Add some common syntax themes
Add themes (or palette/scheme pairs as they're referred to elsewhere) commonly found and used in other terminals: * Tango Palette (Dark and Light themes) * XTerm Palette (Dark and Light themes) * Rxvt Palette (Dark and Light themes) * Solarized Palette (Dark and Light themes) * Linux Console Palette & Theme Signed-off-by: Mohammad AlSaleh <CE.Mohammad.AlSaleh@gmail.com>
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@ -138,6 +138,313 @@ fn auto_colors() -> Colors {
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colors
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}
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fn tango_palette() -> Colors {
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let mut colors = auto_colors();
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let encode_rgb = |data: u32| -> Rgb {
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Rgb {
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r: (data >> 16) as u8,
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g: (data >> 8) as u8,
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b: data as u8,
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}
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};
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colors[NamedColor::Black] = Some(encode_rgb(0x2E3436));
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colors[NamedColor::Red] = Some(encode_rgb(0xCC0000));
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colors[NamedColor::Green] = Some(encode_rgb(0x4E9A06));
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colors[NamedColor::Yellow] = Some(encode_rgb(0xC4A000));
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colors[NamedColor::Blue] = Some(encode_rgb(0x3465A4));
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colors[NamedColor::Magenta] = Some(encode_rgb(0x75507B));
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colors[NamedColor::Cyan] = Some(encode_rgb(0x06989A));
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colors[NamedColor::White] = Some(encode_rgb(0xD3D7CF));
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colors[NamedColor::BrightBlack] = Some(encode_rgb(0x555753));
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colors[NamedColor::BrightRed] = Some(encode_rgb(0xEF2929));
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colors[NamedColor::BrightGreen] = Some(encode_rgb(0x8AE234));
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colors[NamedColor::BrightYellow] = Some(encode_rgb(0xFCE94F));
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colors[NamedColor::BrightBlue] = Some(encode_rgb(0x729FCF));
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colors[NamedColor::BrightMagenta] = Some(encode_rgb(0xAD7FA8));
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colors[NamedColor::BrightCyan] = Some(encode_rgb(0x34E2E2));
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colors[NamedColor::BrightWhite] = Some(encode_rgb(0xEEEEEC));
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colors
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}
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fn tango_dark() -> Colors {
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let mut colors = tango_palette();
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// Set special colors
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colors[NamedColor::Foreground] = colors[NamedColor::White];
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colors[NamedColor::Background] = colors[NamedColor::Black];
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colors[NamedColor::BrightForeground] = colors[NamedColor::BrightWhite];
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colors[NamedColor::Cursor] = colors[NamedColor::Foreground];
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// Fill missing dim colors
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ColorDerive::new()
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// Dim less so colors are readable with default bg
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.with_dim_lightness_adjustment(-0.10)
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.fill_missing_dims(&mut colors);
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colors
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}
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fn tango_light() -> Colors {
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let mut colors = tango_palette();
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// Set special colors
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colors[NamedColor::Foreground] = colors[NamedColor::Black];
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colors[NamedColor::Background] = colors[NamedColor::BrightWhite];
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colors[NamedColor::BrightForeground] = colors[NamedColor::BrightBlack];
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colors[NamedColor::Cursor] = colors[NamedColor::Foreground];
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// Fill missing dim colors
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ColorDerive::new().fill_missing_dims(&mut colors);
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colors
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}
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fn linux_console_palette() -> Colors {
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let mut colors = auto_colors();
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let encode_rgb = |data: u32| -> Rgb {
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Rgb {
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r: (data >> 16) as u8,
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g: (data >> 8) as u8,
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b: data as u8,
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}
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};
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colors[NamedColor::Black] = Some(encode_rgb(0x000000));
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colors[NamedColor::Red] = Some(encode_rgb(0xAA0000));
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colors[NamedColor::Green] = Some(encode_rgb(0x00AA00));
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colors[NamedColor::Yellow] = Some(encode_rgb(0xAA5500));
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colors[NamedColor::Blue] = Some(encode_rgb(0x0000AA));
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colors[NamedColor::Magenta] = Some(encode_rgb(0xAA00AA));
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colors[NamedColor::Cyan] = Some(encode_rgb(0x00AAAA));
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colors[NamedColor::White] = Some(encode_rgb(0xAAAAAA));
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colors[NamedColor::BrightBlack] = Some(encode_rgb(0x555555));
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colors[NamedColor::BrightRed] = Some(encode_rgb(0xFF5555));
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colors[NamedColor::BrightGreen] = Some(encode_rgb(0x55FF55));
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colors[NamedColor::BrightYellow] = Some(encode_rgb(0xFFFF55));
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colors[NamedColor::BrightBlue] = Some(encode_rgb(0x5555FF));
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colors[NamedColor::BrightMagenta] = Some(encode_rgb(0xFF55FF));
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colors[NamedColor::BrightCyan] = Some(encode_rgb(0x55FFFF));
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colors[NamedColor::BrightWhite] = Some(encode_rgb(0xFFFFFF));
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colors
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}
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fn linux_console() -> Colors {
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let mut colors = linux_console_palette();
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// Set special colors
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colors[NamedColor::Foreground] = colors[NamedColor::BrightWhite];
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colors[NamedColor::Background] = colors[NamedColor::Black];
