improve and simplify heuristics

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Frederic Laing 2025-11-16 19:49:31 +01:00
parent 006b69d98b
commit 76c56d5d3b
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2 changed files with 277 additions and 362 deletions

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@ -8,10 +8,6 @@ use std::{
/// Bytes per pixel in RGBA format (Red, Green, Blue, Alpha = 4 bytes)
pub const RGBA_BYTES_PER_PIXEL: u64 = 4;
/// Overhead factor for image decoding operations (30% additional memory for decode buffers,
/// fragment allocations, and intermediate representations during image decoding)
const DECODE_OVERHEAD_FACTOR: f64 = 1.3;
/// System memory reserve in MB to maintain for system stability (prevents thrashing)
/// Note: RAM checking is currently only available on Linux via procfs.
/// On Windows and macOS, only GPU buffer limits are enforced.
@ -27,11 +23,6 @@ const GALLERY_MEMORY_LIMIT_MB: u64 = 2000;
/// Must match the atlas SIZE constant in libcosmic/iced/wgpu/src/image/atlas.rs
pub const ATLAS_FRAGMENT_SIZE: u32 = 4096;
/// Conservative GPU buffer size limit in MB. Each atlas fragment can be up to this size.
/// Based on wgpu device limits - most GPUs support at least 256MB buffers.
/// Reference: https://docs.rs/wgpu/latest/wgpu/struct.Limits.html#structfield.max_buffer_size
const MAX_GPU_BUFFER_MB: u64 = 256;
/// Conversion factor: 1 MB = 1024 * 1024 bytes (binary megabyte, used for RAM calculations)
pub const MB_TO_BYTES: u64 = 1024 * 1024;
@ -39,8 +30,78 @@ pub const MB_TO_BYTES: u64 = 1024 * 1024;
/// The image crate's memory limits use decimal MB, not binary MB.
pub const DECIMAL_MB_TO_BYTES: u64 = 1000 * 1000;
/// Maximum dimension for image decoding
pub const MAX_DIMENSION_FOR_DECODE: u32 = 65536;
/// Check if an image's dimensions would exceed the available memory budget.
/// Returns true if the image is too large to decode.
pub fn exceeds_memory_limit(width: u32, height: u32, memory_limit_mb: u64) -> bool {
let Some(bytes_needed) = calculate_image_memory(width, height) else {
// Overflow in calculation means it definitely exceeds any reasonable limit
return true;
};
let max_bytes = memory_limit_mb * MB_TO_BYTES;
bytes_needed > max_bytes
}
/// Check if an image should use GPU tiling for display.
/// Images larger than the atlas fragment size need to be split into tiles for GPU upload.
pub fn should_use_tiling(width: u32, height: u32) -> bool {
width > ATLAS_FRAGMENT_SIZE || height > ATLAS_FRAGMENT_SIZE
}
/// Determine if an image should use the dedicated worker for thumbnail generation.
/// Returns (use_dedicated_worker, effective_max_mb, effective_jobs).
///
/// Large images that exceed per-worker memory budget get routed to a dedicated worker
/// with full memory budget. Smaller images use the normal parallel worker pool.
pub fn should_use_dedicated_worker(
width: u32,
height: u32,
total_budget_mb: u64,
parallel_workers: usize,
) -> (bool, u64, usize) {
if width == 0 || height == 0 {
log::warn!(
"Invalid image dimensions {}x{}, using normal queue",
width,
height
);
return (false, total_budget_mb, parallel_workers);
}
let Some(bytes_needed) = calculate_image_memory(width, height) else {
log::warn!(
"Image dimensions {}x{} overflow memory calculation, using normal queue",
width,
height
);
return (false, total_budget_mb, parallel_workers);
};
let mb_needed = bytes_needed / MB_TO_BYTES;
let per_worker_budget_mb = total_budget_mb / parallel_workers as u64;
if mb_needed > per_worker_budget_mb {
log::info!(
"Large image {}x{} needs {}MB (exceeds per-worker {}MB), using dedicated worker",
width,
height,
mb_needed,
per_worker_budget_mb
);
// Use dedicated worker with full budget
(true, total_budget_mb, 1)
} else {
log::debug!(
"Normal image {}x{} needs {}MB (within per-worker {}MB), using parallel workers",
width,
height,
mb_needed,
per_worker_budget_mb
);
// Use parallel worker pool with shared budget
(false, total_budget_mb, parallel_workers)
}
}
/// Get the dimensions of an image without fully decoding it
pub fn get_image_dimensions(path: &Path) -> Option<(u32, u32)> {
@ -67,17 +128,67 @@ pub fn get_image_dimensions(path: &Path) -> Option<(u32, u32)> {
}
}
/// Check if there's sufficient memory to decode an image.
