cosmic-files/src/spawn_detached.rs
Cheong Lau 0093562e46 fix: avoid leaving zombie processes on unix
In `spawn_detached()`, the spawned process isn't waited on, which makes
zombie processes. This is fixed by calling `wait()` on the `Child`.

While this isn't done in the original function taken from the `open`
crate, it is done in `Alacritty`'s implementation, which is what the
author of `open` based the function on anyway.
2025-10-12 17:04:54 +10:00

42 lines
1.2 KiB
Rust

use std::{io, process};
// This code is from the open crate and retains its MIT license.
pub fn spawn_detached(command: &mut process::Command) -> io::Result<()> {
command
.stdin(process::Stdio::null())
.stdout(process::Stdio::null())
.stderr(process::Stdio::null());
#[cfg(unix)]
unsafe {
use std::os::unix::process::CommandExt as _;
command
.pre_exec(move || {
match libc::fork() {
-1 => return Err(io::Error::last_os_error()),
0 => (),
_ => libc::_exit(0),
}
if libc::setsid() == -1 {
return Err(io::Error::last_os_error());
}
Ok(())
})
.spawn()?
.wait()
.map(|_| ())
}
#[cfg(windows)]
{
use std::os::windows::process::CommandExt;
const CREATE_NEW_PROCESS_GROUP: u32 = 0x00000200;
const CREATE_NO_WINDOW: u32 = 0x08000000;
command
.creation_flags(CREATE_NEW_PROCESS_GROUP | CREATE_NO_WINDOW)
.spawn()
.map(|_| ())
}
}