Partially implement greetd IPC

This commit is contained in:
Jeremy Soller 2023-10-02 14:38:00 -06:00
parent adf8decc5b
commit 4077ff0949
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GPG key ID: DCFCA852D3906975
4 changed files with 331 additions and 31 deletions

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@ -4,12 +4,35 @@
//! Application API example
use cosmic::app::{message, Command, Core, Settings};
use cosmic::prelude::*;
use cosmic::{executor, iced, widget, ApplicationExt, Element};
use cosmic::{executor, iced, widget, Element};
use greetd_ipc::{codec::SyncCodec, AuthMessageType, Request, Response};
use std::{env, io, sync::Arc};
use tokio::fs::{File, OpenOptions};
use tokio::net::UnixStream;
use uzers::os::unix::UserExt;
fn main() -> Result<(), Box<dyn std::error::Error>> {
env_logger::init();
// This method is unsafe due to using global state (libc pwent functions).
let users: Vec<uzers::User> = unsafe {
uzers::all_users()
.filter(|user| {
if user.uid() < 1000 {
// Skip system accounts
return false;
}
match user.shell().file_name().and_then(|x| x.to_str()) {
// Skip shell ending in false
Some("false") => false,
// Skip shell ending in nologin
Some("nologin") => false,
_ => true,
}
})
.collect()
};
let settings = Settings::default()
.antialiasing(true)
.client_decorations(true)
@ -19,7 +42,7 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
.scale_factor(1.0)
.theme(cosmic::Theme::dark());
cosmic::app::run::<App>(settings, ())?;
cosmic::app::run::<App>(settings, users)?;
Ok(())
}
@ -29,25 +52,101 @@ pub enum SocketState {
/// Opening GREETD_SOCK
Pending,
/// GREETD_SOCK is open
Open(Arc<File>),
Open(Arc<UnixStream>),
/// No GREETD_SOCK variable set
NotSet,
/// Failed to open GREETD_SOCK
Error(Arc<io::Error>),
}
#[derive(Clone, Debug)]
pub enum InputState {
None,
Username(String),
Auth(bool, String, String),
}
/// Messages that are used specifically by our [`App`].
#[derive(Clone, Debug)]
pub enum Message {
None,
Socket(SocketState),
Username(String),
Input(InputState),
Submit,
Login,
}
async fn request(socket: Arc<UnixStream>, request: Request) -> Message {
//TODO: handle errors
socket.writable().await.unwrap();
{
let mut bytes = Vec::<u8>::new();
request.write_to(&mut bytes).unwrap();
socket.try_write(&bytes).unwrap();
}
//TODO: handle responses at any time?
loop {
socket.readable().await.unwrap();
let mut bytes = Vec::<u8>::with_capacity(4096);
match socket.try_read_buf(&mut bytes) {
Ok(0) => break,
Ok(count) => {
log::info!("read {} bytes", count);
let mut cursor = io::Cursor::new(bytes);
let response = Response::read_from(&mut cursor).unwrap();
log::info!("{:?}", response);
match response {
Response::AuthMessage {
auth_message_type,
auth_message,
} => match auth_message_type {
AuthMessageType::Secret => {
return Message::Input(InputState::Auth(
true,
auth_message,
String::new(),
))
}
AuthMessageType::Visible => {
return Message::Input(InputState::Auth(
false,
auth_message,
String::new(),
))
}
_ => todo!("unsupported auth_message_type {:?}", auth_message_type),
},
Response::Success => {
return Message::Login;
}
_ => {
log::error!("unhandled response");
break;
}
}
}
Err(err) => match err.kind() {
io::ErrorKind::WouldBlock => continue,
_ => {
log::error!("failed to read socket: {:?}", err);
break;
}
},
}
}
Message::None
}
/// The [`App`] stores application-specific state.
pub struct App {
core: Core,
users: Vec<uzers::User>,
socket_state: SocketState,
username: String,
input_state: InputState,
}
/// Implement [`cosmic::Application`] to integrate with COSMIC.
