Move all scroll handling to buffer

This commit is contained in:
Jeremy Soller 2022-10-18 13:20:13 -06:00
parent a21225c9a0
commit 2f6a9d33d1
No known key found for this signature in database
GPG key ID: 87F211AF2BE4C2FE
3 changed files with 27 additions and 16 deletions

View file

@ -39,11 +39,11 @@ where
Renderer: renderer::Renderer,
{
fn width(&self) -> Length {
Length::Shrink
Length::Fill
}
fn height(&self) -> Length {
Length::Shrink
Length::Fill
}
fn layout(
@ -95,7 +95,7 @@ where
for (line_i, line) in buffer
.layout_lines()
.iter()
.skip(buffer.scroll as usize)
.skip(buffer.scroll() as usize)
.take(buffer.lines() as usize)
.enumerate()
{
@ -104,7 +104,7 @@ where
start_line_opt = Some(end_line);
}
if buffer.cursor.line == line_i + buffer.scroll as usize {
if buffer.cursor.line == line_i + buffer.scroll() as usize {
if buffer.cursor.glyph >= line.glyphs.len() {
let x = match line.glyphs.last() {
Some(glyph) => glyph.x + glyph.w,

View file

@ -97,9 +97,6 @@ fn main() {
let mut mouse_left = false;
let mut rehit = false;
loop {
//TODO: do not use this
buffer.shape_until_scroll();
let font_size = buffer.font_size();
let line_height = buffer.line_height();
@ -112,7 +109,7 @@ fn main() {
for (line_i, line) in buffer
.layout_lines()
.iter()
.skip(buffer.scroll as usize)
.skip(buffer.scroll() as usize)
.enumerate()
{
if line_y >= window.height() as i32 {
@ -123,7 +120,7 @@ fn main() {
&& mouse_y >= line_y - font_size
&& mouse_y < line_y - font_size + line_height
{
let new_cursor_line = line_i + buffer.scroll as usize;
let new_cursor_line = line_i + buffer.scroll() as usize;
let mut new_cursor_glyph = line.glyphs.len();
for (glyph_i, glyph) in line.glyphs.iter().enumerate() {
if mouse_x >= line_x + glyph.x as i32
@ -162,7 +159,7 @@ fn main() {
for (line_i, line) in buffer
.layout_lines()
.iter()
.skip(buffer.scroll as usize)
.skip(buffer.scroll() as usize)
.enumerate()
{
if line_y >= window.height() as i32 {
@ -174,7 +171,7 @@ fn main() {
start_line_opt = Some(end_line);
}
if buffer.cursor.line == line_i + buffer.scroll as usize {
if buffer.cursor.line == line_i + buffer.scroll() as usize {
if buffer.cursor.glyph >= line.glyphs.len() {
let x = match line.glyphs.last() {
Some(glyph) => glyph.x + glyph.w,
@ -315,8 +312,7 @@ fn main() {
);
}
EventOption::Scroll(event) => {
buffer.scroll -= event.y * 3;
buffer.redraw = true;
buffer.action(TextAction::Scroll(-event.y * 3));
}
EventOption::Quit(_) => return,
_ => (),

View file

@ -15,6 +15,7 @@ pub enum TextAction {
PageUp,
PageDown,
Insert(char),
Scroll(i32),
}
#[derive(Default, Eq, PartialEq)]
@ -38,9 +39,9 @@ pub struct TextBuffer<'a> {
line_height: i32,
width: i32,
height: i32,
scroll: i32,
pub cursor: TextCursor,
pub redraw: bool,
pub scroll: i32,
}
impl<'a> TextBuffer<'a> {
@ -56,7 +57,7 @@ impl<'a> TextBuffer<'a> {
if text_lines.is_empty() {
text_lines.push(String::new());
}
Self {
let mut buffer = Self {
font_matches,
text_lines,
shape_lines: Vec::new(),
@ -68,7 +69,9 @@ impl<'a> TextBuffer<'a> {
cursor: TextCursor::default(),
redraw: false,
scroll: 0,
}
};
buffer.shape_until_scroll();
buffer
}
pub fn shape_until(&mut self, lines: i32) {
@ -191,6 +194,7 @@ impl<'a> TextBuffer<'a> {
if font_size != self.font_size {
self.font_size = font_size;
self.relayout();
self.shape_until_scroll();
}
if line_height != self.line_height {
@ -207,6 +211,10 @@ impl<'a> TextBuffer<'a> {
self.height
}
pub fn scroll(&self) -> i32 {
self.scroll
}
pub fn lines(&self) -> i32 {
self.height / self.line_height
}
@ -215,6 +223,7 @@ impl<'a> TextBuffer<'a> {
if width != self.width {
self.width = width;
self.relayout();
self.shape_until_scroll();
}
if height != self.height {
@ -316,6 +325,7 @@ impl<'a> TextBuffer<'a> {
self.shape_until_scroll();
},
TextAction::Insert(character) => {
//TODO: handle Enter
let line = &self.layout_lines[self.cursor.line];
if self.cursor.glyph >= line.glyphs.len() {
match line.glyphs.last() {
@ -340,6 +350,11 @@ impl<'a> TextBuffer<'a> {
self.reshape_line(line.line_i);
}
},
TextAction::Scroll(lines) => {
self.scroll += lines;
self.redraw = true;
self.shape_until_scroll();
}
}
}
}