Update desktop configs cached in locations, fixes #608
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parent
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commit
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2 changed files with 10 additions and 3 deletions
10
src/app.rs
10
src/app.rs
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@ -859,13 +859,19 @@ impl App {
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let mut needs_reload = Vec::new();
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for entity in self.tab_model.iter() {
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if let Some(tab) = self.tab_model.data::<Tab>(entity) {
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if let Location::Desktop(..) = &tab.location {
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needs_reload.push((entity, tab.location.clone()));
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if let Location::Desktop(path, output, _) = &tab.location {
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needs_reload.push((
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entity,
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Location::Desktop(path.clone(), output.clone(), self.config.desktop),
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));
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};
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}
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}
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let mut commands = Vec::with_capacity(needs_reload.len());
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for (entity, location) in needs_reload {
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if let Some(tab) = self.tab_model.data_mut::<Tab>(entity) {
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tab.location = location.clone();
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}
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commands.push(self.rescan_tab(entity, location, None));
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}
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Task::batch(commands)
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@ -68,11 +68,12 @@ pub fn desktop() -> Result<(), Box<dyn std::error::Error>> {
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settings = settings.no_main_window(true);
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}
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let locations = vec![tab::Location::Desktop(desktop_dir(), String::new(), config.desktop)];
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let flags = Flags {
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config_handler,
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config,
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mode: app::Mode::Desktop,
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locations: vec![tab::Location::Path(desktop_dir())],
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locations,
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};
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cosmic::app::run::<App>(settings, flags)?;
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