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colors[NamedColor::BrightForeground] = colors[NamedColor::White];
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colors[NamedColor::Cursor] = colors[NamedColor::Foreground];
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// Fill missing dim colors
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ColorDerive::new()
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// Dim less so colors are readable with default bg
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.with_dim_lightness_adjustment(-0.10)
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.fill_missing_dims(&mut colors);
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colors
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}
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fn xterm_palette() -> Colors {
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let mut colors = auto_colors();
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let encode_rgb = |data: u32| -> Rgb {
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Rgb {
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r: (data >> 16) as u8,
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g: (data >> 8) as u8,
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b: data as u8,
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}
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};
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colors[NamedColor::Black] = Some(encode_rgb(0x000000));
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colors[NamedColor::Red] = Some(encode_rgb(0xCD0000));
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colors[NamedColor::Green] = Some(encode_rgb(0x00CD00));
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colors[NamedColor::Yellow] = Some(encode_rgb(0xCDCD00));
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colors[NamedColor::Blue] = Some(encode_rgb(0x0000EE));
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colors[NamedColor::Magenta] = Some(encode_rgb(0xCD00CD));
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colors[NamedColor::Cyan] = Some(encode_rgb(0x00CDCD));
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colors[NamedColor::White] = Some(encode_rgb(0xE5E5E5));
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colors[NamedColor::BrightBlack] = Some(encode_rgb(0x7F7F7F));
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colors[NamedColor::BrightRed] = Some(encode_rgb(0xFF0000));
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colors[NamedColor::BrightGreen] = Some(encode_rgb(0x00FF00));
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colors[NamedColor::BrightYellow] = Some(encode_rgb(0xFFFF00));
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colors[NamedColor::BrightBlue] = Some(encode_rgb(0x5C5CFF));
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colors[NamedColor::BrightMagenta] = Some(encode_rgb(0xFF00FF));
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colors[NamedColor::BrightCyan] = Some(encode_rgb(0x00FFFF));
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colors[NamedColor::BrightWhite] = Some(encode_rgb(0xFFFFFF));
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colors
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}
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fn xterm_dark() -> Colors {
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let mut colors = xterm_palette();
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// Set special colors
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colors[NamedColor::Foreground] = colors[NamedColor::BrightWhite];
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colors[NamedColor::Background] = colors[NamedColor::Black];
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colors[NamedColor::BrightForeground] = colors[NamedColor::White];
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colors[NamedColor::Cursor] = colors[NamedColor::Foreground];
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// Fill missing dim colors
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ColorDerive::new()
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// Dim less so colors are readable with default bg
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.with_dim_lightness_adjustment(-0.12)
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.fill_missing_dims(&mut colors);
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colors
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}
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fn xterm_light() -> Colors {
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let mut colors = xterm_palette();
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// Set special colors
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colors[NamedColor::Foreground] = colors[NamedColor::Black];
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colors[NamedColor::Background] = colors[NamedColor::BrightWhite];
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colors[NamedColor::BrightForeground] = colors[NamedColor::BrightBlack];
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colors[NamedColor::Cursor] = colors[NamedColor::Foreground];
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// Fill missing dim colors
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ColorDerive::new().fill_missing_dims(&mut colors);
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colors
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}
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fn rxvt_palette() -> Colors {
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let mut colors = auto_colors();
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let encode_rgb = |data: u32| -> Rgb {
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Rgb {
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r: (data >> 16) as u8,
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g: (data >> 8) as u8,
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b: data as u8,
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}
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};
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colors[NamedColor::Black] = Some(encode_rgb(0x000000));
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colors[NamedColor::Red] = Some(encode_rgb(0xCD0000));
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colors[NamedColor::Green] = Some(encode_rgb(0x00CD00));
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colors[NamedColor::Yellow] = Some(encode_rgb(0xCDCD00));
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colors[NamedColor::Blue] = Some(encode_rgb(0x0000CD));
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colors[NamedColor::Magenta] = Some(encode_rgb(0xCD00CD));
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colors[NamedColor::Cyan] = Some(encode_rgb(0x00CDCD));
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colors[NamedColor::White] = Some(encode_rgb(0xFAEBD7));
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colors[NamedColor::BrightBlack] = Some(encode_rgb(0x404040));
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colors[NamedColor::BrightRed] = Some(encode_rgb(0xFF0000));
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colors[NamedColor::BrightGreen] = Some(encode_rgb(0x00FF00));
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colors[NamedColor::BrightYellow] = Some(encode_rgb(0xFFFF00));
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colors[NamedColor::BrightBlue] = Some(encode_rgb(0x0000FF));
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colors[NamedColor::BrightMagenta] = Some(encode_rgb(0xFF00FF));
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colors[NamedColor::BrightCyan] = Some(encode_rgb(0x00FFFF));
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colors[NamedColor::BrightWhite] = Some(encode_rgb(0xFFFFFF));
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colors
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}
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fn rxvt_dark() -> Colors {
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let mut colors = rxvt_palette();
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// Set special colors
