feat: rebase libcosmic onto iced 0.14
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03988df2dc
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11 changed files with 2142 additions and 2014 deletions
219
src/load_image.rs
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219
src/load_image.rs
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use cosmic::{iced_core, iced_widget};
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use iced_core::event::Event;
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use iced_core::layout;
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use iced_core::mouse;
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use iced_core::overlay;
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use iced_core::renderer;
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use iced_core::widget::{Operation, Tree};
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use iced_core::{Clipboard, Element, Layout, Length, Rectangle, Shell, Vector, Widget};
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pub fn loaded_image<'a, Message: 'static, Theme>(
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handle: <cosmic::Renderer as iced_core::image::Renderer>::Handle,
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) -> LoadedImage<'a, Message, Theme, cosmic::Renderer>
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where
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Theme: iced_widget::container::Catalog,
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<Theme as iced_widget::container::Catalog>::Class<'a>: From<cosmic::theme::Container<'a>>,
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{
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LoadedImage::new(handle)
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}
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/// Forces the wrapped image to be loaded before drawing.
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///
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/// May cause a dropped frame if the image is not already in the cache.
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/// This is useful when you want to ensure an image is loaded before it is drawn, for example when swapping out a placeholder.
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/// Otherwise, the image may be blank until the next redraw.
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#[allow(missing_debug_implementations)]
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pub struct LoadedImage<'a, Message, Theme, Renderer>
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where
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Renderer: iced_core::Renderer + iced_core::image::Renderer,
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{
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handle: <Renderer as iced_core::image::Renderer>::Handle,
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content: cosmic::iced::Element<'a, Message, Theme, Renderer>,
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}
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impl<'a, Message, Theme, Renderer> LoadedImage<'a, Message, Theme, Renderer>
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where
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Renderer: iced_core::Renderer + iced_core::image::Renderer,
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<Renderer as iced_core::image::Renderer>::Handle: 'a,
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{
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/// Creates an empty [`LoadedImage`].
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pub(crate) fn new(handle: <Renderer as iced_core::image::Renderer>::Handle) -> Self {
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LoadedImage {
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handle: handle.clone(),
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content: cosmic::widget::Image::new(handle).into(),
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}
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}
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}
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impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
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for LoadedImage<'_, Message, Theme, Renderer>
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where
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Renderer: iced_core::Renderer + iced_core::image::Renderer,
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{
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fn children(&self) -> Vec<Tree> {
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vec![Tree::new(&self.content)]
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}
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fn diff(&mut self, tree: &mut Tree) {
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tree.diff_children(std::slice::from_mut(&mut self.content));
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}
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fn size(&self) -> iced_core::Size<Length> {
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self.content.as_widget().size()
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}
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fn layout(
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&mut self,
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tree: &mut Tree,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let node = self
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.content
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.as_widget_mut()
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.layout(&mut tree.children[0], renderer, limits);
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let size = node.size();
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layout::Node::with_children(size, vec![node])
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}
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fn operate(
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&mut self,
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tree: &mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn Operation,
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) {
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operation.container(None, layout.bounds());
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operation.traverse(&mut |operation| {
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self.content.as_widget_mut().operate(
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&mut tree.children[0],
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layout
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.children()
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.next()
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.unwrap()
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.with_virtual_offset(layout.virtual_offset()),
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renderer,
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operation,
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);
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});
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}
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fn update(
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&mut self,
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tree: &mut Tree,
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event: &Event,
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layout: Layout<'_>,
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cursor_position: mouse::Cursor,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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viewport: &Rectangle,
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) {
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self.content.as_widget_mut().update(
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&mut tree.children[0],
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event,
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layout
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.children()
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.next()
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.unwrap()
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.with_virtual_offset(layout.virtual_offset()),
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cursor_position,
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renderer,
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clipboard,
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shell,
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viewport,
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);
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}
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fn mouse_interaction(
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&self,
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tree: &Tree,
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layout: Layout<'_>,
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cursor_position: mouse::Cursor,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> mouse::Interaction {
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let content_layout = layout.children().next().unwrap();
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self.content.as_widget().mouse_interaction(
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&tree.children[0],
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content_layout.with_virtual_offset(layout.virtual_offset()),
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cursor_position,
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viewport,
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renderer,
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)
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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theme: &Theme,
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renderer_style: &renderer::Style,
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layout: Layout<'_>,
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cursor_position: mouse::Cursor,
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viewport: &Rectangle,
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) {
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let content_layout = layout.children().next().unwrap();
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// forces image to be loaded before drawing
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_ = renderer.load_image(&self.handle);
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self.content.as_widget().draw(
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&tree.children[0],
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renderer,
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theme,
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renderer_style,
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content_layout.with_virtual_offset(layout.virtual_offset()),
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cursor_position,
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viewport,
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);
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}
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fn overlay<'b>(
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&'b mut self,
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tree: &'b mut Tree,
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layout: Layout<'b>,
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renderer: &Renderer,
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viewport: &Rectangle,
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translation: Vector,
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) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
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self.content.as_widget_mut().overlay(
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&mut tree.children[0],
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layout
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.children()
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.next()
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.unwrap()
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.with_virtual_offset(layout.virtual_offset()),
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renderer,
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viewport,
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translation,
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)
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}
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fn drag_destinations(
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&self,
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state: &Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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dnd_rectangles: &mut iced_core::clipboard::DndDestinationRectangles,
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) {
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let content_layout = layout.children().next().unwrap();
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self.content.as_widget().drag_destinations(
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&state.children[0],
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content_layout.with_virtual_offset(layout.virtual_offset()),
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renderer,
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dnd_rectangles,
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);
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}
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}
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impl<'a, Message, Theme, Renderer> From<LoadedImage<'a, Message, Theme, Renderer>>
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for Element<'a, Message, Theme, Renderer>
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where
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Message: 'a,
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Renderer: 'a + iced_core::Renderer + iced_core::image::Renderer,
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Theme: 'a,
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{
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fn from(c: LoadedImage<'a, Message, Theme, Renderer>) -> Element<'a, Message, Theme, Renderer> {
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Element::new(c)
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}
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}
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