///
/// This function performs two types of checks:
/// 1. System RAM availability (Linux only via procfs)
/// 2. GPU buffer limits (all platforms)
///
/// Platform-specific behavior:
/// - Linux: Full RAM checking via /proc/meminfo + GPU checks
/// - Windows/macOS: GPU buffer checks only (RAM checking not yet implemented)
///
/// Calculate the memory required to decode an image in bytes.
/// Returns None if the calculation overflows.
fn calculate_image_memory(width: u32, height: u32) -> Option<u64> {
let pixels = (width as u64).checked_mul(height as u64)?;
pixels.checked_mul(RGBA_BYTES_PER_PIXEL)
}
/// Check if there's sufficient system RAM to decode an image (Linux only).
/// Returns: (has_memory, error_message)
#[cfg(target_os = "linux")]
fn check_ram_available(width: u32, height: u32) -> (bool, Option<String>) {
use procfs::Current;
let Some(bytes_needed) = calculate_image_memory(width, height) else {
let error_msg = format!(
"Image dimensions too large: {}x{} causes overflow in memory calculation",
width, height
);
log::error!("{}", error_msg);
return (false, Some(error_msg));
};
let mb_needed = bytes_needed / MB_TO_BYTES;
match procfs::Meminfo::current() {
Ok(meminfo) => {
// MemAvailable includes reclaimable cache and is the best estimate of
// actually available memory for new allocations
let available_kb = meminfo.mem_available.unwrap_or(0);
let available_bytes = available_kb * 1024;
// Maintain system reserve to prevent thrashing and OOM killer
let min_reserve_bytes = SYSTEM_MEMORY_RESERVE_MB * MB_TO_BYTES;
let usable_bytes = available_bytes.saturating_sub(min_reserve_bytes);
if bytes_needed > usable_bytes {
let available_mb = available_bytes / MB_TO_BYTES;
let error_msg = format!(
"Insufficient memory: need {}MB, available {}MB. Try closing other applications.",
mb_needed, available_mb
);
log::warn!("{}", error_msg);
return (false, Some(error_msg));
}
(true, None)
}
Err(e) => {
log::warn!("Failed to read /proc/meminfo: {}. Skipping RAM check.", e);
// Graceful fallback: assume RAM is available
(true, None)
}
}
}
#[cfg(not(target_os = "linux"))]
fn check_ram_available(_width: u32, _height: u32) -> (bool, Option<String>) {
// RAM checking not implemented for this platform
(true, None)
}
pub fn check_memory_available(width: u32, height: u32) -> (bool, Option<String>) {
if width == 0 || height == 0 {
let error_msg = format!(
@ -88,113 +199,8 @@ pub fn check_memory_available(width: u32, height: u32) -> (bool, Option<String>)
return (false, Some(error_msg));
}
let pixels = match (width as u64).checked_mul(height as u64) {
Some(p) => p,
None => {
let error_msg = format!(
"Image dimensions too large: {}x{} causes overflow in pixel calculation",
width, height
);
log::error!("{}", error_msg);
return (false, Some(error_msg));
}
};
let bytes_needed = match pixels.checked_mul(RGBA_BYTES_PER_PIXEL) {
Some(b) => b,
None => {
let error_msg = format!(
"Image memory requirements overflow: {}x{} pixels requires more than {} bytes",
width,
height,
u64::MAX
);
log::error!("{}", error_msg);
return (false, Some(error_msg));
}
};
// Add overhead for decode buffers, fragment allocations, and intermediate representations
let bytes_with_overhead = (bytes_needed as f64 * DECODE_OVERHEAD_FACTOR) as u64;
let mb_needed = bytes_with_overhead / MB_TO_BYTES;
// Check system RAM availability (Linux only)
#[cfg(target_os = "linux")]
{
use procfs::Current;
match procfs::Meminfo::current() {
Ok(meminfo) => {
// MemAvailable includes reclaimable cache and is the best estimate of
// actually available memory for new allocations
let available_kb = meminfo.mem_available.unwrap_or(0);
let available_bytes = available_kb * 1024;
// Maintain system reserve to prevent thrashing and OOM killer
let min_reserve_bytes = SYSTEM_MEMORY_RESERVE_MB * MB_TO_BYTES;
let usable_bytes = available_bytes.saturating_sub(min_reserve_bytes);
if bytes_with_overhead > usable_bytes {
let available_mb = available_bytes / MB_TO_BYTES;
let error_msg = format!(
"Insufficient memory: need {}MB, available {}MB. Try closing other applications.",
mb_needed, available_mb
);
log::warn!("{}", error_msg);
return (false, Some(error_msg));
}
}
Err(e) => {
log::warn!("Failed to read /proc/meminfo: {}. Skipping RAM check.", e);
// Graceful fallback: continue to GPU checks
}
}
}
// Note: RAM checking not implemented for Windows/macOS
// These platforms will only validate against GPU buffer limits below
#[cfg(not(target_os = "linux"))]
{
log::debug!(
"RAM checking not available on this platform. Only GPU limits will be enforced."