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colors[NamedColor::Foreground] = colors[NamedColor::BrightWhite];
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colors[NamedColor::Background] = colors[NamedColor::Black];
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colors[NamedColor::BrightForeground] = colors[NamedColor::White];
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colors[NamedColor::Cursor] = colors[NamedColor::Foreground];
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// Fill missing dim colors
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ColorDerive::new()
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// Dim less so colors are readable with default bg
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.with_dim_lightness_adjustment(-0.12)
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.fill_missing_dims(&mut colors);
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colors
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}
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fn rxvt_light() -> Colors {
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let mut colors = rxvt_palette();
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// Set special colors
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colors[NamedColor::Foreground] = colors[NamedColor::Black];
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colors[NamedColor::Background] = colors[NamedColor::BrightWhite];
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colors[NamedColor::BrightForeground] = colors[NamedColor::BrightBlack];
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colors[NamedColor::Cursor] = colors[NamedColor::Foreground];
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// Fill missing dim colors
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ColorDerive::new().fill_missing_dims(&mut colors);
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colors
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}
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fn solarized_palette() -> Colors {
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let mut colors = auto_colors();
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let encode_rgb = |data: u32| -> Rgb {
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Rgb {
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r: (data >> 16) as u8,
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g: (data >> 8) as u8,
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b: data as u8,
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}
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};
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colors[NamedColor::Black] = Some(encode_rgb(0x073642));
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colors[NamedColor::Red] = Some(encode_rgb(0xDC322F));
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colors[NamedColor::Green] = Some(encode_rgb(0x859900));
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colors[NamedColor::Yellow] = Some(encode_rgb(0xB58900));
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colors[NamedColor::Blue] = Some(encode_rgb(0x268BD2));
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colors[NamedColor::Magenta] = Some(encode_rgb(0xD33682));
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colors[NamedColor::Cyan] = Some(encode_rgb(0x2AA198));
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colors[NamedColor::White] = Some(encode_rgb(0xEEE8D5));
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colors[NamedColor::BrightBlack] = Some(encode_rgb(0x002B36));
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colors[NamedColor::BrightRed] = Some(encode_rgb(0xCB4B16));
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colors[NamedColor::BrightGreen] = Some(encode_rgb(0x586E75));
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colors[NamedColor::BrightYellow] = Some(encode_rgb(0x657B83));
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colors[NamedColor::BrightBlue] = Some(encode_rgb(0x839496));
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colors[NamedColor::BrightMagenta] = Some(encode_rgb(0x6C71C4));
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colors[NamedColor::BrightCyan] = Some(encode_rgb(0x93A1A1));
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colors[NamedColor::BrightWhite] = Some(encode_rgb(0xFDF6E3));
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colors
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}
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fn solarized_dark() -> Colors {
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let mut colors = solarized_palette();
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// Set special colors
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colors[NamedColor::Foreground] = colors[NamedColor::BrightBlue];
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colors[NamedColor::Background] = colors[NamedColor::BrightBlack];
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colors[NamedColor::BrightForeground] = colors[NamedColor::Blue];
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colors[NamedColor::Cursor] = colors[NamedColor::Foreground];
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// Fill missing dim colors
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ColorDerive::new().fill_missing_dims(&mut colors);
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colors
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}
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fn solarized_light() -> Colors {
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let mut colors = solarized_palette();
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// Set special colors
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colors[NamedColor::Foreground] = colors[NamedColor::BrightYellow];
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colors[NamedColor::Background] = colors[NamedColor::BrightWhite];
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colors[NamedColor::BrightForeground] = colors[NamedColor::Yellow];
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colors[NamedColor::Cursor] = colors[NamedColor::Foreground];
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// Fill missing dim colors
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ColorDerive::new().fill_missing_dims(&mut colors);
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colors
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}
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fn cosmic_dark() -> Colors {
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let mut colors = auto_colors();
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@ -351,6 +658,15 @@ fn pop_dark() -> Colors {
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pub fn terminal_themes() -> HashMap<String, Colors> {
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let mut themes = HashMap::new();
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themes.insert("Tango Dark".to_string(), tango_dark());
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themes.insert("Tango Light".to_string(), tango_light());
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themes.insert("XTerm Dark".to_string(), xterm_dark());
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themes.insert("XTerm Light".to_string(), xterm_light());
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themes.insert("Linux Console".to_string(), linux_console());
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themes.insert("Rxvt Dark".to_string(), rxvt_dark());
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themes.insert("Rxvt Light".to_string(), rxvt_light());
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themes.insert("Solarized Dark".to_string(), solarized_dark());
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themes.insert("Solarized Light".to_string(), solarized_light());
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themes.insert("COSMIC Dark".to_string(), cosmic_dark());
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themes.insert("COSMIC Light".to_string(), cosmic_light());
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themes.insert("gruvbox-dark".to_string(), gruvbox_dark());
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