321 lines
12 KiB
Rust
321 lines
12 KiB
Rust
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use cosmic::widget;
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use image::ImageReader;
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use std::{
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collections::{HashMap, HashSet},
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path::{Path, PathBuf},
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};
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/// Bytes per pixel in RGBA format (Red, Green, Blue, Alpha = 4 bytes)
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pub const RGBA_BYTES_PER_PIXEL: u64 = 4;
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/// Overhead factor for image decoding operations (30% additional memory for decode buffers,
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/// fragment allocations, and intermediate representations during image decoding)
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const DECODE_OVERHEAD_FACTOR: f64 = 1.3;
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/// System memory reserve in MB to maintain for system stability (prevents thrashing)
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/// Note: RAM checking is currently only available on Linux via procfs.
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/// On Windows and macOS, only GPU buffer limits are enforced.
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const SYSTEM_MEMORY_RESERVE_MB: u64 = 500;
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/// Maximum memory allocation for gallery image decoding in MB.
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/// Gallery mode uses the full memory budget since only one image decodes at a time.
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/// This matches the ThumbCfg max_mem_mb budget for consistency.
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const GALLERY_MEMORY_LIMIT_MB: u64 = 2000;
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/// Threshold for considering an image "large" requiring GPU tiling
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/// Atlas fragment/tile size in pixels. Large images are split into fragments of this size.
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/// Must match the atlas SIZE constant in libcosmic/iced/wgpu/src/image/atlas.rs
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pub const ATLAS_FRAGMENT_SIZE: u32 = 4096;
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/// Conservative GPU buffer size limit in MB. Each atlas fragment can be up to this size.
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/// Based on wgpu device limits - most GPUs support at least 256MB buffers.
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/// Reference: https://docs.rs/wgpu/latest/wgpu/struct.Limits.html#structfield.max_buffer_size
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const MAX_GPU_BUFFER_MB: u64 = 256;
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/// Conversion factor: 1 MB = 1024 * 1024 bytes (binary megabyte, used for RAM calculations)
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pub const MB_TO_BYTES: u64 = 1024 * 1024;
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/// Conversion factor: 1 MB = 1000 * 1000 bytes (decimal megabyte, used by image crate)
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/// The image crate's memory limits use decimal MB, not binary MB.
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pub const DECIMAL_MB_TO_BYTES: u64 = 1000 * 1000;
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/// Maximum dimension for image decoding
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pub const MAX_DIMENSION_FOR_DECODE: u32 = 65536;
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/// Get the dimensions of an image without fully decoding it
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pub fn get_image_dimensions(path: &Path) -> Option<(u32, u32)> {
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match ImageReader::open(path) {
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Ok(reader) => match reader.into_dimensions() {
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Ok((width, height)) => {
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log::debug!(
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"Image dimensions: {}x{} for {}",
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width,
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height,
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path.display()
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);
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Some((width, height))
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}
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Err(e) => {
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log::warn!("Failed to get dimensions for {}: {}", path.display(), e);
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None
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}
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},
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Err(e) => {
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log::warn!("Failed to open image reader for {}: {}", path.display(), e);
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None
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}
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}
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}
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/// Check if there's sufficient memory to decode an image.