);
}
// Check GPU fragment/atlas tile limits
// Large images are split into atlas fragments for GPU upload.
// Each fragment must fit within GPU buffer size limits.
let fragment_bytes =
(ATLAS_FRAGMENT_SIZE as u64) * (ATLAS_FRAGMENT_SIZE as u64) * RGBA_BYTES_PER_PIXEL;
let max_gpu_buffer_bytes = MAX_GPU_BUFFER_MB * MB_TO_BYTES;
let fragments_x = (width + ATLAS_FRAGMENT_SIZE - 1) / ATLAS_FRAGMENT_SIZE;
let fragments_y = (height + ATLAS_FRAGMENT_SIZE - 1) / ATLAS_FRAGMENT_SIZE;
let fragment_count = fragments_x as u64 * fragments_y as u64;
// Fragments are uploaded sequentially, so we only need one fragment buffer at a time.
// However, each individual fragment must fit within GPU buffer size limits.
if fragment_bytes > max_gpu_buffer_bytes {
let max_dimension = (MAX_GPU_BUFFER_MB * MB_TO_BYTES / RGBA_BYTES_PER_PIXEL) as f64;
let max_dimension = (max_dimension.sqrt() as u32).saturating_sub(100); // Add safety margin
let error_msg = format!(
"Image too large for GPU: {}x{} pixels exceeds GPU buffer limits. \
Maximum supported dimension is approximately {}x{} pixels.",
width, height, max_dimension, max_dimension
);
log::error!("{}", error_msg);
return (false, Some(error_msg));
}
log::debug!(
"Memory check passed: {}x{} image needs {}MB RAM, will use {} GPU fragment(s) of {}MB each",
width,
height,
mb_needed,
fragment_count,
fragment_bytes / MB_TO_BYTES
);
(true, None)
// Check system RAM availability
check_ram_available(width, height)
}
/// Decode a large image asynchronously in a blocking thread pool.
@ -256,7 +262,6 @@ pub async fn decode_large_image(path: PathBuf) -> Option<(PathBuf, u32, u32, Vec
.flatten()
}
/// Manages state and operations for large image decoding in gallery mode
#[derive(Debug, Default)]
pub struct LargeImageManager {
@ -285,17 +290,14 @@ impl LargeImageManager {
self.decode_errors.get(path)
}
pub fn mark_decoding(&mut self, path: PathBuf) {
self.decoding_images.insert(path);
}
pub fn store_decoded(&mut self, path: PathBuf, handle: widget::image::Handle) {
self.decoded_images.insert(path.clone(), handle);
self.decoding_images.remove(&path);
}
pub fn store_error(&mut self, path: PathBuf, error: String) {
self.decode_errors.insert(path, error);
self.decode_errors.insert(path.clone(), error);
self.decoding_images.remove(&path);
}
pub fn clear_error(&mut self, path: &Path) {
@ -317,4 +319,71 @@ impl LargeImageManager {
pub fn cache_is_empty(&self) -> bool {
self.decoded_images.is_empty()
}
/// Attempt to decode a large image, checking memory availability first.
/// Returns true if decode was initiated, false if skipped due to insufficient memory.
pub fn try_decode(&mut self, path: &PathBuf) -> bool {
self.clear_error(path);
// Check if already decoded or decoding
if self.get_decoded(path).is_some() || self.is_decoding(path) {
return false;
}
let Some((width, height)) = get_image_dimensions(path) else {
self.store_error(path.clone(), "Failed to read image dimensions".to_string());
return false;
};
if !self.ensure_memory_available(path, width, height) {
return false;
}
// Mark as decoding
self.decoding_images.insert(path.clone());
true
}
/// Check if sufficient memory is available, clearing cache if needed.
/// Returns true if memory is available, false otherwise.
fn ensure_memory_available(&mut self, path: &PathBuf, width: u32, height: u32) -> bool {
let (has_memory, error_opt) = check_memory_available(width, height);
if has_memory {
return true;
}
if self.cache_is_empty() {
if let Some(error_msg) = error_opt {
self.store_error(path.clone(), error_msg);
log::warn!(
"Cannot load {}: insufficient memory and cache is empty",
path.display()
);
}
return false;
}
log::info!(
"Insufficient memory, clearing {} cached images",
self.cache_size()
);
self.clear_cache();
let (has_memory_after_clear, error_opt_after) = check_memory_available(width, height);
if has_memory_after_clear {
log::info!("Memory available after cache clear, proceeding with decode");
return true;
}
if let Some(error_msg) = error_opt_after {
self.store_error(path.clone(), error_msg);
log::warn!(
"Cannot load {}: insufficient memory even after cache clear",
path.display()
);
}
false
}
}