Menu and tabs
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5cae802775
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4 changed files with 819 additions and 100 deletions
637
src/menu_list.rs
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637
src/menu_list.rs
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//! Display a dropdown list of selectable values.
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use cosmic::iced::{Background, Color};
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use cosmic::iced_native::alignment;
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use cosmic::iced_native::event::{self, Event};
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use cosmic::iced_native::keyboard;
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use cosmic::iced_native::layout;
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use cosmic::iced_native::mouse;
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use cosmic::iced_native::overlay;
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use cosmic::iced_native::overlay::menu::{self, Menu};
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use cosmic::iced_native::renderer;
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use cosmic::iced_native::text::{self, Text};
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use cosmic::iced_native::touch;
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use cosmic::iced_native::widget::container;
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use cosmic::iced_native::widget::scrollable;
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use cosmic::iced_native::widget::tree::{self, Tree};
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use cosmic::iced_native::{
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Clipboard, Element, Layout, Length, Padding, Point, Rectangle, Shell, Size,
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Widget,
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};
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use std::borrow::Cow;
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/// The appearance of a pick list.
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#[derive(Debug, Clone, Copy)]
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pub struct Appearance {
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/// The text [`Color`] of the pick list.
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pub text_color: Color,
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/// The placeholder [`Color`] of the pick list.
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pub placeholder_color: Color,
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/// The [`Background`] of the pick list.
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pub background: Background,
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/// The border radius of the pick list.
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pub border_radius: f32,
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/// The border width of the pick list.
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pub border_width: f32,
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/// The border color of the pick list.
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pub border_color: Color,
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}
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/// A set of rules that dictate the style of a container.
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pub trait StyleSheet {
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/// The supported style of the [`StyleSheet`].
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type Style: Default + Clone;
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/// Produces the active [`Appearance`] of a pick list.
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fn active(&self, style: &<Self as StyleSheet>::Style) -> Appearance;
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/// Produces the hovered [`Appearance`] of a pick list.
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fn hovered(&self, style: &<Self as StyleSheet>::Style) -> Appearance;
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}
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impl StyleSheet for cosmic::theme::Theme {
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type Style = ();
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fn active(&self, _style: &()) -> Appearance {
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let cosmic = &self.cosmic().primary.component;
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Appearance {
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text_color: cosmic.on.into(),
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background: Color::TRANSPARENT.into(),
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placeholder_color: cosmic.on.into(),
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border_radius: 8.0,
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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}
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}
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fn hovered(&self, style: &()) -> Appearance {
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let cosmic = &self.cosmic().primary.component;
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Appearance {
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background: Background::Color(cosmic.hover.into()),
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..self.active(style)
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}
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}
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}
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/// A widget for selecting a single value from a list of options.
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#[allow(missing_debug_implementations)]
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pub struct MenuList<'a, T, Message, Renderer>
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where
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[T]: ToOwned<Owned = Vec<T>>,
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Renderer: text::Renderer,
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Renderer::Theme: StyleSheet,
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{
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on_selected: Box<dyn Fn(T) -> Message + 'a>,
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options: Cow<'a, [T]>,
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placeholder: Option<String>,
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selected: Option<T>,
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width: Length,
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padding: Padding,
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text_size: Option<u16>,
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font: Renderer::Font,
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style: <Renderer::Theme as StyleSheet>::Style,
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}
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impl<'a, T: 'a, Message, Renderer> MenuList<'a, T, Message, Renderer>
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where
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T: ToString + Eq,
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[T]: ToOwned<Owned = Vec<T>>,
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Renderer: text::Renderer,
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Renderer::Theme: StyleSheet
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+ scrollable::StyleSheet
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+ menu::StyleSheet
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+ container::StyleSheet,
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<Renderer::Theme as menu::StyleSheet>::Style:
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From<<Renderer::Theme as StyleSheet>::Style>,
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{
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/// The default padding of a [`MenuList`].
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pub const DEFAULT_PADDING: Padding = Padding::new(5);
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/// Creates a new [`MenuList`] with the given list of options, the current
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/// selected value, and the message to produce when an option is selected.
