Color Schemes (#142)
* WIP: Color Schemes * Import/export using color_schemes config * Finish color scheme implementation * Add color scheme rename
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28 changed files with 2630 additions and 861 deletions
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@ -2,11 +2,14 @@ use alacritty_terminal::{
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term::color::Colors,
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vte::ansi::{NamedColor, Rgb},
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};
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use hex_color::HexColor;
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use palette::{encoding::Srgb, rgb::Rgb as PRgb, FromColor, Okhsl};
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use std::collections::HashMap;
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use std::{collections::HashMap, fs};
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use crate::config::{ColorScheme, ColorSchemeAnsi};
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// Fill missing dim/bright colors with derived values from normal ones.
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#[allow(dead_code)]
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struct ColorDerive {
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dim_saturation_adjustment: f32,
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dim_lightness_adjustment: f32,
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@ -14,6 +17,7 @@ struct ColorDerive {
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bright_lightness_adjustment: f32,
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}
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#[allow(dead_code)]
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impl ColorDerive {
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fn new() -> Self {
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Self {
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@ -138,311 +142,108 @@ fn auto_colors() -> Colors {
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colors
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}
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fn tango_palette() -> Colors {
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let mut colors = auto_colors();
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impl From<&ColorScheme> for Colors {
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fn from(color_scheme: &ColorScheme) -> Self {
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let mut colors = auto_colors();
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let encode_rgb = |data: u32| -> Rgb {
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Rgb {
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r: (data >> 16) as u8,
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g: (data >> 8) as u8,
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b: data as u8,
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let encode_rgb = |rgb_opt: Option<HexColor>| -> Option<Rgb> {
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let rgb = rgb_opt?;
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Some(Rgb {
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r: rgb.r,
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g: rgb.g,
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b: rgb.b,
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})
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};
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// Set normal colors
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colors[NamedColor::Black] = encode_rgb(color_scheme.normal.black);
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colors[NamedColor::Red] = encode_rgb(color_scheme.normal.red);
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colors[NamedColor::Green] = encode_rgb(color_scheme.normal.green);
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colors[NamedColor::Yellow] = encode_rgb(color_scheme.normal.yellow);
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colors[NamedColor::Blue] = encode_rgb(color_scheme.normal.blue);
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colors[NamedColor::Magenta] = encode_rgb(color_scheme.normal.magenta);
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colors[NamedColor::Cyan] = encode_rgb(color_scheme.normal.cyan);
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colors[NamedColor::White] = encode_rgb(color_scheme.normal.white);
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// Set bright colors
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colors[NamedColor::BrightBlack] = encode_rgb(color_scheme.bright.black);
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colors[NamedColor::BrightRed] = encode_rgb(color_scheme.bright.red);
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colors[NamedColor::BrightGreen] = encode_rgb(color_scheme.bright.green);
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colors[NamedColor::BrightYellow] = encode_rgb(color_scheme.bright.yellow);
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colors[NamedColor::BrightBlue] = encode_rgb(color_scheme.bright.blue);
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colors[NamedColor::BrightMagenta] = encode_rgb(color_scheme.bright.magenta);
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colors[NamedColor::BrightCyan] = encode_rgb(color_scheme.bright.cyan);
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colors[NamedColor::BrightWhite] = encode_rgb(color_scheme.bright.white);
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// Set dim colors
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colors[NamedColor::DimBlack] = encode_rgb(color_scheme.dim.black);
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colors[NamedColor::DimRed] = encode_rgb(color_scheme.dim.red);
