use keyframe::{ease, functions::EaseInOut}; use rustix::fd::AsFd; use std::time::{Duration, Instant}; use wayland_client::{ delegate_noop, globals::{registry_queue_init, GlobalListContents}, protocol::{ wl_buffer, wl_callback, wl_compositor, wl_output, wl_pointer, wl_registry, wl_seat, wl_shm, wl_shm_pool, wl_surface, }, Connection, Dispatch, Proxy, QueueHandle, }; use wayland_protocols::{ ext::idle_notify::v1::client::{ext_idle_notification_v1, ext_idle_notifier_v1}, wp::{ single_pixel_buffer::v1::client::wp_single_pixel_buffer_manager_v1, viewporter::client::{wp_viewport, wp_viewporter}, }, }; use wayland_protocols_wlr::{ layer_shell::v1::client::{zwlr_layer_shell_v1, zwlr_layer_surface_v1}, output_power_management::v1::client::{zwlr_output_power_manager_v1, zwlr_output_power_v1}, }; const IDLE_TIME: u32 = 3000; const FADE_TIME: Duration = Duration::from_millis(2000); struct FadeBlackSurface { surface: wl_surface::WlSurface, layer_surface: zwlr_layer_surface_v1::ZwlrLayerSurfaceV1, viewport: wp_viewport::WpViewport, has_first_configure: bool, started: Instant, } impl FadeBlackSurface { fn new(inner: &StateInner, output: &wl_output::WlOutput) -> Self { let surface = inner.compositor.create_surface(&inner.qh, ()); let layer_surface = inner.layer_shell.get_layer_surface( &surface, Some(output), zwlr_layer_shell_v1::Layer::Overlay, "fade-to-black".to_string(), &inner.qh, (), ); layer_surface.set_anchor(zwlr_layer_surface_v1::Anchor::all()); layer_surface.set_exclusive_zone(-1); let viewport = inner.viewporter.get_viewport(&surface, &inner.qh, ()); surface.commit(); Self { surface, layer_surface, viewport, has_first_configure: false, started: Instant::now(), } } fn is_done(&self) -> bool { self.started.elapsed() > FADE_TIME } fn configure(&mut self, inner: &StateInner, width: u32, height: u32) { self.viewport.set_destination(width as i32, height as i32); if !self.has_first_configure { self.update(inner); self.has_first_configure = true; } } fn update(&self, inner: &StateInner) { let time = self.started.elapsed().as_secs_f64() / FADE_TIME.as_secs_f64(); let alpha = ease(EaseInOut, 0., u32::MAX as f64, time) as u32; //let alpha_u8 = ease(EaseOut, 0., u8::MAX as f64, time) as u8; //dbg!(time, alpha); // XXX is shm buffer different? /* let fd = rustix::fs::memfd_create("shm buffer", rustix::fs::MemfdFlags::CLOEXEC).unwrap(); rustix::io::write(&fd, &[0, 0, 0, alpha_u8]).unwrap(); let pool = inner.shm.create_pool(fd.as_fd(), 4, &inner.qh, ()); let buffer = pool.create_buffer(0, 1, 1, 4, wl_shm::Format::Argb8888, &inner.qh, ()); pool.destroy(); */ let buffer = inner .single_pixel_buffer_manager .create_u32_rgba_buffer(0, 0, 0, alpha, &inner.qh, ()); /* let buffer = inner .single_pixel_buffer_manager .create_u32_rgba_buffer(0, 0, 0, u32::MAX / 2, &inner.qh, ()); */ self.surface.attach(Some(&buffer), 0, 0); self.surface.frame(&inner.qh, self.surface.clone()); self.surface.damage(0, 0, i32::MAX, i32::MAX); self.surface.commit(); buffer.destroy(); } } impl Drop for FadeBlackSurface { fn drop(&mut self) { self.viewport.destroy(); self.layer_surface.destroy(); self.surface.destroy(); } } struct Output { output: wl_output::WlOutput, output_power: zwlr_output_power_v1::ZwlrOutputPowerV1, fade_surface: Option, } struct StateInner { output_power_manager: zwlr_output_power_manager_v1::ZwlrOutputPowerManagerV1, compositor: wl_compositor::WlCompositor, layer_shell: zwlr_layer_shell_v1::ZwlrLayerShellV1, viewporter: wp_viewporter::WpViewporter, single_pixel_buffer_manager: wp_single_pixel_buffer_manager_v1::WpSinglePixelBufferManagerV1, shm: wl_shm::WlShm, qh: QueueHandle, } struct State { inner: StateInner, outputs: Vec, } impl State { fn update_idle(&mut self, is_idle: bool) { let mode = if dbg!(is_idle) { zwlr_output_power_v1::Mode::Off } else { zwlr_output_power_v1::Mode::On }; for output in &mut self.outputs { if is_idle { output.fade_surface = Some(FadeBlackSurface::new(&self.inner, &output.output)); } else { output.fade_surface = None; output.output_power.set_mode(zwlr_output_power_v1::Mode::On); } } } } fn main() { let connection = Connection::connect_to_env().unwrap(); let (globals, mut event_queue) = registry_queue_init::(&connection).unwrap(); let qh = event_queue.handle(); let output_power_manager = globals .bind::(&qh, 1..