cosmic-files/src/load_image.rs
2026-04-08 15:15:48 -06:00

219 lines
6.4 KiB
Rust

use cosmic::iced::{core as iced_core, widget as iced_widget};
use iced_core::event::Event;
use iced_core::layout;
use iced_core::mouse;
use iced_core::overlay;
use iced_core::renderer;
use iced_core::widget::{Operation, Tree};
use iced_core::{Clipboard, Element, Layout, Length, Rectangle, Shell, Vector, Widget};
pub fn loaded_image<'a, Message: 'static, Theme>(
handle: <cosmic::Renderer as iced_core::image::Renderer>::Handle,
) -> LoadedImage<'a, Message, Theme, cosmic::Renderer>
where
Theme: iced_widget::container::Catalog,
<Theme as iced_widget::container::Catalog>::Class<'a>: From<cosmic::theme::Container<'a>>,
{
LoadedImage::new(handle)
}
/// Forces the wrapped image to be loaded before drawing.
///
/// May cause a dropped frame if the image is not already in the cache.
/// This is useful when you want to ensure an image is loaded before it is drawn, for example when swapping out a placeholder.
/// Otherwise, the image may be blank until the next redraw.
#[allow(missing_debug_implementations)]
pub struct LoadedImage<'a, Message, Theme, Renderer>
where
Renderer: iced_core::Renderer + iced_core::image::Renderer,
{
handle: <Renderer as iced_core::image::Renderer>::Handle,
content: cosmic::iced::Element<'a, Message, Theme, Renderer>,
}
impl<'a, Message, Theme, Renderer> LoadedImage<'a, Message, Theme, Renderer>
where
Renderer: iced_core::Renderer + iced_core::image::Renderer,
<Renderer as iced_core::image::Renderer>::Handle: 'a,
{
/// Creates an empty [`LoadedImage`].
pub(crate) fn new(handle: <Renderer as iced_core::image::Renderer>::Handle) -> Self {
LoadedImage {
handle: handle.clone(),
content: cosmic::widget::Image::new(handle).into(),
}
}
}
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for LoadedImage<'_, Message, Theme, Renderer>
where
Renderer: iced_core::Renderer + iced_core::image::Renderer,
{
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&mut self, tree: &mut Tree) {
tree.diff_children(std::slice::from_mut(&mut self.content));
}
fn size(&self) -> iced_core::Size<Length> {
self.content.as_widget().size()
}
fn layout(
&mut self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let node = self
.content
.as_widget_mut()
.layout(&mut tree.children[0], renderer, limits);
let size = node.size();
layout::Node::with_children(size, vec![node])
}
fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
) {
operation.container(None, layout.bounds());
operation.traverse(&mut |operation| {
self.content.as_widget_mut().operate(
&mut tree.children[0],
layout
.children()
.next()
.unwrap()
.with_virtual_offset(layout.virtual_offset()),
renderer,
operation,
);
});
}
fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
self.content.as_widget_mut().update(
&mut tree.children[0],
event,
layout
.children()
.next()
.unwrap()
.with_virtual_offset(layout.virtual_offset()),
cursor_position,
renderer,
clipboard,
shell,
viewport,
);
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let content_layout = layout.children().next().unwrap();
self.content.as_widget().mouse_interaction(
&tree.children[0],
content_layout.with_virtual_offset(layout.virtual_offset()),
cursor_position,
viewport,
renderer,
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
renderer_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
viewport: &Rectangle,
) {
let content_layout = layout.children().next().unwrap();
// forces image to be loaded before drawing
_ = renderer.load_image(&self.handle);
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
renderer_style,
content_layout.with_virtual_offset(layout.virtual_offset()),
cursor_position,
viewport,
);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout
.children()
.next()
.unwrap()
.with_virtual_offset(layout.virtual_offset()),
renderer,
viewport,
translation,
)
}
fn drag_destinations(
&self,
state: &Tree,
layout: Layout<'_>,
renderer: &Renderer,
dnd_rectangles: &mut iced_core::clipboard::DndDestinationRectangles,
) {
let content_layout = layout.children().next().unwrap();
self.content.as_widget().drag_destinations(
&state.children[0],
content_layout.with_virtual_offset(layout.virtual_offset()),
renderer,
dnd_rectangles,
);
}
}
impl<'a, Message, Theme, Renderer> From<LoadedImage<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Renderer: 'a + iced_core::Renderer + iced_core::image::Renderer,
Theme: 'a,
{
fn from(c: LoadedImage<'a, Message, Theme, Renderer>) -> Element<'a, Message, Theme, Renderer> {
Element::new(c)
}
}