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colors[NamedColor::DimGreen] = encode_rgb(color_scheme.dim.green);
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colors[NamedColor::DimYellow] = encode_rgb(color_scheme.dim.yellow);
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colors[NamedColor::DimBlue] = encode_rgb(color_scheme.dim.blue);
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colors[NamedColor::DimMagenta] = encode_rgb(color_scheme.dim.magenta);
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colors[NamedColor::DimCyan] = encode_rgb(color_scheme.dim.cyan);
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colors[NamedColor::DimWhite] = encode_rgb(color_scheme.dim.white);
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// Set special colors
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colors[NamedColor::Foreground] = encode_rgb(color_scheme.foreground);
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colors[NamedColor::Background] = encode_rgb(color_scheme.background);
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colors[NamedColor::Cursor] = encode_rgb(color_scheme.cursor);
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colors[NamedColor::BrightForeground] = encode_rgb(color_scheme.bright_foreground);
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colors[NamedColor::DimForeground] = encode_rgb(color_scheme.dim_foreground);
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colors
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}
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}
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impl From<(&str, &Colors)> for ColorScheme {
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fn from(tuple: (&str, &Colors)) -> Self {
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let (name, colors) = tuple;
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let encode_rgb = |rgb_opt: Option<Rgb>| -> Option<HexColor> {
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let rgb = rgb_opt?;
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Some(HexColor::rgb(rgb.r, rgb.g, rgb.b))
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};
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Self {
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name: name.to_string(),
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foreground: encode_rgb(colors[NamedColor::Foreground]),
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background: encode_rgb(colors[NamedColor::Background]),
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cursor: encode_rgb(colors[NamedColor::Cursor]),
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bright_foreground: encode_rgb(colors[NamedColor::BrightForeground]),
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dim_foreground: encode_rgb(colors[NamedColor::DimForeground]),
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normal: ColorSchemeAnsi {
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black: encode_rgb(colors[NamedColor::Black]),
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red: encode_rgb(colors[NamedColor::Red]),
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green: encode_rgb(colors[NamedColor::Green]),
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yellow: encode_rgb(colors[NamedColor::Yellow]),
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blue: encode_rgb(colors[NamedColor::Blue]),
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magenta: encode_rgb(colors[NamedColor::Magenta]),
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cyan: encode_rgb(colors[NamedColor::Cyan]),
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white: encode_rgb(colors[NamedColor::White]),
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},
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bright: ColorSchemeAnsi {
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black: encode_rgb(colors[NamedColor::BrightBlack]),
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red: encode_rgb(colors[NamedColor::BrightRed]),
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green: encode_rgb(colors[NamedColor::BrightGreen]),
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yellow: encode_rgb(colors[NamedColor::BrightYellow]),
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blue: encode_rgb(colors[NamedColor::BrightBlue]),
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magenta: encode_rgb(colors[NamedColor::BrightMagenta]),
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cyan: encode_rgb(colors[NamedColor::BrightCyan]),
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white: encode_rgb(colors[NamedColor::BrightWhite]),
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},
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dim: ColorSchemeAnsi {
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black: encode_rgb(colors[NamedColor::DimBlack]),
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red: encode_rgb(colors[NamedColor::DimRed]),
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green: encode_rgb(colors[NamedColor::DimGreen]),
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yellow: encode_rgb(colors[NamedColor::DimYellow]),
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blue: encode_rgb(colors[NamedColor::DimBlue]),
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magenta: encode_rgb(colors[NamedColor::DimMagenta]),
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cyan: encode_rgb(colors[NamedColor::DimCyan]),
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white: encode_rgb(colors[NamedColor::DimWhite]),
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},
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}
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};
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colors[NamedColor::Black] = Some(encode_rgb(0x2E3436));
