Phase 1 shipped a fixed 6-button toolbar. Phase 2 moves visibility to
the config so users pick which buttons appear.
Config (config.rs):
- new ToolbarItems struct (CosmicConfigEntry) with one bool per button
- Config.toolbar: ToolbarItems, default = 'minimal 6' set from phase 1
(new_folder, rename, delete, cut, copy, paste) + 5 extras off
(new_file, reload, toggle_show_hidden, open_terminal, location_up)
Rendering (view()):
- iterate through self.config.toolbar fields in fixed logical order
(location → create/edit → clipboard → view toggles)
- dividers inserted only between non-empty groups
- whole toolbar hidden if every button is off (no empty container)
Settings page (settings()):
- new 'Toolbar' section with one toggler per button, wired through
Message::SetToolbar(ToolbarItems) which persists via config_set!
i18n (en + fr):
- added 'toolbar' + 'parent-directory' strings
- reused existing new-folder / new-file / rename / delete / cut / copy /
paste / reload-folder / show-hidden-files / open-in-terminal
All actions dispatch through Action::message so keybindings and toolbar
share one code path.
Since we already depend on `rustc-hash` transiently, this doesn't add
any more dependencies. As long as DOS attacks aren't a concern (which I
don't think they are?), this should be free performance.
In my (admittedly naive) testing, this really improved CPU usage in some
cases, which is pretty nice to get for free.
Icon sizes are stored as a zoom percentage. This may need to be updated
by a programmer with better ideas, but it seems a bit nicer than storing
the size in pixels and presenting that to the user.
A tab config is useful for allowing users to show hidden files, sorting
by different metrics such as size or MIME type, as well as providing a
way to implement some of the todos such as configurable icon sizes for
views.