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///
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/// This function performs two types of checks:
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/// 1. System RAM availability (Linux only via procfs)
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/// 2. GPU buffer limits (all platforms)
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///
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/// Platform-specific behavior:
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/// - Linux: Full RAM checking via /proc/meminfo + GPU checks
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/// - Windows/macOS: GPU buffer checks only (RAM checking not yet implemented)
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///
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/// Returns: (has_memory, error_message)
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pub fn check_memory_available(width: u32, height: u32) -> (bool, Option<String>) {
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if width == 0 || height == 0 {
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let error_msg = format!(
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"Invalid image dimensions: {}x{} (zero dimension)",
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width, height
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);
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log::error!("{}", error_msg);
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return (false, Some(error_msg));
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}
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let pixels = match (width as u64).checked_mul(height as u64) {
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Some(p) => p,
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None => {
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let error_msg = format!(
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"Image dimensions too large: {}x{} causes overflow in pixel calculation",
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width, height
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);
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log::error!("{}", error_msg);
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return (false, Some(error_msg));
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}
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};
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let bytes_needed = match pixels.checked_mul(RGBA_BYTES_PER_PIXEL) {
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Some(b) => b,
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None => {
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let error_msg = format!(
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"Image memory requirements overflow: {}x{} pixels requires more than {} bytes",
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width,
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height,
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u64::MAX
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);
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log::error!("{}", error_msg);
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return (false, Some(error_msg));
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}
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};
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// Add overhead for decode buffers, fragment allocations, and intermediate representations
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let bytes_with_overhead = (bytes_needed as f64 * DECODE_OVERHEAD_FACTOR) as u64;
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let mb_needed = bytes_with_overhead / MB_TO_BYTES;
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// Check system RAM availability (Linux only)
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#[cfg(target_os = "linux")]
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{
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use procfs::Current;
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match procfs::Meminfo::current() {
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Ok(meminfo) => {
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// MemAvailable includes reclaimable cache and is the best estimate of
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// actually available memory for new allocations
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let available_kb = meminfo.mem_available.unwrap_or(0);
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let available_bytes = available_kb * 1024;
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// Maintain system reserve to prevent thrashing and OOM killer
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let min_reserve_bytes = SYSTEM_MEMORY_RESERVE_MB * MB_TO_BYTES;
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let usable_bytes = available_bytes.saturating_sub(min_reserve_bytes);
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if bytes_with_overhead > usable_bytes {
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let available_mb = available_bytes / MB_TO_BYTES;
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let error_msg = format!(
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"Insufficient memory: need {}MB, available {}MB. Try closing other applications.",
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mb_needed, available_mb
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);
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log::warn!("{}", error_msg);
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return (false, Some(error_msg));
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}
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}
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Err(e) => {
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log::warn!("Failed to read /proc/meminfo: {}. Skipping RAM check.", e);
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// Graceful fallback: continue to GPU checks
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}
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}
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}
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// Note: RAM checking not implemented for Windows/macOS
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// These platforms will only validate against GPU buffer limits below
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#[cfg(not(target_os = "linux"))]
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{
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log::debug!(
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"RAM checking not available on this platform. Only GPU limits will be enforced."
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);
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}
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// Check GPU fragment/atlas tile limits
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// Large images are split into atlas fragments for GPU upload.
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// Each fragment must fit within GPU buffer size limits.
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let fragment_bytes =
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(ATLAS_FRAGMENT_SIZE as u64) * (ATLAS_FRAGMENT_SIZE as u64) * RGBA_BYTES_PER_PIXEL;
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let max_gpu_buffer_bytes = MAX_GPU_BUFFER_MB * MB_TO_BYTES;
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let fragments_x = (width + ATLAS_FRAGMENT_SIZE - 1) / ATLAS_FRAGMENT_SIZE;
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let fragments_y = (height + ATLAS_FRAGMENT_SIZE - 1) / ATLAS_FRAGMENT_SIZE;
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let fragment_count = fragments_x as u64 * fragments_y as u64;
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// Fragments are uploaded sequentially, so we only need one fragment buffer at a time.
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// However, each individual fragment must fit within GPU buffer size limits.
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if fragment_bytes > max_gpu_buffer_bytes {
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let max_dimension = (MAX_GPU_BUFFER_MB * MB_TO_BYTES / RGBA_BYTES_PER_PIXEL) as f64;
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let max_dimension = (max_dimension.sqrt() as u32).saturating_sub(100); // Add safety margin
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let error_msg = format!(
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"Image too large for GPU: {}x{} pixels exceeds GPU buffer limits. \
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Maximum supported dimension is approximately {}x{} pixels.",
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width, height, max_dimension, max_dimension
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);
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log::error!("{}", error_msg);
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return (false, Some(error_msg));
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}
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log::debug!(
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"Memory check passed: {}x{} image needs {}MB RAM, will use {} GPU fragment(s) of {}MB each",
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width,
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height,
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mb_needed,
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fragment_count,
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fragment_bytes / MB_TO_BYTES
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);
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(true, None)
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}
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/// Decode a large image asynchronously in a blocking thread pool.
