improv(display): replace flipped orientations with rotates
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d02a9f2f67
commit
1b4bfb619b
9 changed files with 19 additions and 77 deletions
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@ -204,8 +204,8 @@ impl page::Page<crate::pages::Message> for Page {
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text::DISPLAY_REFRESH_RATE.as_str().into(),
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text::DISPLAY_SCALE.as_str().into(),
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text::ORIENTATION.as_str().into(),
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text::ORIENTATION_LANDSCAPE.as_str().into(),
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text::ORIENTATION_PORTRAIT.as_str().into(),
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text::ORIENTATION_STANDARD.as_str().into(),
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text::ORIENTATION_ROTATE_90.as_str().into(),
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])
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.view::<Page>(|_binder, page, _section| page.display_view()),
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),
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@ -364,10 +364,10 @@ impl Page {
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}
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self.cache.orientations = [
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text::ORIENTATION_LANDSCAPE.as_str(),
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text::ORIENTATION_PORTRAIT.as_str(),
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text::ORIENTATION_LANDSCAPE_FLIPPED.as_str(),
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text::ORIENTATION_PORTRAIT_FLIPPED.as_str(),
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text::ORIENTATION_STANDARD.as_str(),
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text::ORIENTATION_ROTATE_90.as_str(),
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text::ORIENTATION_ROTATE_180.as_str(),
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text::ORIENTATION_ROTATE_270.as_str(),
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];
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}
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}
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@ -449,8 +449,8 @@ impl Page {
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Message::Orientation(match id {
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0 => Transform::Normal,
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1 => Transform::Rotate90,
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2 => Transform::Flipped,
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_ => Transform::Flipped90,
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2 => Transform::Rotate180,
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_ => Transform::Rotate270,
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})
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},
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),
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@ -544,8 +544,8 @@ impl Page {
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self.cache.orientation_selected = match output.transform {
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Some(Transform::Normal) => Some(0),
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Some(Transform::Rotate90) => Some(1),
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Some(Transform::Flipped) => Some(2),
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Some(Transform::Flipped90) => Some(3),
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Some(Transform::Rotate180) => Some(2),
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Some(Transform::Rotate270) => Some(3),
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_ => None,
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};
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self.cache.resolution_selected = None;
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@ -605,7 +605,7 @@ impl Page {
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self.cache.orientation_selected = match transform {
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Transform::Normal => Some(0),
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Transform::Rotate90 => Some(1),
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Transform::Flipped => Some(2),
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Transform::Rotate180 => Some(2),
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_ => Some(3),
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};
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@ -3,95 +3,63 @@
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crate::cache_dynamic_lazy! {
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pub static COLOR: String = fl!("color");
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pub static COLOR_DEPTH: String = fl!("color", "depth");
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pub static COLOR_PROFILE: String = fl!("color", "profile");
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pub static COLOR_PROFILES: String = fl!("color", "sidebar");
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pub static COLOR_TEMPERATURE: String = fl!("color", "temperature");
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pub static DISPLAY: String = fl!("display");
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pub static DISPLAY_ARRANGEMENT: String = fl!("display", "arrangement");
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pub static DISPLAY_ARRANGEMENT_DESC: String = fl!("display", "arrangement-desc");
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pub static DISPLAY_ENABLE: String = fl!("display", "enable");
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pub static DISPLAY_EXTERNAL: String = fl!("display", "external");
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pub static DISPLAY_LAPTOP: String = fl!("display", "laptop");
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pub static DISPLAY_OPTIONS: String = fl!("display", "options");
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pub static DISPLAY_REFRESH_RATE: String = fl!("display", "refresh-rate");
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pub static DISPLAY_RESOLUTION: String = fl!("display", "resolution");
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pub static DISPLAY_SCALE: String = fl!("display", "scale");
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pub static GRAPHICS_MODE: String = fl!("graphics-mode");
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pub static GRAPHICS_MODE_COMPUTE: String =
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fl!("graphics-mode", "mode", mode = super::graphics::COMPUTE);
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pub static GRAPHICS_MODE_COMPUTE_ENABLE: String =
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fl!("graphics-mode", "enable", mode = super::graphics::COMPUTE);
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pub static GRAPHICS_MODE_COMPUTE_DESC: String =
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fl!("graphics-mode", "desc", mode = super::graphics::COMPUTE);
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pub static GRAPHICS_MODE_HYBRID: String =
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fl!("graphics-mode", "mode", mode = super::graphics::HYBRID);
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pub static GRAPHICS_MODE_HYBRID_ENABLE: String =
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fl!("graphics-mode", "enable", mode = super::graphics::HYBRID);
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pub static GRAPHICS_MODE_HYBRID_DESC: String =
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fl!("graphics-mode", "desc", mode = super::graphics::HYBRID);
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pub static GRAPHICS_MODE_INTEGRATED: String =
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fl!("graphics-mode", "mode", mode = super::graphics::INTEGRATED);
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pub static GRAPHICS_MODE_INTEGRATED_ENABLE: String = fl!(
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"graphics-mode",
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"enable",
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mode = super::graphics::INTEGRATED
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);
