Fix scaling issues
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parent
df7471b342
commit
e0c26b4f36
3 changed files with 81 additions and 91 deletions
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@ -182,11 +182,13 @@ where
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tree: &widget::Tree,
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renderer: &mut Renderer,
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theme: &Renderer::Theme,
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_style: &renderer::Style,
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style: &renderer::Style,
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layout: Layout<'_>,
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_cursor_position: Point,
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viewport: &Rectangle,
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) {
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let instant = Instant::now();
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let state = tree.state.downcast_ref::<State>();
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let appearance = theme.appearance();
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@ -217,54 +219,41 @@ where
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let view_h = cmp::min(viewport.height as i32, layout.bounds().height as i32)
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- self.padding.vertical() as i32;
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let image_w = (view_w as f64 * style.scale_factor) as i32;
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let image_h = (view_h as f64 * style.scale_factor) as i32;
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let mut font_system = FONT_SYSTEM.lock().unwrap();
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let mut editor = editor.borrow_with(&mut font_system);
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editor.buffer_mut().set_size(view_w as f32, view_h as f32);
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// Scale metrics
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let metrics = editor.buffer().metrics();
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editor.buffer_mut().set_metrics(metrics.scale(style.scale_factor as f32));
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// Set size
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editor.buffer_mut().set_size(image_w as f32, image_h as f32);
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// Shape and layout
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editor.shape_as_needed();
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let instant = Instant::now();
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let mut pixels = vec![0; view_w as usize * view_h as usize * 4];
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// Draw to pixel buffer
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let mut pixels = vec![0; image_w as usize * image_h as usize * 4];
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editor.draw(
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&mut state.cache.lock().unwrap(),
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text_color,
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|x, y, w, h, color| {
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if w <= 0 || h <= 0 {
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// Do not draw invalid sized rectangles
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return;
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}
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if w > 1 || h > 1 {
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// Draw rectangles with optimized quad renderer
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renderer.fill_quad(
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renderer::Quad {
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bounds: Rectangle::new(
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layout.position()
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+ [x as f32, y as f32].into()
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+ [self.padding.left as f32, self.padding.top as f32].into(),
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Size::new(w as f32, h as f32),
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),
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border_radius: 0.0.into(),
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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},
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Color::from_rgba8(
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color.r(),
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color.g(),
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color.b(),
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(color.a() as f32) / 255.0,
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),
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);
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} else {
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draw_pixel(&mut pixels, view_w, view_h, x, y, color);
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//TODO: improve performance
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for row in 0..h as i32 {
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for col in 0..w as i32 {
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draw_pixel(&mut pixels, image_w, image_h, x + col, y + row, color);
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}
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}
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},
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);
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let handle = image::Handle::from_pixels(view_w as u32, view_h as u32, pixels);
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// Restore original metrics
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editor.buffer_mut().set_metrics(metrics);
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let handle = image::Handle::from_pixels(image_w as u32, image_h as u32, pixels);
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image::Renderer::draw(
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renderer,
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handle,
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