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colors[NamedColor::Red] = Some(encode_rgb(0xCC0000));
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colors[NamedColor::Green] = Some(encode_rgb(0x4E9A06));
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colors[NamedColor::Yellow] = Some(encode_rgb(0xC4A000));
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colors[NamedColor::Blue] = Some(encode_rgb(0x3465A4));
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colors[NamedColor::Magenta] = Some(encode_rgb(0x75507B));
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colors[NamedColor::Cyan] = Some(encode_rgb(0x06989A));
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colors[NamedColor::White] = Some(encode_rgb(0xD3D7CF));
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colors[NamedColor::BrightBlack] = Some(encode_rgb(0x555753));
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colors[NamedColor::BrightRed] = Some(encode_rgb(0xEF2929));
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colors[NamedColor::BrightGreen] = Some(encode_rgb(0x8AE234));
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colors[NamedColor::BrightYellow] = Some(encode_rgb(0xFCE94F));
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colors[NamedColor::BrightBlue] = Some(encode_rgb(0x729FCF));
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colors[NamedColor::BrightMagenta] = Some(encode_rgb(0xAD7FA8));
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colors[NamedColor::BrightCyan] = Some(encode_rgb(0x34E2E2));
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colors[NamedColor::BrightWhite] = Some(encode_rgb(0xEEEEEC));
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colors
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}
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fn tango_dark() -> Colors {
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let mut colors = tango_palette();
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// Set special colors
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colors[NamedColor::Foreground] = colors[NamedColor::White];
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colors[NamedColor::Background] = colors[NamedColor::Black];
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colors[NamedColor::BrightForeground] = colors[NamedColor::BrightWhite];
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colors[NamedColor::Cursor] = colors[NamedColor::Foreground];
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// Fill missing dim colors
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ColorDerive::new()
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// Dim less so colors are readable with default bg
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.with_dim_lightness_adjustment(-0.10)
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.fill_missing_dims(&mut colors);
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colors
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}
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fn tango_light() -> Colors {
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let mut colors = tango_palette();
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// Set special colors
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colors[NamedColor::Foreground] = colors[NamedColor::Black];
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colors[NamedColor::Background] = colors[NamedColor::BrightWhite];
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colors[NamedColor::BrightForeground] = colors[NamedColor::BrightBlack];
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colors[NamedColor::Cursor] = colors[NamedColor::Foreground];
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// Fill missing dim colors
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ColorDerive::new().fill_missing_dims(&mut colors);
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colors
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}
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fn linux_console_palette() -> Colors {
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let mut colors = auto_colors();
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let encode_rgb = |data: u32| -> Rgb {
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Rgb {
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r: (data >> 16) as u8,
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g: (data >> 8) as u8,
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b: data as u8,
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}
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};
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colors[NamedColor::Black] = Some(encode_rgb(0x000000));
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colors[NamedColor::Red] = Some(encode_rgb(0xAA0000));
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colors[NamedColor::Green] = Some(encode_rgb(0x00AA00));
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colors[NamedColor::Yellow] = Some(encode_rgb(0xAA5500));
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colors[NamedColor::Blue] = Some(encode_rgb(0x0000AA));
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colors[NamedColor::Magenta] = Some(encode_rgb(0xAA00AA));
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colors[NamedColor::Cyan] = Some(encode_rgb(0x00AAAA));
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colors[NamedColor::White] = Some(encode_rgb(0xAAAAAA));
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colors[NamedColor::BrightBlack] = Some(encode_rgb(0x555555));
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colors[NamedColor::BrightRed] = Some(encode_rgb(0xFF5555));
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colors[NamedColor::BrightGreen] = Some(encode_rgb(0x55FF55));
