cosmic-text/src/font/system/std.rs

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// SPDX-License-Identifier: MIT OR Apache-2.0
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#[cfg(feature = "swash")]
use std::collections::hash_map::Entry;
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use std::{
collections::HashMap,
sync::{Arc, Mutex},
};
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use crate::{Attrs, AttrsOwned, Font, FontKey};
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/// Access system fonts
pub struct FontSystem {
locale: String,
db: fontdb::Database,
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font_matches_cache: Mutex<HashMap<AttrsOwned, Arc<Vec<FontKey>>>>,
#[cfg(feature = "swash")]
font_key_cache: Mutex<HashMap<fontdb::ID, Option<FontKey>>>,
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}
impl FontSystem {
/// Create a new [`FontSystem`], that allows access to any installed system fonts
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///
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/// # Timing
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///
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/// This function takes some time to run. On the release build, it can take up to a second,
/// while debug builds can take up to ten times longer. For this reason, it should only be
/// called once, and the resulting [`FontSystem`] should be shared.
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pub fn new() -> Self {
Self::new_with_fonts(std::iter::empty())
}
pub fn new_with_fonts(fonts: impl Iterator<Item = fontdb::Source>) -> Self {
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let locale = sys_locale::get_locale().unwrap_or_else(|| {
log::warn!("failed to get system locale, falling back to en-US");
String::from("en-US")
});
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log::debug!("Locale: {}", locale);
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let mut db = fontdb::Database::new();
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{
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#[cfg(not(target_arch = "wasm32"))]
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let now = std::time::Instant::now();
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db.load_system_fonts();
for source in fonts {
db.load_font_source(source);
}
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//TODO: configurable default fonts
db.set_monospace_family("Fira Mono");
db.set_sans_serif_family("Fira Sans");
db.set_serif_family("DejaVu Serif");
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#[cfg(not(target_arch = "wasm32"))]
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log::info!(
"Parsed {} font faces in {}ms.",
db.len(),
now.elapsed().as_millis()
);
}
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Self::new_with_locale_and_db(locale, db)
}
/// Create a new [`FontSystem`], manually specifying the current locale and font database.
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pub fn new_with_locale_and_db(locale: String, mut db: fontdb::Database) -> Self {
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{
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#[cfg(not(target_arch = "wasm32"))]
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let now = std::time::Instant::now();
//TODO only do this on demand!
for id in db.faces().map(|face| face.id).collect::<Vec<_>>() {
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unsafe {
db.make_shared_face_data(id);
}
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}
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#[cfg(not(target_arch = "wasm32"))]
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log::info!(
"Mapped {} font faces in {}ms.",
db.len(),
now.elapsed().as_millis()
);
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}
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Self {
locale,
db,
font_matches_cache: Mutex::new(HashMap::new()),
#[cfg(feature = "swash")]
font_key_cache: Mutex::new(HashMap::new()),
}
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}
pub fn locale(&self) -> &str {
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&self.locale
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}
pub fn db(&self) -> &fontdb::Database {
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&self.db
}
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pub fn into_locale_and_db(self) -> (String, fontdb::Database) {
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(self.locale, self.db)
}
// Clippy false positive
#[allow(clippy::needless_lifetimes)]
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pub fn get_font<'a>(&'a self, key: FontKey) -> Option<Font<'a>> {
match Font::from_key(&self.db, key) {
Some(font) => Some(font),
None => {
let face = self.db.face(key.id)?;
log::warn!("failed to load font '{}'", face.post_script_name);
None
}
}
}
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#[cfg(feature = "swash")]
pub fn get_font_key(&self, id: fontdb::ID) -> Option<FontKey> {
let mut font_key_cache = self
.font_key_cache
.lock()
.expect("failed to lock font matches cache");
match font_key_cache.entry(id) {
Entry::Occupied(entry) => *entry.get(),
Entry::Vacant(entry) => {
let key = self.db.face(id).and_then(Font::new).as_ref().map(Font::key);
entry.insert(key);
key
}
}
}
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#[cfg(not(feature = "swash"))]
pub fn get_font_key(&self, id: fontdb::ID) -> Option<FontKey> {
Some(Font::new(self.db.face(id)?)?.key())
}
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pub fn get_font_matches(&self, attrs: Attrs) -> Arc<Vec<FontKey>> {
let mut font_matches_cache = self
.font_matches_cache
.lock()
.expect("failed to lock font matches cache");
//TODO: do not create AttrsOwned unless entry does not already exist
font_matches_cache
.entry(AttrsOwned::new(attrs))
.or_insert_with(|| {
#[cfg(not(target_arch = "wasm32"))]
let now = std::time::Instant::now();
let mut font_keys = Vec::new();
for face in self.db.faces() {
if !attrs.matches(face) {
continue;
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}
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if let Some(key) = self.get_font_key(face.id) {
font_keys.push(key);
}
}
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#[cfg(not(target_arch = "wasm32"))]
{
let elapsed = now.elapsed();
log::debug!("font matches for {:?} in {:?}", attrs, elapsed);
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}
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Arc::new(font_keys)
})
.clone()
}
}