feat: allow configuring terminal pane borders
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parent
543cbb0cb8
commit
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2 changed files with 85 additions and 13 deletions
95
src/main.rs
95
src/main.rs
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@ -3514,7 +3514,8 @@ impl Application for App {
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.padding(space_xxs)
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.sharp_corners(self.core.window.sharp_corners)
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.show_headerbar(self.config.show_headerbar)
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.pane_border_radius(show_pane_borders.then_some(pane_corner_radius));
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.pane_border_radius(show_pane_borders.then_some(pane_corner_radius))
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.border(pane_border(cosmic, t.transparent, show_pane_borders));
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if self.config.focus_follow_mouse {
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terminal_box = terminal_box.on_mouse_enter(move || Message::MouseEnter(pane));
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@ -3649,17 +3650,10 @@ impl Application for App {
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//TODO: apply window border radius xs at bottom of window
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if show_pane_borders {
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let bg_divider = Color::from(cosmic.bg_divider());
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let pane_grid = pane_grid.spacing(space_xxxs);
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widget::container(pane_grid)
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.width(Length::Fill)
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.height(Length::Fill)
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.padding(space_xxxs)
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.style(move |_theme| widget::container::Style {
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background: Some(bg_divider.into()),
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..Default::default()
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})
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.into()
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// Each pane draws its own border stroke. Painting a filled
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// container behind the grid instead would stack its alpha with the
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// translucent panes and wash out the blurred backdrop.
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pane_grid.spacing(space_xxxs).into()
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} else {
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pane_grid.into()
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}
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@ -3741,3 +3735,80 @@ fn is_wayland() -> bool {
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Some(cosmic::app::cosmic::WindowingSystem::Wayland)
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)
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}
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/// Divider color painted behind the pane grid to form pane borders.
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///
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/// When blur is active the transparent container must be used, otherwise the
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/// fill is opaque and hides the blurred desktop behind the window.
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fn pane_divider_color(
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cosmic: &cosmic_theme::Theme,
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transparent: bool,
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) -> cosmic::cosmic_theme::palette::Srgba {
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cosmic.background(transparent).divider
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}
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/// Border stroke drawn around each terminal pane.
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///
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/// The stroke sits on the pane edge rather than behind it, so the pane
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/// interior keeps its own opacity and the blurred desktop stays visible.
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fn pane_border(cosmic: &cosmic_theme::Theme, transparent: bool, show: bool) -> iced::Border {
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if show {
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iced::Border {
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color: Color::from(pane_divider_color(cosmic, transparent)),
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width: 1.0,
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..Default::default()
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}
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} else {
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iced::Border::default()
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}
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}
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#[cfg(test)]
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mod tests {
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use super::{pane_border, pane_divider_color};
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#[test]
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fn pane_border_is_drawn_only_when_enabled() {
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// With borders off the pane must render exactly as before, so the
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// stroke has to be zero width rather than a transparent hairline.
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let theme = cosmic::cosmic_theme::Theme::dark_default();
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assert_eq!(pane_border(&theme, true, false).width, 0.0);
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assert!(pane_border(&theme, true, true).width > 0.0);
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}
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#[test]
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fn pane_border_uses_the_divider_color() {
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// The stroke is the only thing marking the pane edge now that nothing
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// is painted behind the grid, so it must match the theme divider.
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let theme = cosmic::cosmic_theme::Theme::dark_default();
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let expected = cosmic::iced::Color::from(pane_divider_color(&theme, true));
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assert_eq!(pane_border(&theme, true, true).color, expected);
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}
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#[test]
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fn pane_divider_is_translucent_when_blur_is_active() {
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// The divider is painted as a full-window container behind the pane
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// grid. With blur active it must keep alpha < 1 so the frosted
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// backdrop still shows through instead of a flat opaque fill.
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let theme = cosmic::cosmic_theme::Theme::dark_default();
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let color = pane_divider_color(&theme, true);
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assert!(
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color.alpha < 1.0,
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"expected translucent divider, got alpha {}",
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color.alpha
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);
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}
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#[test]
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fn pane_divider_is_opaque_without_blur() {
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// Without blur there is nothing to show through, so the divider keeps
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// the fully opaque background color.
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let theme = cosmic::cosmic_theme::Theme::dark_default();
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let color = pane_divider_color(&theme, false);
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assert!(
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(color.alpha - 1.0).abs() < f32::EPSILON,
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"expected opaque divider, got alpha {}",
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color.alpha
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);
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}
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}
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@ -11,7 +11,8 @@ use cosmic::{
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Renderer,
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cosmic_theme::palette::{WithAlpha, blend::Compose},
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iced::core::{
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Border, Shell, border::Radius,
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Border, Shell,
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border::Radius,
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clipboard::Clipboard,
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input_method::{self, InputMethod},
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keyboard::key::Named,
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