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colors[NamedColor::BrightYellow] = Some(encode_rgb(0xFFFF55));
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colors[NamedColor::BrightBlue] = Some(encode_rgb(0x5555FF));
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colors[NamedColor::BrightMagenta] = Some(encode_rgb(0xFF55FF));
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colors[NamedColor::BrightCyan] = Some(encode_rgb(0x55FFFF));
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colors[NamedColor::BrightWhite] = Some(encode_rgb(0xFFFFFF));
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colors
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}
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fn linux_console() -> Colors {
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let mut colors = linux_console_palette();
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// Set special colors
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colors[NamedColor::Foreground] = colors[NamedColor::BrightWhite];
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colors[NamedColor::Background] = colors[NamedColor::Black];
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colors[NamedColor::BrightForeground] = colors[NamedColor::White];
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colors[NamedColor::Cursor] = colors[NamedColor::Foreground];
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// Fill missing dim colors
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ColorDerive::new()
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// Dim less so colors are readable with default bg
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.with_dim_lightness_adjustment(-0.10)
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.fill_missing_dims(&mut colors);
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colors
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}
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fn xterm_palette() -> Colors {
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let mut colors = auto_colors();
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let encode_rgb = |data: u32| -> Rgb {
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Rgb {
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r: (data >> 16) as u8,
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g: (data >> 8) as u8,
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b: data as u8,
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}
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};
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colors[NamedColor::Black] = Some(encode_rgb(0x000000));
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colors[NamedColor::Red] = Some(encode_rgb(0xCD0000));
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colors[NamedColor::Green] = Some(encode_rgb(0x00CD00));
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colors[NamedColor::Yellow] = Some(encode_rgb(0xCDCD00));
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colors[NamedColor::Blue] = Some(encode_rgb(0x0000EE));
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colors[NamedColor::Magenta] = Some(encode_rgb(0xCD00CD));
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colors[NamedColor::Cyan] = Some(encode_rgb(0x00CDCD));
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colors[NamedColor::White] = Some(encode_rgb(0xE5E5E5));
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colors[NamedColor::BrightBlack] = Some(encode_rgb(0x7F7F7F));
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colors[NamedColor::BrightRed] = Some(encode_rgb(0xFF0000));
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colors[NamedColor::BrightGreen] = Some(encode_rgb(0x00FF00));
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colors[NamedColor::BrightYellow] = Some(encode_rgb(0xFFFF00));
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colors[NamedColor::BrightBlue] = Some(encode_rgb(0x5C5CFF));
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colors[NamedColor::BrightMagenta] = Some(encode_rgb(0xFF00FF));
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colors[NamedColor::BrightCyan] = Some(encode_rgb(0x00FFFF));
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colors[NamedColor::BrightWhite] = Some(encode_rgb(0xFFFFFF));
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colors
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}
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fn xterm_dark() -> Colors {
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let mut colors = xterm_palette();
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// Set special colors
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colors[NamedColor::Foreground] = colors[NamedColor::BrightWhite];
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colors[NamedColor::Background] = colors[NamedColor::Black];
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colors[NamedColor::BrightForeground] = colors[NamedColor::White];
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colors[NamedColor::Cursor] = colors[NamedColor::Foreground];
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// Fill missing dim colors
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ColorDerive::new()
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// Dim less so colors are readable with default bg
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.with_dim_lightness_adjustment(-0.12)
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.fill_missing_dims(&mut colors);
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colors
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}
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fn xterm_light() -> Colors {
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let mut colors = xterm_palette();
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// Set special colors