@ -56,7 +155,7 @@ impl cosmic::Application for App {
type Executor = executor::Default;
/// Argument received [`cosmic::Application::new`].
type Flags = ();
type Flags = Vec<uzers::User>;
/// Message type specific to our [`App`].
type Message = Message;
@ -73,7 +172,7 @@ impl cosmic::Application for App {
}
/// Creates the application, and optionally emits command on initialize.
fn init(mut core: Core, _flags: Self::Flags) -> (Self, Command<Self::Message>) {
fn init(mut core: Core, users: Self::Flags) -> (Self, Command<Self::Message>) {
core.window.show_window_menu = false;
core.window.show_headerbar = false;
core.window.sharp_corners = true;
@ -84,18 +183,15 @@ impl cosmic::Application for App {
(
App {
core,
users,
socket_state: SocketState::Pending,
username: String::new(),
//TODO: set to pending until socket is open?
input_state: InputState::Username(String::new()),
},
Command::perform(
async {
message::app(Message::Socket(match env::var_os("GREETD_SOCK") {
Some(socket_path) => match OpenOptions::new()
.read(true)
.write(true)
.open(&socket_path)
.await
{
Some(socket_path) => match UnixStream::connect(&socket_path).await {
Ok(socket) => SocketState::Open(Arc::new(socket)),
Err(err) => SocketState::Error(Arc::new(err)),
},
@ -110,33 +206,132 @@ impl cosmic::Application for App {
/// Handle application events here.
fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
match message {
Message::None => {}
Message::Socket(socket_state) => {
self.socket_state = socket_state;
}
Message::Username(username) => {
self.username = username;
Message::Input(input_state) => {
self.input_state = input_state;
}
Message::Submit => match &self.socket_state {
SocketState::Open(socket) => match &self.input_state {
InputState::None => {}
InputState::Username(username) => {
let socket = socket.clone();
let username = username.clone();
return Command::perform(
async move {
message::app(
request(socket, Request::CreateSession { username }).await,
)
},
|x| x,
);
}
InputState::Auth(_secret, _prompt, value) => {
let socket = socket.clone();
let value = value.clone();
return Command::perform(
async move {
message::app(
request(
socket,
Request::PostAuthMessageResponse {
response: Some(value),
},
)
.await,
)
},
|x| x,
);
}
},
_ => todo!("socket not open but input provided"),
},
Message::Login => match &self.socket_state {
SocketState::Open(socket) => {
let socket = socket.clone();
return Command::perform(
async move {
message::app(
request(
socket,
//TODO: get session information from /usr/share/wayland-sessions
Request::StartSession {
cmd: vec!["start-cosmic".to_string()],
env: vec![],
},
)
.await,
)
},
|x| x,
);
}
_ => todo!("socket not open but attempting to log in"),
},
}
Command::none()
}
/// Creates a view after each update.
fn view(&self) -> Element<Self::Message> {
let text = widget::text(match &self.socket_state {
SocketState::Pending => format!("Opening GREETD_SOCK"),
SocketState::Open(_) => format!("GREETD_SOCK open"),
SocketState::NotSet => format!("GREETD_SOCK variable not set"),
SocketState::Error(err) => format!("Failed to open GREETD_SOCK: {:?}", err),
});
let mut column = widget::column::with_capacity(2);
let column = widget::column::with_capacity(3)
.push(text)
.push(widget::text("Username:"))
.push(widget::text_input("Username", &self.username).on_input(Message::Username));
match &self.socket_state {
SocketState::Pending => {
column = column.push(widget::text("Opening GREETD_SOCK"));
}
SocketState::Open(_) => match &self.input_state {
InputState::None => {}
InputState::Username(username) => {
column = column.push(widget::text("Username:"));
column = column.push(
widget::text_input("Username", &username)
.on_input(|username| Message::Input(InputState::Username(username)))
.on_submit(Message::Submit),
);
let centered = widget::container(column)
for user in &self.users {
match user.name().to_str() {
Some(user_name) => {
column = column.push(widget::button(user_name).on_press(
Message::Input(InputState::Username(user_name.to_string())),
));
}
None => {}
}
}
}
InputState::Auth(secret, prompt, value) => {
column = column.push(widget::text(prompt));
let text_input = widget::text_input("", &value)
.on_input(|value| {
Message::Input(InputState::Auth(*secret, prompt.clone(), value))
})
.on_submit(Message::Submit);
if *secret {
column = column.push(text_input.password());
} else {
column = column.push(text_input);
}
}
},
SocketState::NotSet => {
column = column.push(widget::text("GREETD_SOCK variable not set"));
}
SocketState::Error(err) => {
column = column.push(widget::text(format!(
"Failed to open GREETD_SOCK: {:?}",
err
)))
}
}
let centered = widget::container(column.spacing(12.0).width(iced::Length::Fixed(400.0)))
.width(iced::Length::Fill)
.height(iced::Length::Shrink)
.height(iced::Length::Fill)
.align_x(iced::alignment::Horizontal::Center)
.align_y(iced::alignment::Vertical::Center);