=1, ()) .unwrap(); let idle_notifier = globals .bind::(&qh, 1..=1, ()) .unwrap(); let seat = globals .bind::(&qh, 1..=1, ()) .unwrap(); seat.get_pointer(&qh, ()); // XXX let shm = globals.bind::(&qh, 1..=1, ()).unwrap(); let compositor = globals .bind::(&qh, 1..=1, ()) .unwrap(); let layer_shell = globals .bind::(&qh, 1..=4, ()) .unwrap(); let viewporter = globals .bind::(&qh, 1..=1, ()) .unwrap(); let single_pixel_buffer_manager = globals .bind::( &qh, 1..=1, (), ) .unwrap(); let outputs = globals.contents().with_list(|list| { list.iter() .filter(|global| global.interface == wl_output::WlOutput::interface().name) .map(|global| { let output = globals .registry() .bind(global.name, global.version, &qh, ()); let output_power = output_power_manager.get_output_power(&output, &qh, ()); Output { output, output_power, fade_surface: None, } }) .collect() }); idle_notifier.get_idle_notification(IDLE_TIME, &seat, &qh, ()); let mut state = State { inner: StateInner { compositor, output_power_manager, layer_shell, viewporter, single_pixel_buffer_manager, shm, qh, }, outputs, }; loop { event_queue.blocking_dispatch(&mut state).unwrap(); } } impl Dispatch for State { fn event( _: &mut Self, _: &wl_registry::WlRegistry, event: wl_registry::Event, _: &GlobalListContents, _: &Connection, _: &QueueHandle, ) { dbg!(event); } } impl Dispatch for State { fn event( state: &mut Self, _: &ext_idle_notification_v1::ExtIdleNotificationV1, event: ext_idle_notification_v1::Event, _: &(), _: &Connection, qh: &QueueHandle, ) { let is_idle = match event { ext_idle_notification_v1::Event::Idled => true, ext_idle_notification_v1::Event::Resumed => false, _ => unreachable!(), }; state.update_idle(is_idle); } } impl Dispatch for State { fn event( state: &mut Self, obj: &zwlr_layer_surface_v1::ZwlrLayerSurfaceV1, event: zwlr_layer_surface_v1::Event, _data: &(), _conn: &Connection, qh: &QueueHandle, ) { match event { zwlr_layer_surface_v1::Event::Configure { serial, width, height, } => { for output in &mut state.outputs { if let Some(fade_surface) = &mut output.fade_surface { if &fade_surface.layer_surface == obj { fade_surface.layer_surface.ack_configure(serial); fade_surface.configure(&state.inner, width, height); break; } } } dbg!(width, height); } _ => {} } } } impl Dispatch for State { fn event( _: &mut Self, pointer: &wl_pointer::WlPointer, event: wl_pointer::Event, _: &(), _: &Connection, _: &QueueHandle, ) { match event { wl_pointer::Event::Enter { serial, surface, surface_x, surface_y, } => { println!("set_cursor"); pointer.set_cursor(serial, None, 0, 0); } _ => {} } } } impl Dispatch for State { fn event( state: &mut Self, _: &wl_callback::WlCallback, event: wl_callback::Event, surface: &wl_surface::WlSurface, _: &Connection, _qh: &QueueHandle, ) { match event { wl_callback::Event::Done { callback_data } => { for output in &mut state.outputs { if let Some(fade_surface) = &mut output.fade_surface { if &fade_surface.surface == surface { if fade_surface.is_done() { output .output_power .set_mode(zwlr_output_power_v1::Mode::Off); output.fade_surface = None; } else { fade_surface.update(&state.inner); } break; } } } } _ => {} } } } delegate_noop!(State: ignore wl_output::WlOutput); delegate_noop!(State: zwlr_output_power_manager_v1::ZwlrOutputPowerManagerV1); delegate_noop!(State: ignore zwlr_output_power_v1::ZwlrOutputPowerV1); delegate_noop!(State: ext_idle_notifier_v1::ExtIdleNotifierV1); delegate_noop!(State: ignore wl_seat::WlSeat); // XXX delegate_noop!(State: ignore wl_buffer::WlBuffer); delegate_noop!(State: ignore wl_surface::WlSurface); delegate_noop!(State: ignore wl_shm::WlShm); delegate_noop!(State: wl_shm_pool::WlShmPool); delegate_noop!(State: zwlr_layer_shell_v1::ZwlrLayerShellV1); delegate_noop!(State: wp_viewporter::WpViewporter); delegate_noop!(State: wp_viewport::WpViewport); delegate_noop!(State: wl_compositor::WlCompositor); delegate_noop!(State: wp_single_pixel_buffer_manager_v1::WpSinglePixelBufferManagerV1);