fix: do not drop scrolling events from smooth scrolling mice
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parent
3d8ca65b75
commit
124931faff
3 changed files with 46 additions and 63 deletions
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@ -3,10 +3,6 @@ use cosmic::{
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iced::{Event, keyboard::Modifiers, mouse::Button},
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};
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use crate::terminal::Terminal;
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const SCROLL_SPEED: u32 = 3;
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#[derive(Default)]
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pub struct MouseReporter {
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last_movment_x: Option<u32>,
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@ -17,6 +13,30 @@ pub struct MouseReporter {
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}
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impl MouseReporter {
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pub fn accumulate_scroll(
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&mut self,
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delta: ScrollDelta,
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cell_width: f32,
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cell_height: f32,
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) -> (i32, i32) {
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match delta {
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ScrollDelta::Lines { x, y } => {
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self.accumulated_scroll_x += x;
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self.accumulated_scroll_y += y;
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}
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ScrollDelta::Pixels { x, y } => {
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self.accumulated_scroll_x += x / cell_width;
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self.accumulated_scroll_y += y / cell_height;
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}
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}
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let lines_x = self.accumulated_scroll_x as i32;
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let lines_y = self.accumulated_scroll_y as i32;
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self.accumulated_scroll_x -= lines_x as f32;
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self.accumulated_scroll_y -= lines_y as f32;
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(lines_x, lines_y)
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}
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fn button_number(button: Button) -> Option<u8> {
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match button {
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Button::Left => Some(0),
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@ -178,24 +198,7 @@ impl MouseReporter {
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x: u32,
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y: u32,
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) -> impl Iterator<Item = Vec<u8>> {
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let (lines_x, lines_y) = match delta {
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ScrollDelta::Lines { x, y } => (x as i32, y as i32),
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ScrollDelta::Pixels { x, y } => {
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//Accumulate change
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self.accumulated_scroll_x += x / term_cell_width;
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self.accumulated_scroll_y += y / term_cell_height;
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//Resolve lines crossed
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let lines_x = self.accumulated_scroll_x as i32;
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let lines_y = self.accumulated_scroll_y as i32;
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//Subtract accounted lines from accumulators
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self.accumulated_scroll_x -= lines_x as f32;
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self.accumulated_scroll_y -= lines_y as f32;
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(lines_x, lines_y)
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}
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};
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let (lines_x, lines_y) = self.accumulate_scroll(delta, term_cell_width, term_cell_height);
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//Resolve modifier flags
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let mut modifier_flags = 0;
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@ -235,26 +238,4 @@ impl MouseReporter {
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term_code.as_bytes().to_vec()
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})
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}
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//Emulate mouse wheel scroll with up/down arrows. Using mouse spec uses
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//scroll-back and scroll-forw actions, which moves whole windows like page up/page down.
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pub fn report_mouse_wheel_as_arrows(
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terminal: &Terminal,
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term_cell_width: f32,
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term_cell_height: f32,
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delta: ScrollDelta,
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) {
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let (_delta_x, delta_y) = match delta {
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ScrollDelta::Lines { x, y } => (x, y),
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ScrollDelta::Pixels { x, y } => (x / term_cell_width, y / term_cell_height),
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};
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//Send delta_y * SCROLL_SPEED number of Up/Down arrows
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for _ in 0..(delta_y.abs() as u32 * SCROLL_SPEED) {
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if delta_y > 0.0 {
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terminal.input_no_scroll(b"\x1B[A".as_slice())
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} else if delta_y < 0.0 {
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terminal.input_no_scroll(b"\x1B[B".as_slice())
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}
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}
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}
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}
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