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colors[NamedColor::Foreground] = colors[NamedColor::Black];
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colors[NamedColor::Background] = colors[NamedColor::BrightWhite];
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colors[NamedColor::BrightForeground] = colors[NamedColor::BrightBlack];
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colors[NamedColor::Cursor] = colors[NamedColor::Foreground];
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// Fill missing dim colors
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ColorDerive::new().fill_missing_dims(&mut colors);
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colors
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}
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fn rxvt_palette() -> Colors {
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let mut colors = auto_colors();
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let encode_rgb = |data: u32| -> Rgb {
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Rgb {
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r: (data >> 16) as u8,
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g: (data >> 8) as u8,
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b: data as u8,
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}
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};
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colors[NamedColor::Black] = Some(encode_rgb(0x000000));
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colors[NamedColor::Red] = Some(encode_rgb(0xCD0000));
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colors[NamedColor::Green] = Some(encode_rgb(0x00CD00));
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colors[NamedColor::Yellow] = Some(encode_rgb(0xCDCD00));
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colors[NamedColor::Blue] = Some(encode_rgb(0x0000CD));
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colors[NamedColor::Magenta] = Some(encode_rgb(0xCD00CD));
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colors[NamedColor::Cyan] = Some(encode_rgb(0x00CDCD));
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colors[NamedColor::White] = Some(encode_rgb(0xFAEBD7));
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colors[NamedColor::BrightBlack] = Some(encode_rgb(0x404040));
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colors[NamedColor::BrightRed] = Some(encode_rgb(0xFF0000));
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colors[NamedColor::BrightGreen] = Some(encode_rgb(0x00FF00));
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colors[NamedColor::BrightYellow] = Some(encode_rgb(0xFFFF00));
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colors[NamedColor::BrightBlue] = Some(encode_rgb(0x0000FF));
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colors[NamedColor::BrightMagenta] = Some(encode_rgb(0xFF00FF));
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colors[NamedColor::BrightCyan] = Some(encode_rgb(0x00FFFF));
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colors[NamedColor::BrightWhite] = Some(encode_rgb(0xFFFFFF));
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colors
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}
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fn rxvt_dark() -> Colors {
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let mut colors = rxvt_palette();
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// Set special colors
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colors[NamedColor::Foreground] = colors[NamedColor::BrightWhite];
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colors[NamedColor::Background] = colors[NamedColor::Black];
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colors[NamedColor::BrightForeground] = colors[NamedColor::White];
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colors[NamedColor::Cursor] = colors[NamedColor::Foreground];
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// Fill missing dim colors
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ColorDerive::new()
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// Dim less so colors are readable with default bg
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.with_dim_lightness_adjustment(-0.12)
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.fill_missing_dims(&mut colors);
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colors
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}
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fn rxvt_light() -> Colors {
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let mut colors = rxvt_palette();
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// Set special colors
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colors[NamedColor::Foreground] = colors[NamedColor::Black];
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colors[NamedColor::Background] = colors[NamedColor::BrightWhite];
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colors[NamedColor::BrightForeground] = colors[NamedColor::BrightBlack];
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colors[NamedColor::Cursor] = colors[NamedColor::Foreground];
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// Fill missing dim colors
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ColorDerive::new().fill_missing_dims(&mut colors);
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colors
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}
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fn solarized_palette() -> Colors {
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let mut colors = auto_colors();
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let encode_rgb = |data: u32| -> Rgb {
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Rgb {
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r: (data >> 16) as u8,
