Estimate preedit position without calling layout_runs()
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parent
18462517f0
commit
da57b9c12d
1 changed files with 21 additions and 3 deletions
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@ -235,13 +235,31 @@ where
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self
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}
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fn input_method<'b>(&self, state: &'b State, layout: Layout<'_>) -> InputMethod<&'b str> {
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fn input_method<'b>(
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&self,
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state: &'b State,
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layout: Layout<'_>,
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terminal: &std::sync::MutexGuard<'_, Terminal>,
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) -> InputMethod<&'b str> {
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if !state.is_focused {
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return InputMethod::Disabled;
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}
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let view_position = layout.position() + [self.padding.left, self.padding.top].into();
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// Draw cursor
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let cursor = terminal.term.lock().renderable_content().cursor;
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let col = cursor.point.column.0;
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let line = cursor.point.line.0;
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let width = terminal.size().cell_width;
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let height = terminal.size().cell_height;
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let bottom_left = view_position
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+ Vector::new(
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(col as f32 * width).floor(),
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((line + 1) as f32 * height).floor(),
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);
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InputMethod::Enabled {
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cursor: Rectangle::default(),
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cursor: Rectangle::new(bottom_left, Size::default()),
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purpose: input_method::Purpose::Normal,
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preedit: state.preedit.as_ref().map(input_method::Preedit::as_ref),
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}
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@ -892,7 +910,7 @@ where
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shell.request_redraw();
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}
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}
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shell.request_input_method(&self.input_method(state, layout));
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shell.request_input_method(&self.input_method(state, layout, &terminal));
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}
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cosmic::iced::window::Event::Unfocused => {
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state.is_focused = false;
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