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pub static GRAPHICS_MODE_INTEGRATED_DESC: String =
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fl!("graphics-mode", "desc", mode = super::graphics::INTEGRATED);
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pub static GRAPHICS_MODE_NVIDIA: String =
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fl!("graphics-mode", "mode", mode = super::graphics::NVIDIA);
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pub static GRAPHICS_MODE_NVIDIA_ENABLE: String =
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fl!("graphics-mode", "enable", mode = super::graphics::NVIDIA);
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pub static GRAPHICS_MODE_NVIDIA_DESC: String =
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fl!("graphics-mode", "desc", mode = super::graphics::NVIDIA);
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pub static MIRRORING: String = fl!("mirroring");
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pub static NIGHT_LIGHT: String = fl!("night-light");
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pub static NIGHT_LIGHT_AUTO: String = fl!("night-light", "auto");
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pub static NIGHT_LIGHT_DESCRIPTION: String = fl!("night-light", "desc");
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pub static ORIENTATION: String = fl!("orientation");
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pub static ORIENTATION_LANDSCAPE: String = fl!("orientation", "landscape");
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pub static ORIENTATION_LANDSCAPE_FLIPPED: String = fl!("orientation", "landscape-flipped");
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pub static ORIENTATION_PORTRAIT: String = fl!("orientation", "portrait");
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pub static ORIENTATION_PORTRAIT_FLIPPED: String = fl!("orientation", "portrait-flipped");
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pub static ORIENTATION_STANDARD: String = fl!("orientation", "standard");
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pub static ORIENTATION_ROTATE_90: String = fl!("orientation", "rotate-90");
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pub static ORIENTATION_ROTATE_180: String = fl!("orientation", "rotate-180");
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pub static ORIENTATION_ROTATE_270: String = fl!("orientation", "rotate-270");
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pub static SCHEDULING: String = fl!("scheduling");
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pub static SCHEDULING_MANUAL: String = fl!("scheduling", "manual");
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}
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@ -122,10 +122,10 @@ night-light = Night Light
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.desc = Reduce blue light with warmer colors.
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orientation = Orientation
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.landscape = Landscape
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.landscape-flipped = Landscape (Flipped)
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.portrait = Portrait
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.portrait-flipped = Portrait (Flipped)
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.standard = Standard
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.rotate-90 = Rotate 90
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.rotate-180 = Rotate 180
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.rotate-270 = Rotate 270
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scheduling = Scheduling
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.manual = Manual schedule
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@ -121,12 +121,6 @@ night-light = Night Light
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.auto = Automatic (sunset to sunrise)
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.desc = Reduce blue light with warmer colors.
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orientation = Orientation
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.landscape = Landscape
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.landscape-flipped = Landscape (Flipped)
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.portrait = Portrait
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.portrait-flipped = Portrait (Flipped)
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scheduling = Scheduling
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.manual = Manual schedule
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@ -127,10 +127,6 @@ night-light = Nocne Światło
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.desc = Zmniejsza ilość niebieskiego światła i ociepla kolory.
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orientation = Kierunek
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.landscape = Poziomy
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.landscape-flipped = Poziomy (Obrócony)
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.portrait = Pionowy
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.portrait-flipped = Pionowy (Obrócony)
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scheduling = Harmonogram
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.manual = Ręcznie ustawiony harmonogram
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@ -122,10 +122,6 @@ night-light = Luz noturna
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.desc = Reduz a luz azul com cores mais quentes.
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orientation = Orientação
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.landscape = Horizontal
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.landscape-flipped = Horizontal (invertida)
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.portrait = Vertical
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.portrait-flipped = Vertical (invertida)
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scheduling = Agendamento
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.manual = Agendamento manual
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@ -122,10 +122,6 @@ night-light = Ноћно светло
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.desc = Смањите плаво светло топлијим бојама.
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orientation = Оријентација
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.landscape = Положено
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.landscape-flipped = Положено (преокренуто)
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.portrait = Усправно
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.portrait-flipped = Усправно (преокренуто)
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scheduling = Распоред
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.manual = Ручни распоред
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@ -122,10 +122,6 @@ night-light = Noćno svetlo
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.desc = Smanjite plavo svetlo toplijim bojama.
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orientation = Orijentacija
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.landscape = Položeno
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.landscape-flipped = Položeno (preokrenuto)
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.portrait = Uspravno
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.portrait-flipped = Uspravno (preokrenuto)
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scheduling = Planiranje
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.manual = Ručni raspored
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@ -119,10 +119,6 @@ night-light = Nattljus
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.desc = Reducera blått ljus med varmare färger.
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orientation = Orientering
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.landscape = Landskap
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.landscape-flipped = Landskap (Vänd)
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.portrait = Porträtt
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.portrait-flipped = Porträtt (Vänd)
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scheduling = Schemaläggning
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.manual = Manuellt schema
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