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g: (data >> 8) as u8,
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b: data as u8,
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}
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};
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colors[NamedColor::Black] = Some(encode_rgb(0x073642));
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colors[NamedColor::Red] = Some(encode_rgb(0xDC322F));
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colors[NamedColor::Green] = Some(encode_rgb(0x859900));
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colors[NamedColor::Yellow] = Some(encode_rgb(0xB58900));
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colors[NamedColor::Blue] = Some(encode_rgb(0x268BD2));
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colors[NamedColor::Magenta] = Some(encode_rgb(0xD33682));
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colors[NamedColor::Cyan] = Some(encode_rgb(0x2AA198));
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colors[NamedColor::White] = Some(encode_rgb(0xEEE8D5));
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colors[NamedColor::BrightBlack] = Some(encode_rgb(0x002B36));
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colors[NamedColor::BrightRed] = Some(encode_rgb(0xCB4B16));
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colors[NamedColor::BrightGreen] = Some(encode_rgb(0x586E75));
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colors[NamedColor::BrightYellow] = Some(encode_rgb(0x657B83));
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colors[NamedColor::BrightBlue] = Some(encode_rgb(0x839496));
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colors[NamedColor::BrightMagenta] = Some(encode_rgb(0x6C71C4));
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colors[NamedColor::BrightCyan] = Some(encode_rgb(0x93A1A1));
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colors[NamedColor::BrightWhite] = Some(encode_rgb(0xFDF6E3));
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colors
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}
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fn solarized_dark() -> Colors {
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let mut colors = solarized_palette();
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// Set special colors
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colors[NamedColor::Foreground] = colors[NamedColor::BrightBlue];
|
||||
colors[NamedColor::Background] = colors[NamedColor::BrightBlack];
|
||||
colors[NamedColor::BrightForeground] = colors[NamedColor::Blue];
|
||||
colors[NamedColor::Cursor] = colors[NamedColor::Foreground];
|
||||
|
||||
// Fill missing dim colors
|
||||
ColorDerive::new().fill_missing_dims(&mut colors);
|
||||
|
||||
colors
|
||||
}
|
||||
|
||||
fn solarized_light() -> Colors {
|
||||
let mut colors = solarized_palette();
|
||||
|
||||
// Set special colors
|
||||
colors[NamedColor::Foreground] = colors[NamedColor::BrightYellow];
|
||||
colors[NamedColor::Background] = colors[NamedColor::BrightWhite];
|
||||
colors[NamedColor::BrightForeground] = colors[NamedColor::Yellow];
|
||||
colors[NamedColor::Cursor] = colors[NamedColor::Foreground];
|
||||
|
||||
// Fill missing dim colors
|
||||
ColorDerive::new().fill_missing_dims(&mut colors);
|
||||
|
||||
colors
|
||||
}
|
||||
}
|
||||
|
||||
fn cosmic_dark() -> Colors {
|
||||
|
|
@ -533,308 +334,44 @@ fn cosmic_light() -> Colors {
|
|||
colors
|
||||
}
|
||||
|
||||
fn gruvbox_dark() -> Colors {
|
||||
let mut colors = auto_colors();
|
||||
|
||||
let encode_rgb = |data: u32| -> Rgb {
|
||||
Rgb {
|
||||
r: (data >> 16) as u8,
|
||||
g: (data >> 8) as u8,
|
||||
b: data as u8,
|
||||
}
|
||||
};
|
||||
|
||||
colors[NamedColor::Black] = Some(encode_rgb(0x282828));
|
||||
colors[NamedColor::Red] = Some(encode_rgb(0xcc241d));
|
||||
colors[NamedColor::Green] = Some(encode_rgb(0x98971a));
|
||||
colors[NamedColor::Yellow] = Some(encode_rgb(0xd79921));
|
||||
colors[NamedColor::Blue] = Some(encode_rgb(0x458588));
|
||||
colors[NamedColor::Magenta] = Some(encode_rgb(0xb16286));
|
||||
colors[NamedColor::Cyan] = Some(encode_rgb(0x689d6a));
|
||||
colors[NamedColor::White] = Some(encode_rgb(0xa89984));
|
||||
|
||||
colors[NamedColor::BrightBlack] = Some(encode_rgb(0x928374));
|
||||
colors[NamedColor::BrightRed] = Some(encode_rgb(0xfb4934));
|
||||
colors[NamedColor::BrightGreen] = Some(encode_rgb(0xb8bb26));
|
||||
colors[NamedColor::BrightYellow] = Some(encode_rgb(0xfabd2f));
|
||||
colors[NamedColor::BrightBlue] = Some(encode_rgb(0x83a598));
|
||||
colors[NamedColor::BrightMagenta] = Some(encode_rgb(0xd3869b));
|
||||
colors[NamedColor::BrightCyan] = Some(encode_rgb(0x8ec07c));
|
||||
colors[NamedColor::BrightWhite] = Some(encode_rgb(0xebdbb2));
|
||||
|
||||
// Set special colors
|
||||
colors[NamedColor::Foreground] = colors[NamedColor::BrightWhite];
|
||||
colors[NamedColor::Background] = colors[NamedColor::Black];
|
||||
colors[NamedColor::Cursor] = colors[NamedColor::BrightWhite];
|
||||
colors[NamedColor::BrightForeground] = colors[NamedColor::BrightWhite];
|
||||
|
||||
// Fill missing dim colors
|
||||
ColorDerive::new()
|
||||
// Dim less so colors are readable with default bg
|
||||
.with_dim_lightness_adjustment(-0.15)
|
||||
.fill_missing_dims(&mut colors);
|
||||
|
||||
colors
|
||||
}
|
||||
|
||||
fn one_half_dark() -> Colors {
|
||||
let mut colors = auto_colors();
|
||||
|
||||
let encode_rgb = |data: u32| -> Rgb {
|
||||
Rgb {
|
||||
r: (data >> 16) as u8,
|
||||
g: (data >> 8) as u8,
|
||||
b: data as u8,
|
||||
}
|
||||
};
|
||||
|
||||
colors[NamedColor::Black] = Some(encode_rgb(0x282c34));
|
||||
colors[NamedColor::Red] = Some(encode_rgb(0xe06c75));
|
||||
colors[NamedColor::Green] = Some(encode_rgb(0x98c379));
|
||||
colors[NamedColor::Yellow] = Some(encode_rgb(0xe5c07b));
|
||||
colors[NamedColor::Blue] = Some(encode_rgb(0x61afef));