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///
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/// This function is used for gallery mode where full-resolution images need to be loaded.
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/// It uses the full memory budget (GALLERY_MEMORY_LIMIT_MB) since only one image
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/// decodes at a time in gallery mode.
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pub async fn decode_large_image(path: PathBuf) -> Option<(PathBuf, u32, u32, Vec<u8>)> {
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// Decode image in blocking thread pool (CPU-intensive work should not block)
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tokio::task::spawn_blocking(move || {
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log::info!("Starting async decode of {}", path.display());
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// Use ImageReader with explicit memory limits to avoid "Memory limit exceeded" errors
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// Gallery mode uses the full memory budget since only one image decodes at a time
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match image::ImageReader::open(&path) {
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Ok(reader) => {
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match reader.with_guessed_format() {
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Ok(mut reader) => {
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// Note: image crate uses decimal MB (1000^2), not binary MB (1024^2)
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let mut limits = image::Limits::default();
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limits.max_alloc = Some(GALLERY_MEMORY_LIMIT_MB * DECIMAL_MB_TO_BYTES);
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reader.limits(limits);
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match reader.decode() {
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Ok(img) => {
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let rgba = img.into_rgba8();
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let width = rgba.width();
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let height = rgba.height();
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let pixels = rgba.into_raw();
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log::info!(
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"Decoded {}x{} image: {}",
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width,
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height,
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path.display()
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);
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Some((path, width, height, pixels))
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}
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Err(e) => {
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log::warn!("Failed to decode {}: {}", path.display(), e);
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None
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}
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}
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}
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Err(e) => {
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log::warn!("Failed to guess format for {}: {}", path.display(), e);
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None
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}
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}
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}
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Err(e) => {
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log::warn!("Failed to open {}: {}", path.display(), e);
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None
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}
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}
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})
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.await
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.ok()
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.flatten()
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}
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/// Manages state and operations for large image decoding in gallery mode
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#[derive(Debug, Default)]
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pub struct LargeImageManager {
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/// Paths of images currently being decoded
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decoding_images: HashSet<PathBuf>,
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/// Cache of decoded image handles
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decoded_images: HashMap<PathBuf, widget::image::Handle>,
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/// Errors encountered during decoding
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decode_errors: HashMap<PathBuf, String>,
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}
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impl LargeImageManager {
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pub fn new() -> Self {
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Self::default()
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}
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pub fn is_decoding(&self, path: &Path) -> bool {
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self.decoding_images.contains(path)
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}
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pub fn get_decoded(&self, path: &Path) -> Option<&widget::image::Handle> {
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self.decoded_images.get(path)
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}
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pub fn get_error(&self, path: &Path) -> Option<&String> {
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self.decode_errors.get(path)
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}
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pub fn mark_decoding(&mut self, path: PathBuf) {
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self.decoding_images.insert(path);
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}
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pub fn store_decoded(&mut self, path: PathBuf, handle: widget::image::Handle) {
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self.decoded_images.insert(path.clone(), handle);
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self.decoding_images.remove(&path);
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}
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pub fn store_error(&mut self, path: PathBuf, error: String) {
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self.decode_errors.insert(path, error);
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}
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pub fn clear_error(&mut self, path: &Path) {
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self.decode_errors.remove(path);
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}
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pub fn clear_cache(&mut self) {
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log::info!(
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"Clearing {} cached images from large image manager",
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self.decoded_images.len()
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);
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self.decoded_images.clear();
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}
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pub fn cache_size(&self) -> usize {
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self.decoded_images.len()
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}
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pub fn cache_is_empty(&self) -> bool {
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self.decoded_images.is_empty()
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}
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}
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