Use unbounded channel to prevent deadlock

This commit is contained in:
Jeremy Soller 2024-10-29 18:19:23 -06:00
parent 5785ffdcbd
commit eba2eb38b7
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GPG key ID: D02FD439211AF56F
2 changed files with 6 additions and 6 deletions

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@ -85,13 +85,13 @@ impl From<Size> for WindowSize {
pub struct EventProxy(
pane_grid::Pane,
segmented_button::Entity,
mpsc::Sender<(pane_grid::Pane, segmented_button::Entity, Event)>,
mpsc::UnboundedSender<(pane_grid::Pane, segmented_button::Entity, Event)>,
);
impl EventListener for EventProxy {
fn send_event(&self, event: Event) {
//TODO: handle error
let _ = self.2.blocking_send((self.0, self.1, event));
let _ = self.2.send((self.0, self.1, event));
}
}
@ -221,7 +221,7 @@ impl Terminal {
pub fn new(
pane: pane_grid::Pane,
entity: segmented_button::Entity,
event_tx: mpsc::Sender<(pane_grid::Pane, segmented_button::Entity, Event)>,
event_tx: mpsc::UnboundedSender<(pane_grid::Pane, segmented_button::Entity, Event)>,
config: Config,
options: Options,
app_config: &AppConfig,