|
||||
colors[NamedColor::Magenta] = Some(encode_rgb(0xc678dd));
|
||||
colors[NamedColor::Cyan] = Some(encode_rgb(0x56b6c2));
|
||||
colors[NamedColor::White] = Some(encode_rgb(0xdcdfe4));
|
||||
|
||||
colors[NamedColor::BrightBlack] = Some(encode_rgb(0x5d677a));
|
||||
|
||||
// Set this before filling bright colors (including BrightForeground)
|
||||
colors[NamedColor::Foreground] = colors[NamedColor::White];
|
||||
|
||||
let color_derive = ColorDerive::new();
|
||||
|
||||
// Fill missing bright colors
|
||||
color_derive.fill_missing_brights(&mut colors);
|
||||
|
||||
// Set the rest of special colors
|
||||
colors[NamedColor::Background] = colors[NamedColor::Black];
|
||||
colors[NamedColor::Cursor] = colors[NamedColor::BrightWhite];
|
||||
|
||||
// Fill missing dim colors
|
||||
color_derive.fill_missing_dims(&mut colors);
|
||||
|
||||
colors
|
||||
}
|
||||
|
||||
fn pop_dark() -> Colors {
|
||||
let mut colors = auto_colors();
|
||||
|
||||
let encode_rgb = |r: u8, g: u8, b: u8| -> Rgb { Rgb { r, g, b } };
|
||||
|
||||
// Pop colors (from pop-desktop gsettings)
|
||||
colors[NamedColor::Black] = Some(encode_rgb(51, 51, 51));
|
||||
colors[NamedColor::Red] = Some(encode_rgb(204, 0, 0));
|
||||
colors[NamedColor::Green] = Some(encode_rgb(78, 154, 6));
|
||||
colors[NamedColor::Yellow] = Some(encode_rgb(196, 160, 0));
|
||||
colors[NamedColor::Blue] = Some(encode_rgb(52, 101, 164));
|
||||
colors[NamedColor::Magenta] = Some(encode_rgb(117, 80, 123));
|
||||
colors[NamedColor::Cyan] = Some(encode_rgb(6, 152, 154));
|
||||
colors[NamedColor::White] = Some(encode_rgb(211, 215, 207));
|
||||
colors[NamedColor::BrightBlack] = Some(encode_rgb(136, 128, 124));
|
||||
colors[NamedColor::BrightRed] = Some(encode_rgb(241, 93, 34));
|
||||
colors[NamedColor::BrightGreen] = Some(encode_rgb(115, 196, 143));
|
||||
colors[NamedColor::BrightYellow] = Some(encode_rgb(255, 206, 81));
|
||||
colors[NamedColor::BrightBlue] = Some(encode_rgb(72, 185, 199));
|
||||
colors[NamedColor::BrightMagenta] = Some(encode_rgb(173, 127, 168));
|
||||
colors[NamedColor::BrightCyan] = Some(encode_rgb(52, 226, 226));
|
||||
colors[NamedColor::BrightWhite] = Some(encode_rgb(238, 238, 236));
|
||||
|
||||
// Set special colors
|
||||
// Pop colors (from pop-desktop gsettings)
|
||||
colors[NamedColor::Foreground] = Some(encode_rgb(242, 242, 242));
|
||||
colors[NamedColor::Background] = Some(encode_rgb(51, 51, 51));
|
||||
colors[NamedColor::Cursor] = colors[NamedColor::BrightWhite];
|
||||
colors[NamedColor::BrightForeground] = colors[NamedColor::BrightWhite];
|
||||
|
||||
// Fill missing dim colors
|
||||
ColorDerive::new()
|
||||
// Dim less so colors are readable with default bg
|
||||
.with_dim_lightness_adjustment(-0.05)
|
||||
.fill_missing_dims(&mut colors);
|
||||
|
||||
colors
|
||||
}
|
||||
|
||||
fn selenized_white() -> Colors {
|
||||
let mut colors = auto_colors();
|
||||
|
||||
let encode_rgb = |data: u32| -> Rgb {
|
||||
Rgb {
|
||||
r: (data >> 16) as u8,
|
||||
g: (data >> 8) as u8,
|
||||
b: data as u8,
|
||||
}
|
||||
};
|
||||
|
||||
colors[NamedColor::Black] = Some(encode_rgb(0xEBEBEB));
|
||||
colors[NamedColor::Red] = Some(encode_rgb(0xD6000C));
|
||||
colors[NamedColor::Green] = Some(encode_rgb(0x1D9700));
|
||||
colors[NamedColor::Yellow] = Some(encode_rgb(0xC49700));
|
||||
colors[NamedColor::Blue] = Some(encode_rgb(0x0064E4));
|
||||
colors[NamedColor::Magenta] = Some(encode_rgb(0xDD0F9D));
|
||||
colors[NamedColor::Cyan] = Some(encode_rgb(0x00AD9C));
|
||||
colors[NamedColor::White] = Some(encode_rgb(0x878787));
|
||||
|
||||
colors[NamedColor::BrightBlack] = Some(encode_rgb(0xCDCDCD));
|
||||
colors[NamedColor::BrightRed] = Some(encode_rgb(0xBF0000));
|
||||
colors[NamedColor::BrightGreen] = Some(encode_rgb(0x008400));
|
||||
colors[NamedColor::BrightYellow] = Some(encode_rgb(0xAF8500));
|
||||
colors[NamedColor::BrightBlue] = Some(encode_rgb(0x0054CF));
|
||||
colors[NamedColor::BrightMagenta] = Some(encode_rgb(0xC7008B));
|
||||
colors[NamedColor::BrightCyan] = Some(encode_rgb(0x009A8A));
|
||||
colors[NamedColor::BrightWhite] = Some(encode_rgb(0x282828));
|
||||
|
||||
// Set special colors
|
||||
colors[NamedColor::Background] = Some(encode_rgb(0xFFFFFF));
|
||||
colors[NamedColor::Foreground] = Some(encode_rgb(0x474747));
|
||||
colors[NamedColor::Cursor] = colors[NamedColor::Black];
|
||||
|
||||
// Fill missing dim colors
|
||||
ColorDerive::new().fill_missing_dims(&mut colors);
|
||||
|
||||
colors
|
||||
}
|
||||
|
||||
fn selenized_light() -> Colors {
|
||||
let mut colors = auto_colors();
|
||||
|
||||
let encode_rgb = |data: u32| -> Rgb {
|
||||
Rgb {
|
||||
r: (data >> 16) as u8,
|
||||
g: (data >> 8) as u8,
|
||||
b: data as u8,
|
||||
}
|
||||
};
|
||||
|
||||
colors[NamedColor::Black] = Some(encode_rgb(0xECE3CC));
|
||||
colors[NamedColor::Red] = Some(encode_rgb(0xD2212D));
|
||||
colors[NamedColor::Green] = Some(encode_rgb(0x489100));
|
||||
colors[NamedColor::Yellow] = Some(encode_rgb(0xAD8900));
|
||||
colors[NamedColor::Blue] = Some(encode_rgb(0x0072D4));
|
||||
colors[NamedColor::Magenta] = Some(encode_rgb(0xCA4898));
|
||||
colors[NamedColor::Cyan] = Some(encode_rgb(0x009C8F));
|
||||
colors[NamedColor::White] = Some(encode_rgb(0x909995));
|
||||
|
||||
colors[NamedColor::BrightBlack] = Some(encode_rgb(0xD5CDB6));
|
||||
colors[NamedColor::BrightRed] = Some(encode_rgb(0xCC1729));
|
||||
colors[NamedColor::BrightGreen] = Some(encode_rgb(0x428B00));
|
||||
colors[NamedColor::BrightYellow] = Some(encode_rgb(0xA78300));
|
||||
colors[NamedColor::BrightBlue] = Some(encode_rgb(0x006DCE));
|
||||
colors[NamedColor::BrightMagenta] = Some(encode_rgb(0xC44392));
|
||||
colors[NamedColor::BrightCyan] = Some(encode_rgb(0x00978A));
|
||||
colors[NamedColor::BrightWhite] = Some(encode_rgb(0x3A4D53));
|
||||
|
||||
// Set special colors
|
||||
colors[NamedColor::Background] = Some(encode_rgb(0xFBF3DB));
|
||||
