perf(wallpaper): avoid recursion for system wallpapers
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7576ad1af7
commit
0bf63a0d91
3 changed files with 46 additions and 50 deletions
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@ -221,12 +221,10 @@ impl page::Page<crate::pages::Message> for Page {
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let current_folder = self.config.current_folder().to_owned();
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let recurse = self.categories.selected == Some(Category::Wallpapers);
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let (task, on_enter_handle) = Task::future(async move {
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let (service_config, displays) = wallpaper::config().await;
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let mut selection = change_folder(current_folder, recurse).await;
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let mut selection = change_folder(current_folder).await;
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// `selection.active` is usually empty because `change_folder` creates a fresh context.
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// This leads to blank previews in certain conditions when the program is restarted.
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@ -578,7 +576,7 @@ impl Page {
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if self.config.current_folder.is_some() {
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let _ = self.config.set_current_folder(None);
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task = cosmic::task::future(async move {
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let folder = change_folder(Config::default_folder().to_owned(), true).await;
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let folder = change_folder(Config::default_folder().to_owned()).await;
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Message::ChangeFolder(folder)
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});
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} else {
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@ -598,7 +596,7 @@ impl Page {
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}
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task = cosmic::task::future(async move {
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Message::ChangeFolder(change_folder(path, false).await)
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Message::ChangeFolder(change_folder(path).await)
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});
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}
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}
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@ -903,12 +901,9 @@ impl Page {
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}
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}
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// Avoid walking user-selected folders.
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let recurse = self.categories.selected == Some(Category::Wallpapers);
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// Load the wallpapers from the selected folder into the view.
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return cosmic::Task::future(async move {
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let message = Message::ChangeFolder(change_folder(path, recurse).await);
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let message = Message::ChangeFolder(change_folder(path).await);
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let page_message = crate::pages::Message::DesktopWallpaper(message);
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crate::Message::PageMessage(page_message)
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});
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@ -1138,22 +1133,31 @@ impl Context {
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}
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}
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pub async fn change_folder(current_folder: PathBuf, recurse: bool) -> Context {
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pub async fn change_folder(current_folder: PathBuf) -> Context {
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let mut update = Context::default();
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let mut wallpapers = wallpaper::load_each_from_path(current_folder, recurse).await;
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let mut streams = Vec::with_capacity(2);
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while let Some((path, display_image, selection_image)) = wallpapers.next().await {
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let id = update.paths.insert(path);
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// Include the cosmic background folder when loading the system wallpapers.
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if current_folder == Config::default_folder() {
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streams.push(wallpaper::load_each_from_path(Config::default_folder().join("cosmic")).await);
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}
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update.display_images.insert(id, display_image);
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streams.push(wallpaper::load_each_from_path(current_folder).await);
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let selection_handle = ImageHandle::from_rgba(
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selection_image.width(),
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selection_image.height(),
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selection_image.into_vec(),
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);
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for mut wallpapers in streams {
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while let Some((path, display_image, selection_image)) = wallpapers.next().await {
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let id = update.paths.insert(path);
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update.selection_handles.insert(id, selection_handle);
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update.display_images.insert(id, display_image);
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let selection_handle = ImageHandle::from_rgba(
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selection_image.width(),
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selection_image.height(),
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selection_image.into_vec(),
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);
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update.selection_handles.insert(id, selection_handle);
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}
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}
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update
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@ -22,7 +22,6 @@ use slab::Slab;
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use slotmap::{Key, SecondaryMap, SlotMap};
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use std::{collections::BTreeMap, process::ExitStatus, sync::Arc};
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use tokio::sync::oneshot;
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use tokio::task::JoinHandle;
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use tracing::error;
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static DPI_SCALES: &[u32] = &[50, 75, 100, 125, 150, 175, 200, 225, 250, 275, 300];
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@ -30,6 +29,7 @@ static DPI_SCALE_LABELS: Lazy<Vec<String>> =
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Lazy::new(|| DPI_SCALES.iter().map(|scale| format!("{scale}%")).collect());
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/// Display color depth options
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#[allow(dead_code)]
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#[derive(Clone, Copy, Debug)]
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pub struct ColorDepth(usize);
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@ -97,44 +97,36 @@ pub fn cache_dir() -> Option<PathBuf> {
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#[must_use]
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pub async fn load_each_from_path(
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path: PathBuf,
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recurse: bool,
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) -> Pin<Box<dyn Send + Stream<Item = (PathBuf, RgbaImage, RgbaImage)>>> {
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let wallpapers = tokio::task::spawn_blocking(move || {
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// Directories to search recursively.
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let mut paths = vec![path];
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// Discovered image files that will be loaded as wallpapers.
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let mut wallpapers = BTreeSet::new();
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while let Some(path) = paths.pop() {
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if let Ok(dir) = path.read_dir() {
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for entry in dir.filter_map(Result::ok) {
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let Ok(file_type) = entry.file_type() else {
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if let Ok(dir) = path.read_dir() {
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for entry in dir.filter_map(Result::ok) {
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let Ok(file_type) = entry.file_type() else {
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continue;
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};
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let path = entry.path();
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if file_type.is_file() {
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let path = if path.extension().map_or(false, |ext| ext == "jxl") {
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path
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} else if let Ok(Some(kind)) = infer::get_from_path(&path) {
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if infer::MatcherType::Image == kind.matcher_type() {
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path
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} else {
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continue;
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}
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} else {
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continue;
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};
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let path = entry.path();
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wallpapers.insert(path);
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// Recursively search directories, while storing only image files.
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if recurse && file_type.is_dir() {
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paths.push(path);
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} else if file_type.is_file() {
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let path = if path.extension().map_or(false, |ext| ext == "jxl") {
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path
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} else if let Ok(Some(kind)) = infer::get_from_path(&path) {
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if infer::MatcherType::Image == kind.matcher_type() {
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path
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} else {
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continue;
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}
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} else {
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continue;
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};
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wallpapers.insert(path);
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if wallpapers.len() > 99 {
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break;
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}
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if wallpapers.len() > 99 {
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break;
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}
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}
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}
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