cosmic-terminal/src/mouse_reporter.rs
Mattias Eriksson 05ee3dca4a Clippy fixes
2024-02-05 09:09:23 -07:00

239 lines
8.5 KiB
Rust

use cosmic::{
iced::mouse::{Event as MouseEvent, ScrollDelta},
iced::{keyboard::Modifiers, mouse::Button, Event},
};
use crate::terminal::Terminal;
const SCROLL_SPEED: u32 = 3;
#[derive(Default)]
pub struct MouseReporter {
last_movment_x: Option<u32>,
last_movment_y: Option<u32>,
button: Option<Button>,
}
impl MouseReporter {
fn button_number(&self, button: Button) -> Option<u8> {
match button {
Button::Left => Some(0),
Button::Middle => Some(1),
Button::Right => Some(2),
_ => None,
}
}
//Implemented according to
//https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h2-Mouse-Tracking
pub fn normal_mouse_code(
&mut self,
event: Event,
modifiers: &Modifiers,
is_utf8: bool,
x: u32,
y: u32,
) -> Option<Vec<u8>> {
//Buttons are handle slightly different between normal and sgr
//for normal/utf8 the button release is always reported as button 3
let Some(mut button) = (match event {
Event::Mouse(MouseEvent::ButtonPressed(b)) => {
self.button = Some(b);
self.button_number(b)
}
Event::Mouse(MouseEvent::ButtonReleased(_b)) => {
self.button = None;
Some(3)
}
Event::Mouse(MouseEvent::CursorMoved { .. }) => {
//Button pressed is reported as button 32 + 0,1,2 and event code M
//And only reported if a button is previously pressed
if (self.last_movment_x, self.last_movment_y) == (Some(x), Some(y)) {
return None;
} else {
self.last_movment_x = Some(x);
self.last_movment_y = Some(y);
}
//It seems that we should add 32 to signal movement even for normal mode
//On button-motion events, xterm adds 32 to the event code (the third
//character, Cb).
//For example, motion into cell x,y with button 1 down is reported as
//CSI M @ CxCy ( @ = 32 + 0 (button 1) + 32 (motion indicator) ).
self.button
.and_then(|button| self.button_number(button))
.map(|b| b + 32)
}
_ => None,
}) else {
return None;
};
if modifiers.shift() {
button += 4;
}
if modifiers.alt() {
button += 8;
}
if modifiers.control() {
button += 16;
}
//Normal mode have a max of 223 (255 - 32), while utf8 extend this to 2015
let max_point: usize = if is_utf8 { 2015 } else { 223 };
if x as usize >= max_point || y as usize >= max_point {
return None;
}
let utf8_encode_and_append = |mut pos: u32, dest: &mut Vec<u8>| {
pos += 1 + 32;
let mut utf8 = [0; 2]; //This is large enough since we have a max of 2015
dest.extend_from_slice(
(char::from_u32(pos).unwrap()) //This unwrap and encode_utf8 is safe due to our
//specific range, pos will max be 2047
.encode_utf8(&mut utf8)
.as_bytes(),
);
};
//SPEC: Likewise, Cb will be UTF-8 encoded, to reduce confusion with wheel mouse events.
//Always, or only when the the cooardinates is used? No other terminal seems to do this a
//all? Doing what they are doing for now.
let mut buf: Vec<u8> = vec![b'\x1b', b'[', b'M', 32 + button];
//Should we remove 32+button from previous line, and use this instead? Or only on >= 95
//utf8_encode_and_append(32 + button, &mut buf);
//For utf8 spec say: For positions less than 95, the resulting output is identical under both modes.
