Support DIM

* Add a color deriver and derive dim colors for all themes.
 * Derive actual bright colors for the OneHalfDark theme while at it.
 * Use dim colors when the DIM flag is set.

Signed-off-by: Mohammad AlSaleh <CE.Mohammad.AlSaleh@gmail.com>
This commit is contained in:
Mohammad AlSaleh 2024-01-12 01:41:37 +03:00 committed by Jeremy Soller
parent 679e7ee4f5
commit f34116f3f7
4 changed files with 158 additions and 72 deletions

1
Cargo.lock generated
View file

@ -874,6 +874,7 @@ dependencies = [
"lazy_static",
"libcosmic",
"log",
"palette",
"paste",
"rust-embed",
"serde",

View file

@ -17,6 +17,7 @@ i18n-embed = { version = "0.13", features = ["fluent-system", "desktop-requester
i18n-embed-fl = "0.6"
rust-embed = "6"
paste = "1.0"
palette = "0.7"
[dependencies.cosmic-text]
git = "https://github.com/pop-os/cosmic-text.git"

View file

@ -85,6 +85,13 @@ fn as_bright(mut color: Color) -> Color {
color
}
fn as_dim(mut color: Color) -> Color {
if let Color::Named(named) = color {
color = Color::Named(named.to_dim());
}
color
}
fn convert_color(colors: &Colors, color: Color) -> cosmic_text::Color {
let rgb = match color {
Color::Named(named_color) => match colors[named_color] {
@ -581,12 +588,13 @@ impl Terminal {
let mut attrs = self.default_attrs;
let cell_fg =
if self.use_bright_bold && indexed.cell.flags.contains(Flags::BOLD) {
as_bright(indexed.cell.fg)
} else {
indexed.cell.fg
};
let cell_fg = if indexed.cell.flags.contains(Flags::DIM) {
as_dim(indexed.cell.fg)
} else if self.use_bright_bold && indexed.cell.flags.contains(Flags::BOLD) {
as_bright(indexed.cell.fg)
} else {
indexed.cell.fg
};
let (mut fg, mut bg) = if indexed.cell.flags.contains(Flags::INVERSE) {
(

View file

@ -2,8 +2,113 @@ use alacritty_terminal::{
term::color::Colors,
vte::ansi::{NamedColor, Rgb},
};
use palette::{encoding::Srgb, rgb::Rgb as PRgb, Okhsl, FromColor, num::Abs};
use std::collections::HashMap;
// Fill missing dim/bright colors with derived values from normal ones.
struct ColorDerive {
dim_saturation_adjustment: f32,
dim_lightness_adjustment: f32,
bright_saturation_adjustment: f32,
bright_lightness_adjustment: f32,
}
impl ColorDerive {
fn new() -> Self {
Self {
// The dim flag/escape code is also sometimes described as faint.
// So we reduce lightness and saturation to get both effects.
dim_saturation_adjustment: -0.2,
dim_lightness_adjustment: -0.2,
// Normal colors are usually saturated enough. So we default this to 0.0
// to avoid pushing colors towards white.
bright_saturation_adjustment: 0.0,
bright_lightness_adjustment: 0.10,
}
}
fn with_dim_lightness_adjustment(self, dim_lightness_adjustment: f32) -> Self {
Self { dim_lightness_adjustment, ..self }
}
fn rgb_to_okhsl(c: Rgb) -> Okhsl {
let p_rgb = PRgb::<Srgb, u8>::new(c.r, c.g, c.b)
.into_format::<f32>();
Okhsl::from_color(p_rgb)
}
fn okhsl_to_rgb(c: Okhsl) -> Rgb {
let p_rgb = PRgb::<Srgb, _>::from_color(c)
.into_format::<u8>();
let (r, g, b) = p_rgb.into_components();
Rgb{r, g, b}
}
fn color_adj(rgb: Rgb, saturation_adj: f32, lightness_adj: f32) -> Rgb {
let mut okhsl = Self::rgb_to_okhsl(rgb);
okhsl.saturation = (okhsl.saturation + saturation_adj)
.max(0.0)
.min(1.0);
okhsl.lightness = (okhsl.lightness + lightness_adj)
.max(0.0)
.min(1.0);
Self::okhsl_to_rgb(okhsl)
}
fn brighten(&self, rgb: Rgb) -> Rgb {
let saturation_adj = self.bright_saturation_adjustment;
let lightness_adj = self.bright_lightness_adjustment;
Self::color_adj(rgb, saturation_adj, lightness_adj)
}
fn dim_and_faint(&self, rgb: Rgb) -> Rgb {
let saturation_adj = self.dim_saturation_adjustment;
let lightness_adj = self.dim_lightness_adjustment;
Self::color_adj(rgb, saturation_adj, lightness_adj)
}
fn fill_missing_brights(&self, colors: &mut Colors) {
macro_rules! populate {
($($normal:ident$(,)?)+) => {
paste::paste!{
$(
if colors[NamedColor::[<Bright $normal>]].is_none() {
match colors[NamedColor::$normal] {
None => panic!("tried to derive bright color from {} which is not set", stringify!($normal)),
Some(rgb) => colors[NamedColor::[<Bright $normal>]] = Some(self.brighten(rgb)),
}
}
)+
}
};
}
populate!{ Foreground, Black, Red, Green, Yellow, Blue, Magenta, Cyan, White };
}
fn fill_missing_dims(&self, colors: &mut Colors) {
macro_rules! populate {
($($normal:ident$(,)?)+) => {
paste::paste!{
$(
if colors[NamedColor::[<Dim $normal>]].is_none() {
match colors[NamedColor::$normal] {
None => panic!("tried to derive dim color from {} which is not set", stringify!($normal)),
Some(rgb) => colors[NamedColor::[<Dim $normal>]] = Some(self.dim_and_faint(rgb)),
}
}
)+
}
};
}
populate!{ Foreground, Black, Red, Green, Yellow, Blue, Magenta, Cyan, White };
}
}
fn auto_colors() -> Colors {
let mut colors = Colors::default();
@ -69,18 +174,10 @@ fn cosmic_dark() -> Colors {
colors[NamedColor::Foreground] = colors[NamedColor::BrightWhite];
colors[NamedColor::Background] = colors[NamedColor::Black];
colors[NamedColor::Cursor] = colors[NamedColor::BrightWhite];
/*TODO
colors[NamedColor::DimBlack] = colors[NamedColor::];
colors[NamedColor::DimRed] = colors[NamedColor::];
colors[NamedColor::DimGreen] = colors[NamedColor::];
colors[NamedColor::DimYellow] = colors[NamedColor::];
colors[NamedColor::DimBlue] = colors[NamedColor::];
colors[NamedColor::DimMagenta] = colors[NamedColor::];
colors[NamedColor::DimCyan] = colors[NamedColor::];
colors[NamedColor::DimWhite] = colors[NamedColor::];
*/
colors[NamedColor::BrightForeground] = colors[NamedColor::BrightWhite];
//TODO colors[NamedColor::DimForeground] = colors[NamedColor::];
// Fill missing dim colors
ColorDerive::new().fill_missing_dims(&mut colors);
colors
}
@ -118,18 +215,16 @@ fn cosmic_light() -> Colors {
colors[NamedColor::Foreground] = colors[NamedColor::Black];
colors[NamedColor::Background] = colors[NamedColor::BrightWhite];
colors[NamedColor::Cursor] = colors[NamedColor::Black];
/*TODO
colors[NamedColor::DimBlack] = colors[NamedColor::];
colors[NamedColor::DimRed] = colors[NamedColor::];
colors[NamedColor::DimGreen] = colors[NamedColor::];
colors[NamedColor::DimYellow] = colors[NamedColor::];
colors[NamedColor::DimBlue] = colors[NamedColor::];
colors[NamedColor::DimMagenta] = colors[NamedColor::];
colors[NamedColor::DimCyan] = colors[NamedColor::];
colors[NamedColor::DimWhite] = colors[NamedColor::];
*/
colors[NamedColor::BrightForeground] = colors[NamedColor::BrightWhite];
//TODO colors[NamedColor::DimForeground] = colors[NamedColor::];
colors[NamedColor::BrightForeground] = colors[NamedColor::BrightBlack];
// Fill missing dim colors
ColorDerive::new()
// With light backgrounds, the dim and faint descriptions are at odds!
// To make the color fainter, we would need to increase lightness not decrease it!
// But other terminals seem to still dim colors in light themes. So we dim too, but
// not by much, since normal colors are dim enough already.
.with_dim_lightness_adjustment(-0.07)
.fill_missing_dims(&mut colors);
colors
}
@ -167,18 +262,13 @@ fn gruvbox_dark() -> Colors {
colors[NamedColor::Foreground] = colors[NamedColor::BrightWhite];
colors[NamedColor::Background] = colors[NamedColor::Black];
colors[NamedColor::Cursor] = colors[NamedColor::BrightWhite];
/*TODO
colors[NamedColor::DimBlack] = colors[NamedColor::];
colors[NamedColor::DimRed] = colors[NamedColor::];
colors[NamedColor::DimGreen] = colors[NamedColor::];
colors[NamedColor::DimYellow] = colors[NamedColor::];
colors[NamedColor::DimBlue] = colors[NamedColor::];
colors[NamedColor::DimMagenta] = colors[NamedColor::];
colors[NamedColor::DimCyan] = colors[NamedColor::];
colors[NamedColor::DimWhite] = colors[NamedColor::];
*/
colors[NamedColor::BrightForeground] = colors[NamedColor::BrightWhite];
//TODO colors[NamedColor::DimForeground] = colors[NamedColor::];
// Fill missing dim colors
ColorDerive::new()
// Dim less so colors are readable with default bg
.with_dim_lightness_adjustment(-0.15)
.fill_missing_dims(&mut colors);
colors
}
@ -204,30 +294,21 @@ fn one_half_dark() -> Colors {
colors[NamedColor::White] = Some(encode_rgb(0xdcdfe4));
colors[NamedColor::BrightBlack] = Some(encode_rgb(0x5d677a));
colors[NamedColor::BrightRed] = Some(encode_rgb(0xe06c75));
colors[NamedColor::BrightGreen] = Some(encode_rgb(0x98c379));
colors[NamedColor::BrightYellow] = Some(encode_rgb(0xe5c07b));
colors[NamedColor::BrightBlue] = Some(encode_rgb(0x61afef));
colors[NamedColor::BrightMagenta] = Some(encode_rgb(0xc678dd));
colors[NamedColor::BrightCyan] = Some(encode_rgb(0x56b6c2));
colors[NamedColor::BrightWhite] = Some(encode_rgb(0xdcdfe4));
// Set special colors
colors[NamedColor::Foreground] = colors[NamedColor::BrightWhite];
// Set this before filling bright colors (including BrightForeground)
colors[NamedColor::Foreground] = colors[NamedColor::White];
let color_derive = ColorDerive::new();
// Fill missing bright colors
color_derive.fill_missing_brights(&mut colors);
// Set the rest of special colors
colors[NamedColor::Background] = colors[NamedColor::Black];
colors[NamedColor::Cursor] = colors[NamedColor::BrightWhite];
/*TODO
colors[NamedColor::DimBlack] = colors[NamedColor::];
colors[NamedColor::DimRed] = colors[NamedColor::];
colors[NamedColor::DimGreen] = colors[NamedColor::];
colors[NamedColor::DimYellow] = colors[NamedColor::];
colors[NamedColor::DimBlue] = colors[NamedColor::];
colors[NamedColor::DimMagenta] = colors[NamedColor::];
colors[NamedColor::DimCyan] = colors[NamedColor::];
colors[NamedColor::DimWhite] = colors[NamedColor::];
*/
colors[NamedColor::BrightForeground] = colors[NamedColor::BrightWhite];
//TODO colors[NamedColor::DimForeground] = colors[NamedColor::];
// Fill missing dim colors
color_derive.fill_missing_dims(&mut colors);
colors
}
@ -260,18 +341,13 @@ fn pop_dark() -> Colors {
colors[NamedColor::Foreground] = Some(encode_rgb(242, 242, 242));
colors[NamedColor::Background] = Some(encode_rgb(51, 51, 51));
colors[NamedColor::Cursor] = colors[NamedColor::BrightWhite];
/*TODO
colors[NamedColor::DimBlack] = colors[NamedColor::];
colors[NamedColor::DimRed] = colors[NamedColor::];
colors[NamedColor::DimGreen] = colors[NamedColor::];
colors[NamedColor::DimYellow] = colors[NamedColor::];
colors[NamedColor::DimBlue] = colors[NamedColor::];
colors[NamedColor::DimMagenta] = colors[NamedColor::];
colors[NamedColor::DimCyan] = colors[NamedColor::];
colors[NamedColor::DimWhite] = colors[NamedColor::];
*/
colors[NamedColor::BrightForeground] = colors[NamedColor::BrightWhite];
//TODO colors[NamedColor::DimForeground] = colors[NamedColor::];
// Fill missing dim colors
ColorDerive::new()
// Dim less so colors are readable with default bg
.with_dim_lightness_adjustment(-0.05)
.fill_missing_dims(&mut colors);
colors
}