len() {
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match line.glyphs.last() {
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Some(glyph) => {
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let text_line = &mut self.text_lines[line.line_i.get()];
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text_line.insert(glyph.end, character);
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self.cursor.glyph += 1;
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self.reshape_line(line.line_i);
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}
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None => {
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let text_line = &mut self.text_lines[line.line_i.get()];
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text_line.push(character);
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self.cursor.glyph += 1;
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self.reshape_line(line.line_i);
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}
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}
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} else {
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let glyph = &line.glyphs[self.cursor.glyph];
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let text_line = &mut self.text_lines[line.line_i.get()];
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text_line.insert(glyph.start, character);
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self.cursor.glyph += 1;
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self.reshape_line(line.line_i);
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}
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} else {
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let glyph = &line.glyphs[self.cursor.glyph];
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let text_line = &mut self.text_lines[line.line_i.get()];
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text_line.insert(glyph.start, character);
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self.cursor.glyph += 1;
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self.reshape_line(line.line_i);
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}
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},
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TextAction::Click { x, y } => {
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