//But also: Under normal mouse mode, positions outside (160,94) result in byte pairs which can be interpreted as a single UTF-8
if is_utf8 && x >= 95 {
utf8_encode_and_append(x, &mut buf);
} else {
//SPEC: For positions less than 95, the resulting output is identical under both modes.
buf.push(32 + 1 + x as u8);
}
if is_utf8 && y >= 95 {
utf8_encode_and_append(y, &mut buf);
} else {
//SPEC For positions less than 95, the resulting output is identical under both modes.
buf.push(32 + 1 + y as u8);
}
Some(buf)
}
pub fn sgr_mouse_code(
&mut self,
event: Event,
modifiers: &Modifiers,
x: u32,
y: u32,
) -> Option<Vec<u8>> {
let Some((button_no, event_code)) = (match event {
Event::Mouse(MouseEvent::ButtonPressed(button)) => {
//Button pressed is reported as button 0,1,2 and event code M
self.button = Some(button);
Some((self.button_number(button), "M"))
}
Event::Mouse(MouseEvent::ButtonReleased(button)) => {
//Button pressed is reported as button 0,1,2 and event code m
self.button = None;
Some((self.button_number(button), "m"))
}
Event::Mouse(MouseEvent::CursorMoved { .. }) => {
//Button pressed is reported as button 32 + 0,1,2 and event code M
//And only reported if a button is previously pressed
if (self.last_movment_x, self.last_movment_y) == (Some(x), Some(y)) {
return None;
} else {
self.last_movment_x = Some(x);
self.last_movment_y = Some(y);
}
self.button
.map(|button| (self.button_number(button).map(|b| b + 32), "M"))
}
_ => None,
}) else {
return None;
};
if let Some(mut button_no) = button_no {
if modifiers.shift() {
button_no += 4;
}
if modifiers.alt() {
button_no += 8;
}
if modifiers.control() {
button_no += 16;
}
let term_code = format!("\x1b[<{};{};{}{}", button_no, x + 1, y + 1, event_code);
Some(term_code.as_bytes().to_vec())
} else {
None
}
}
#[allow(clippy::too_many_arguments)]
pub fn report_sgr_mouse_wheel_scroll(
&self,
terminal: &Terminal,
term_cell_width: f32,
term_cell_height: f32,
delta: ScrollDelta,
modifiers: &Modifiers,
x: u32,
y: u32,
) {
let (delta_x, delta_y) = match delta {
ScrollDelta::Lines { x, y } => (x, y),
ScrollDelta::Pixels { x, y } => (x / term_cell_width, y / term_cell_height),
};
let (mut button_no, amount) = if delta_y > 0.0 {
(64, delta_y.abs()) //Wheel UP
} else if delta_y < 0.0 {
(65, delta_y.abs()) //Wheel Down
} else if delta_x < 0.0 {
(66, delta_x.abs()) //Wheel Left
} else if delta_x > 0.0 {
(67, delta_x.abs()) //Wheel Right
} else {
return;
};
if modifiers.shift() {
button_no += 4;
}
if modifiers.alt() {
button_no += 8;
}
if modifiers.control() {
button_no += 16;
}
let term_code = format!("\x1b[<{};{};{}M", button_no, x + 1, y + 1);
for _ in 0..amount as u32 {
terminal.input_no_scroll(term_code.as_bytes().to_vec());
}
}
//Emulate mouse wheel scroll with up/down arrows. Using mouse spec uses
//scroll-back and scroll-forw actions, which moves whole windows like page up/page down.
pub fn report_mouse_wheel_as_arrows(
&self,
terminal: &Terminal,
term_cell_width: f32,
term_cell_height: f32,
delta: ScrollDelta,
) {
let (_delta_x, delta_y) = match delta {
ScrollDelta::Lines { x, y } => (x, y),
ScrollDelta::Pixels { x, y } => (x / term_cell_width, y / term_cell_height),
};
//Send delta_y * SCROLL_SPEED number of Up/Down arrows
for _ in 0..(delta_y.abs() as u32 * SCROLL_SPEED) {
if delta_y > 0.0 {
terminal.input_no_scroll(b"\x1B[A".as_slice())
} else if delta_y < 0.0 {
terminal.input_no_scroll(b"\x1B[B".as_slice())
}
}
}
}