Implementing 'virtual cursor offset' to help track & dynamically update drag rect
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df74f085ce
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23596a1646
2 changed files with 98 additions and 16 deletions
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@ -50,6 +50,7 @@ pub struct MouseArea<'a, Message> {
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on_enter: Option<Box<dyn OnEnterExit<'a, Message>>>,
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on_exit: Option<Box<dyn OnEnterExit<'a, Message>>>,
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show_drag_rect: bool,
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cursor_offset: Option<Point>
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}
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impl<'a, Message> MouseArea<'a, Message> {
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@ -185,6 +186,11 @@ impl<'a, Message> MouseArea<'a, Message> {
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self
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}
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pub fn cursor_offset(mut self, offset: Option<Point>) -> Self {
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self.cursor_offset = offset;
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self
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}
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/// Sets the widget's unique identifier.
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#[must_use]
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pub fn with_id(mut self, id: Id) -> Self {
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@ -215,6 +221,8 @@ impl<'a, Message, F> OnEnterExit<'a, Message> for F where F: Fn() -> Message + '
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#[derive(Default)]
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struct State {
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last_position: Option<Point>,
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last_virtual_position: Option<Point>,
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last_in_bounds_position: Option<Point>,
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drag_initiated: Option<Point>,
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modifiers: Modifiers,
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prev_click: Option<(mouse::Click, Instant)>,
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@ -224,7 +232,7 @@ struct State {
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impl State {
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fn drag_rect(&self, cursor: mouse::Cursor) -> Option<Rectangle> {
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if let Some(drag_source) = self.drag_initiated {
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if let Some(position) = cursor.position() {
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if let Some(position) = cursor.position().or(self.last_virtual_position) {
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if position.distance(drag_source) > 1.0 {
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let min_x = drag_source.x.min(position.x);
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let max_x = drag_source.x.max(position.x);
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@ -292,6 +300,7 @@ impl<'a, Message> MouseArea<'a, Message> {
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on_exit: None,
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on_scroll: None,
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show_drag_rect: false,
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cursor_offset: None
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}
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}
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}
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@ -522,6 +531,42 @@ fn update<Message: Clone>(
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_ => {}
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}
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state.last_position = position_in;
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// if we have a cursor_offset, we need to calculate our "virtual" position
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// (where we think the ABSOLUTE cursor is) - we'll take the last in bounds position and
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// clamp it to the layout bounds
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if let Some(offset) = widget.cursor_offset {
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if let Some(in_bounds_pos) = state.last_in_bounds_position {
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let mut new_virtual_pos = Point {
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x: in_bounds_pos.x + offset.x,
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y: in_bounds_pos.y + offset.y
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};
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// clamp to the viewport
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new_virtual_pos.x = if new_virtual_pos.x > (layout_bounds.width + layout_bounds.x) {
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layout_bounds.width + layout_bounds.x
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} else if new_virtual_pos.x < 0.0 {
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0.0
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} else {
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new_virtual_pos.x
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};
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new_virtual_pos.y = if new_virtual_pos.y > (layout_bounds.height + layout_bounds.y) {
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layout_bounds.height + layout_bounds.y
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} else if new_virtual_pos.y < 0.0 {
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0.0
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} else {
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new_virtual_pos.y
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};
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state.last_virtual_position = Some(new_virtual_pos);
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}
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}
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// set the last in bounds position to be the ABSOLUTE version of position_in
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if position_in.is_some() {
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state.last_in_bounds_position = cursor.position_over(layout_bounds);
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}
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}
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if state.drag_initiated.is_none() && !cursor.is_over(layout_bounds) {
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67
src/tab.rs
67
src/tab.rs
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@ -83,7 +83,7 @@ const MAX_SEARCH_RESULTS: usize = 200;
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//TODO: configurable thumbnail size?
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const THUMBNAIL_SIZE: u32 = (ICON_SIZE_GRID as u32) * (ICON_SCALE_MAX as u32);
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const DRAG_SCROLL_DISTANCE: u8 = 5;
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const DRAG_SCROLL_DISTANCE: u8 = 1;
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//TODO: adjust for locales?
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const DATE_TIME_FORMAT: &str = "%b %-d, %-Y, %-I:%M %p";
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@ -1779,6 +1779,7 @@ pub struct Tab {
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global_cursor_position: Option<Point>,
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current_drag_rect: Option<Rectangle>,
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viewport_rect: Option<Rectangle>,
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virtual_cursor_offset: Option<Point>,
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}
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fn calculate_dir_size(path: &Path, controller: Controller) -> Result<u64, String> {
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@ -1866,6 +1867,7 @@ impl Tab {
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global_cursor_position: None,
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current_drag_rect: None,
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viewport_rect: None,
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virtual_cursor_offset: None
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}
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}
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@ -2216,23 +2218,56 @@ impl Tab {
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if self.current_drag_rect.is_some() {
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if let Some(viewport) = self.viewport_rect {
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if !viewport.contains(pos) {
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// diff_y should be NEGATIVE here when close to y=0 (above the MouseArea)
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// and positive when below the viewport
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let diff_y = pos.y - viewport.y;
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let scroll_y: i8 = if diff_y > 0.0 {
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DRAG_SCROLL_DISTANCE as i8
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} else if diff_y < 0.0 {
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DRAG_SCROLL_DISTANCE as i8 * -1
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} else {
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0
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};
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if pos.y < viewport.y || pos.y > (viewport.y + viewport.height) {
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// if our mouse is above the scrollable viewport, we want to scroll up
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let drag_start_point = Point {
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x: viewport.x,
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y: viewport.y
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};
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// diff_y should be NEGATIVE here when close to y=0 (above the MouseArea)
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// and positive when below the viewport
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let diff_y = pos.y - drag_start_point.y;
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let scroll_y: i8 = if diff_y > 0.0 {
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DRAG_SCROLL_DISTANCE as i8
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} else if diff_y < 0.0 {
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DRAG_SCROLL_DISTANCE as i8 * -1
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} else {
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0
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};
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commands.push(Command::Iced(
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scrollable::scroll_by(self.scrollable_id.clone(), AbsoluteOffset {
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let mut new_offset = Point {
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x: 0.0,
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y: scroll_y as f32
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}).into(),
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));
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};
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if let Some(offset) = self.virtual_cursor_offset {
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new_offset = Point {
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x: new_offset.x + offset.x,
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y: new_offset.y + offset.y,
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};
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}
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self.virtual_cursor_offset = Some(new_offset);
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commands.push(Command::Iced(
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scrollable::scroll_by(self.scrollable_id.clone(), AbsoluteOffset {
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x: 0.0,
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y: scroll_y as f32
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}).into(),
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));
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}
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else {
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if self.virtual_cursor_offset.is_none() {
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self.virtual_cursor_offset = Some(Point {
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x: 0.0,
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y: 0.0
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});
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}
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}
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}
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else {
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// reset our virtual cursor offset when we're back in bounds
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self.virtual_cursor_offset = None;
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}
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}
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}
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@ -4148,6 +4183,7 @@ impl Tab {
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.show_drag_rect(true)
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.on_release(|_| Message::ClickRelease(None))
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.on_resize(Message::MouseAreaResized)
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.cursor_offset(self.virtual_cursor_offset)
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.into(),
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true,
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)
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@ -4479,6 +4515,7 @@ impl Tab {
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.show_drag_rect(true)
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.on_release(|_| Message::ClickRelease(None))
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.on_resize(Message::MouseAreaResized)
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.cursor_offset(self.virtual_cursor_offset)
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.into(),
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true,
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)
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