colors[NamedColor::Foreground] = Some(encode_rgb(0x53676D));
|
||||
colors[NamedColor::Cursor] = colors[NamedColor::Black];
|
||||
|
||||
// Fill missing dim colors
|
||||
ColorDerive::new().fill_missing_dims(&mut colors);
|
||||
|
||||
colors
|
||||
}
|
||||
|
||||
fn selenized_dark() -> Colors {
|
||||
let mut colors = auto_colors();
|
||||
|
||||
let encode_rgb = |data: u32| -> Rgb {
|
||||
Rgb {
|
||||
r: (data >> 16) as u8,
|
||||
g: (data >> 8) as u8,
|
||||
b: data as u8,
|
||||
}
|
||||
};
|
||||
|
||||
colors[NamedColor::Black] = Some(encode_rgb(0x184956));
|
||||
colors[NamedColor::Red] = Some(encode_rgb(0xFA5750));
|
||||
colors[NamedColor::Green] = Some(encode_rgb(0x75B938));
|
||||
colors[NamedColor::Yellow] = Some(encode_rgb(0xDBB32D));
|
||||
colors[NamedColor::Blue] = Some(encode_rgb(0x4695F7));
|
||||
colors[NamedColor::Magenta] = Some(encode_rgb(0xF275BE));
|
||||
colors[NamedColor::Cyan] = Some(encode_rgb(0x41C7B9));
|
||||
colors[NamedColor::White] = Some(encode_rgb(0x72898F));
|
||||
|
||||
colors[NamedColor::BrightBlack] = Some(encode_rgb(0x2D5B69));
|
||||
colors[NamedColor::BrightRed] = Some(encode_rgb(0xFF665C));
|
||||
colors[NamedColor::BrightGreen] = Some(encode_rgb(0x84C747));
|
||||
colors[NamedColor::BrightYellow] = Some(encode_rgb(0xEBC13D));
|
||||
colors[NamedColor::BrightBlue] = Some(encode_rgb(0x58A3FF));
|
||||
colors[NamedColor::BrightMagenta] = Some(encode_rgb(0xFF84CD));
|
||||
colors[NamedColor::BrightCyan] = Some(encode_rgb(0x53D6C7));
|
||||
colors[NamedColor::BrightWhite] = Some(encode_rgb(0xCAD8D9));
|
||||
|
||||
// Set special colors
|
||||
colors[NamedColor::Background] = Some(encode_rgb(0x103C48));
|
||||
colors[NamedColor::Foreground] = Some(encode_rgb(0xADBCBC));
|
||||
colors[NamedColor::Cursor] = colors[NamedColor::White];
|
||||
|
||||
// Fill missing dim colors
|
||||
ColorDerive::new().fill_missing_dims(&mut colors);
|
||||
|
||||
colors
|
||||
}
|
||||
|
||||
fn selenized_black() -> Colors {
|
||||
let mut colors = auto_colors();
|
||||
|
||||
let encode_rgb = |data: u32| -> Rgb {
|
||||
Rgb {
|
||||
r: (data >> 16) as u8,
|
||||
g: (data >> 8) as u8,
|
||||
b: data as u8,
|
||||
}
|
||||
};
|
||||
|
||||
colors[NamedColor::Black] = Some(encode_rgb(0x252525));
|
||||
colors[NamedColor::Red] = Some(encode_rgb(0xED4A46));
|
||||
colors[NamedColor::Green] = Some(encode_rgb(0x70B433));
|
||||
colors[NamedColor::Yellow] = Some(encode_rgb(0xDBB32D));
|
||||
colors[NamedColor::Blue] = Some(encode_rgb(0x368AEB));
|
||||
colors[NamedColor::Magenta] = Some(encode_rgb(0xEB6EB7));
|
||||
colors[NamedColor::Cyan] = Some(encode_rgb(0x3FC5B7));
|
||||
colors[NamedColor::White] = Some(encode_rgb(0x777777));
|
||||
|
||||
colors[NamedColor::BrightBlack] = Some(encode_rgb(0x3B3B3B));
|
||||
colors[NamedColor::BrightRed] = Some(encode_rgb(0xFF5E56));
|
||||
colors[NamedColor::BrightGreen] = Some(encode_rgb(0x83C746));
|
||||
colors[NamedColor::BrightYellow] = Some(encode_rgb(0xEFC541));
|
||||
colors[NamedColor::BrightBlue] = Some(encode_rgb(0x4F9CFE));
|
||||
colors[NamedColor::BrightMagenta] = Some(encode_rgb(0xFF81CA));
|
||||
colors[NamedColor::BrightCyan] = Some(encode_rgb(0x56D8C9));
|
||||
colors[NamedColor::BrightWhite] = Some(encode_rgb(0xDEDEDE));
|
||||
|
||||
// Set special colors
|
||||
colors[NamedColor::Background] = Some(encode_rgb(0x181818));
|
||||
colors[NamedColor::Foreground] = Some(encode_rgb(0xB9B9B9));
|
||||
colors[NamedColor::Cursor] = colors[NamedColor::White];
|
||||
|
||||
// Fill missing dim colors
|
||||
ColorDerive::new().fill_missing_dims(&mut colors);
|
||||
|
||||
colors
|
||||
}
|
||||
|
||||
// Get builtin themes
|
||||
pub fn terminal_themes() -> HashMap<String, Colors> {
|
||||
let mut themes = HashMap::new();
|
||||
themes.insert("Tango Dark".to_string(), tango_dark());
|
||||
themes.insert("Tango Light".to_string(), tango_light());
|
||||
themes.insert("XTerm Dark".to_string(), xterm_dark());
|
||||
themes.insert("XTerm Light".to_string(), xterm_light());
|
||||
themes.insert("Linux Console".to_string(), linux_console());
|
||||
themes.insert("Rxvt Dark".to_string(), rxvt_dark());
|
||||
themes.insert("Rxvt Light".to_string(), rxvt_light());
|
||||
themes.insert("Solarized Dark".to_string(), solarized_dark());
|
||||
themes.insert("Solarized Light".to_string(), solarized_light());
|
||||
themes.insert("COSMIC Dark".to_string(), cosmic_dark());
|
||||
themes.insert("COSMIC Light".to_string(), cosmic_light());
|
||||
themes.insert("gruvbox-dark".to_string(), gruvbox_dark());
|
||||
themes.insert("OneHalfDark".to_string(), one_half_dark());
|
||||
themes.insert("Pop Dark".to_string(), pop_dark());
|
||||
themes.insert("Selenized Black".to_string(), selenized_black());
|
||||
themes.insert("Selenized Dark".to_string(), selenized_dark());
|
||||
themes.insert("Selenized Light".to_string(), selenized_light());
|
||||
themes.insert("Selenized White".to_string(), selenized_white());
|
||||
themes
|
||||
}
|
||||
|
||||
// Helper function to export builtin themes to theme files
|
||||
#[allow(dead_code)]
|
||||
pub fn export() {
|
||||
for (name, theme) in terminal_themes() {
|
||||
let color_scheme = ColorScheme::from((name.as_str(), &theme));
|
||||
|
||||
// Ensure conversion to and from ColorScheme matches original theme
|
||||
{
|
||||
let theme_conv = Colors::from(&color_scheme);
|
||||
for i in 0..alacritty_terminal::term::color::COUNT {
|
||||
assert_eq!(theme[i], theme_conv[i]);
|
||||
}
|
||||
}
|
||||
|
||||
let ron = match ron::ser::to_string_pretty(&color_scheme, ron::ser::PrettyConfig::new()) {
|
||||
Ok(ok) => ok,
|
||||
Err(err) => {
|
||||
log::error!("failed to export {name:?}: {err}");
|
||||
continue;
|
||||
}
|
||||
};
|
||||
|
||||
let path = format!("color-schemes/{name}.ron");
|
||||
match fs::write(&path, ron) {
|
||||
Ok(()) => {
|
||||
log::info!("exported {path:?}");
|
||||
}
|
||||
Err(err) => {
|
||||
log::error!("failed to esport {path:?}: {err}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue