COSMIC Light theme update and built-in theme cleanup

This commit is contained in:
Jeremy Soller 2026-02-18 10:12:25 -07:00
parent 94f71faa1d
commit ee6d546dc5
3 changed files with 65 additions and 159 deletions

View file

@ -3,7 +3,7 @@
foreground: "#C4C4C4",
cursor: "#C4C4C4",
bright_foreground: "#C4C4C4",
dim_foreground: "#8E8E8E",
dim_foreground: "#898989",
normal: (
black: "#1B1B1B",
red: "#F16161",

View file

@ -1,37 +1,37 @@
(
name: "COSMIC Light",
foreground: "#292929",
cursor: "#292929",
bright_foreground: "#808080",
dim_foreground: "#181818",
foreground: "#1B1B1B",
cursor: "#1B1B1B",
bright_foreground: "#000000",
dim_foreground: "#262626",
normal: (
black: "#292929",
red: "#8C151F",
green: "#145129",
yellow: "#624000",
blue: "#003F5F",
magenta: "#6D169C",
cyan: "#004F57",
white: "#BEBEBE",
black: "#1B1B1B",
red: "#A24F50",
green: "#437E4F",
yellow: "#7D6E1E",
blue: "#516D94",
magenta: "#9A30CA",
cyan: "#227A85",
white: "#C4C4C4",
),
bright: (
black: "#808080",
red: "#9D2329",
green: "#235D34",
yellow: "#714B00",
blue: "#054B6F",
magenta: "#7A28A9",
cyan: "#005C5D",
white: "#D7D7D7",
black: "#000000",
red: "#890418",
green: "#185529",
yellow: "#534800",
blue: "#2E496D",
magenta: "#6B0091",
cyan: "#00525A",
white: "#E8E8E8",
),
dim: (
black: "#181818",
red: "#652020",
green: "#183C22",
yellow: "#4A320A",
blue: "#072D44",
magenta: "#50256D",
cyan: "#0B3C41",
white: "#ABABAB",
black: "#262626",
red: "#B25D5E",
green: "#528D5E",
yellow: "#8C7D30",
blue: "#5F7CA4",
magenta: "#AA43DB",
cyan: "#358994",
white: "#C4C4C4",
),
)

View file

@ -10,108 +10,6 @@ use crate::config::{
COSMIC_THEME_DARK, COSMIC_THEME_LIGHT, ColorScheme, ColorSchemeAnsi, ColorSchemeKind,
};
// Fill missing dim/bright colors with derived values from normal ones.
#[allow(dead_code)]
struct ColorDerive {
dim_saturation_adjustment: f32,
dim_lightness_adjustment: f32,
bright_saturation_adjustment: f32,
bright_lightness_adjustment: f32,
}
#[allow(dead_code)]
impl ColorDerive {
fn new() -> Self {
Self {
// The dim flag/escape code is also sometimes described as faint.
// So we reduce lightness and saturation to get both effects.
dim_saturation_adjustment: -0.2,
dim_lightness_adjustment: -0.2,
// Normal colors are usually saturated enough. So we default this to 0.0
// to avoid pushing colors towards white.
bright_saturation_adjustment: 0.0,
bright_lightness_adjustment: 0.10,
}
}
fn with_dim_lightness_adjustment(self, dim_lightness_adjustment: f32) -> Self {
Self {
dim_lightness_adjustment,
..self
}
}
fn rgb_to_okhsl(c: Rgb) -> Okhsl {
let p_rgb = PRgb::<Srgb, u8>::new(c.r, c.g, c.b).into_format::<f32>();
Okhsl::from_color(p_rgb)
}
fn okhsl_to_rgb(c: Okhsl) -> Rgb {
let p_rgb = PRgb::<Srgb, _>::from_color(c).into_format::<u8>();
let (r, g, b) = p_rgb.into_components();
Rgb { r, g, b }
}
fn color_adj(rgb: Rgb, saturation_adj: f32, lightness_adj: f32) -> Rgb {
let mut okhsl = Self::rgb_to_okhsl(rgb);
okhsl.saturation = (okhsl.saturation + saturation_adj).clamp(0.0, 1.0);
okhsl.lightness = (okhsl.lightness + lightness_adj).clamp(0.0, 1.0);
Self::okhsl_to_rgb(okhsl)
}
fn brighten(&self, rgb: Rgb) -> Rgb {
let saturation_adj = self.bright_saturation_adjustment;
let lightness_adj = self.bright_lightness_adjustment;
Self::color_adj(rgb, saturation_adj, lightness_adj)
}
fn dim_and_faint(&self, rgb: Rgb) -> Rgb {
let saturation_adj = self.dim_saturation_adjustment;
let lightness_adj = self.dim_lightness_adjustment;
Self::color_adj(rgb, saturation_adj, lightness_adj)
}
fn fill_missing_brights(&self, colors: &mut Colors) {
macro_rules! populate {
($($normal:ident$(,)?)+) => {
paste::paste!{
$(
if colors[NamedColor::[<Bright $normal>]].is_none() {
match colors[NamedColor::$normal] {
None => panic!("tried to derive bright color from {} which is not set", stringify!($normal)),
Some(rgb) => colors[NamedColor::[<Bright $normal>]] = Some(self.brighten(rgb)),
}
}
)+
}
};
}
populate! { Foreground, Black, Red, Green, Yellow, Blue, Magenta, Cyan, White };
}
fn fill_missing_dims(&self, colors: &mut Colors) {
macro_rules! populate {
($($normal:ident$(,)?)+) => {
paste::paste!{
$(
if colors[NamedColor::[<Dim $normal>]].is_none() {
match colors[NamedColor::$normal] {
None => panic!("tried to derive dim color from {} which is not set", stringify!($normal)),
Some(rgb) => colors[NamedColor::[<Dim $normal>]] = Some(self.dim_and_faint(rgb)),
}
}
)+
}
};
}
populate! { Foreground, Black, Red, Green, Yellow, Blue, Magenta, Cyan, White };
}
}
fn auto_colors() -> Colors {
let mut colors = Colors::default();
@ -277,14 +175,21 @@ pub fn cosmic_dark() -> Colors {
colors[NamedColor::BrightCyan] = Some(encode_rgb(0x49BAC8));
colors[NamedColor::BrightWhite] = Some(encode_rgb(0xC4C4C4));
colors[NamedColor::DimBlack] = Some(encode_rgb(0x000000));
colors[NamedColor::DimRed] = Some(encode_rgb(0xA04040));
colors[NamedColor::DimGreen] = Some(encode_rgb(0x5D7D62));
colors[NamedColor::DimYellow] = Some(encode_rgb(0x9E914A));
colors[NamedColor::DimBlue] = Some(encode_rgb(0x486073));
colors[NamedColor::DimMagenta] = Some(encode_rgb(0x7F46A1));
colors[NamedColor::DimCyan] = Some(encode_rgb(0x3F7F87));
colors[NamedColor::DimWhite] = Some(encode_rgb(0x898989));
// Set special colors
colors[NamedColor::Foreground] = colors[NamedColor::BrightWhite];
// Background comes from theme settings: colors[NamedColor::Background] = colors[NamedColor::Black];
colors[NamedColor::Cursor] = colors[NamedColor::BrightWhite];
colors[NamedColor::BrightForeground] = colors[NamedColor::BrightWhite];
// Fill missing dim colors
ColorDerive::new().fill_missing_dims(&mut colors);
colors[NamedColor::DimForeground] = colors[NamedColor::DimWhite];
colors
}
@ -300,38 +205,39 @@ pub fn cosmic_light() -> Colors {
}
};
colors[NamedColor::Black] = Some(encode_rgb(0x292929));
colors[NamedColor::Red] = Some(encode_rgb(0x8C151F));
colors[NamedColor::Green] = Some(encode_rgb(0x145129));
colors[NamedColor::Yellow] = Some(encode_rgb(0x624000));
colors[NamedColor::Blue] = Some(encode_rgb(0x003F5F));
colors[NamedColor::Magenta] = Some(encode_rgb(0x6D169C));
colors[NamedColor::Cyan] = Some(encode_rgb(0x004F57));
colors[NamedColor::White] = Some(encode_rgb(0xBEBEBE));
colors[NamedColor::Black] = Some(encode_rgb(0x1B1B1B));
colors[NamedColor::Red] = Some(encode_rgb(0xA24F50));
colors[NamedColor::Green] = Some(encode_rgb(0x437E4F));
colors[NamedColor::Yellow] = Some(encode_rgb(0x7D6E1E));
colors[NamedColor::Blue] = Some(encode_rgb(0x516D94));
colors[NamedColor::Magenta] = Some(encode_rgb(0x9A30CA));
colors[NamedColor::Cyan] = Some(encode_rgb(0x227A85));
colors[NamedColor::White] = Some(encode_rgb(0xC4C4C4));
colors[NamedColor::BrightBlack] = Some(encode_rgb(0x808080));
colors[NamedColor::BrightRed] = Some(encode_rgb(0x9D2329));
colors[NamedColor::BrightGreen] = Some(encode_rgb(0x235D34));
colors[NamedColor::BrightYellow] = Some(encode_rgb(0x714B00));
colors[NamedColor::BrightBlue] = Some(encode_rgb(0x054B6F));
colors[NamedColor::BrightMagenta] = Some(encode_rgb(0x7A28A9));
colors[NamedColor::BrightCyan] = Some(encode_rgb(0x005C5D));
colors[NamedColor::BrightWhite] = Some(encode_rgb(0xD7D7D7));
colors[NamedColor::BrightBlack] = Some(encode_rgb(0x000000));
colors[NamedColor::BrightRed] = Some(encode_rgb(0x890418));
colors[NamedColor::BrightGreen] = Some(encode_rgb(0x185529));
colors[NamedColor::BrightYellow] = Some(encode_rgb(0x534800));
colors[NamedColor::BrightBlue] = Some(encode_rgb(0x2E496D));
colors[NamedColor::BrightMagenta] = Some(encode_rgb(0x6B0091));
colors[NamedColor::BrightCyan] = Some(encode_rgb(0x00525A));
colors[NamedColor::BrightWhite] = Some(encode_rgb(0xE8E8E8));
colors[NamedColor::DimBlack] = Some(encode_rgb(0x262626));
colors[NamedColor::DimRed] = Some(encode_rgb(0xB25D5E));
colors[NamedColor::DimGreen] = Some(encode_rgb(0x528D5E));
colors[NamedColor::DimYellow] = Some(encode_rgb(0x8C7D30));
colors[NamedColor::DimBlue] = Some(encode_rgb(0x5F7CA4));
colors[NamedColor::DimMagenta] = Some(encode_rgb(0xAA43DB));
colors[NamedColor::DimCyan] = Some(encode_rgb(0x358994));
colors[NamedColor::DimWhite] = Some(encode_rgb(0xC4C4C4));
// Set special colors
colors[NamedColor::Foreground] = colors[NamedColor::Black];
// Background comes from theme settings: colors[NamedColor::Background] = colors[NamedColor::BrightWhite];
colors[NamedColor::Cursor] = colors[NamedColor::Black];
colors[NamedColor::BrightForeground] = colors[NamedColor::BrightBlack];
// Fill missing dim colors
ColorDerive::new()
// With light backgrounds, the dim and faint descriptions are at odds!
// To make the color fainter, we would need to increase lightness not decrease it!
// But other terminals seem to still dim colors in light themes. So we dim too, but
// not by much, since normal colors are dim enough already.
.with_dim_lightness_adjustment(-0.07)
.fill_missing_dims(&mut colors);
colors[NamedColor::DimForeground] = colors[NamedColor::DimBlack];
colors
}