Ensure redraw is queued when first drag event is received
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@ -411,6 +411,7 @@ impl<'a> TextBuffer<'a> {
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TextAction::Drag { x, y } => {
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if self.select_opt.is_none() {
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self.select_opt = Some(self.cursor);
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self.redraw = true;
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}
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self.click(x, y);
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},
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