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pub fn new(
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options: impl Into<Cow<'a, [T]>>,
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selected: Option<T>,
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on_selected: impl Fn(T) -> Message + 'a,
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) -> Self {
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Self {
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on_selected: Box::new(on_selected),
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options: options.into(),
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placeholder: None,
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selected,
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width: Length::Shrink,
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text_size: None,
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padding: Self::DEFAULT_PADDING,
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font: Default::default(),
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style: Default::default(),
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}
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}
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/// Sets the placeholder of the [`MenuList`].
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pub fn placeholder(mut self, placeholder: impl Into<String>) -> Self {
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self.placeholder = Some(placeholder.into());
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self
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}
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/// Sets the width of the [`MenuList`].
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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/// Sets the [`Padding`] of the [`MenuList`].
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pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
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self.padding = padding.into();
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self
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}
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/// Sets the text size of the [`MenuList`].
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pub fn text_size(mut self, size: u16) -> Self {
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self.text_size = Some(size);
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self
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}
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/// Sets the font of the [`MenuList`].
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pub fn font(mut self, font: Renderer::Font) -> Self {
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self.font = font;
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self
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}
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/// Sets the style of the [`MenuList`].
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pub fn style(
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mut self,
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style: impl Into<<Renderer::Theme as StyleSheet>::Style>,
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) -> Self {
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self.style = style.into();
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self
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}
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}
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impl<'a, T: 'a, Message, Renderer> Widget<Message, Renderer>
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for MenuList<'a, T, Message, Renderer>
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where
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T: Clone + ToString + Eq + 'static,
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[T]: ToOwned<Owned = Vec<T>>,
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Message: 'a,
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Renderer: text::Renderer + 'a,
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Renderer::Theme: StyleSheet
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+ scrollable::StyleSheet
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+ menu::StyleSheet
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+ container::StyleSheet,
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<Renderer::Theme as menu::StyleSheet>::Style:
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From<<Renderer::Theme as StyleSheet>::Style>,
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{
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fn tag(&self) -> tree::Tag {
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tree::Tag::of::<State<T>>()
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}
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fn state(&self) -> tree::State {
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tree::State::new(State::<T>::new())
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}
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fn width(&self) -> Length {
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self.width
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}
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fn height(&self) -> Length {
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Length::Shrink
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}
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fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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layout(
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renderer,
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limits,
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self.width,
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self.padding,
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self.text_size,
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&self.font,
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self.placeholder.as_deref(),
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&self.options,
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)
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}
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fn on_event(
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&mut self,
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tree: &mut Tree,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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_renderer: &Renderer,
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_clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) -> event::Status {
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update(
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event,
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layout,
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cursor_position,
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shell,
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self.on_selected.as_ref(),
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self.selected.as_ref(),
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&self.options,
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|| tree.state.downcast_mut::<State<T>>(),
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)
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}
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fn mouse_interaction(
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&self,
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_tree: &Tree,
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layout: Layout<'_>,
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cursor_position: Point,
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_viewport: &Rectangle,
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_renderer: &Renderer,
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) -> mouse::Interaction {
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mouse_interaction(layout, cursor_position)
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}
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fn draw(
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&self,
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_tree: &Tree,
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renderer: &mut Renderer,
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theme: &Renderer::Theme,
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_style: &renderer::Style,
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layout: Layout<'_>,
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cursor_position: Point,
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_viewport: &Rectangle,
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) {
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draw(
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renderer,
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theme,
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layout,
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cursor_position,
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self.padding,
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self.text_size,
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&self.font,
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self.placeholder.as_deref(),
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self.selected.as_ref(),
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&self.style,
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)
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}
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fn overlay<'b>(
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&'b self,
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tree: &'b mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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) -> Option<overlay::Element<'b, Message, Renderer>> {
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let state = tree.state.downcast_mut::<State<T>>();
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overlay(
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renderer,
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layout,
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state,
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self.padding,
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self.text_size,
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self.font.clone(),
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&self.options,
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self.style.clone(),
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)
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}
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}
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impl<'a, T: 'a, Message, Renderer> From<MenuList<'a, T, Message, Renderer>>
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for Element<'a, Message, Renderer>
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where
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T: Clone + ToString + Eq + 'static,
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[T]: ToOwned<Owned = Vec<T>>,
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Message: 'a,
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Renderer: text::Renderer + 'a,
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Renderer::Theme: StyleSheet
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+ scrollable::StyleSheet
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+ menu::StyleSheet
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+ container::StyleSheet,
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<Renderer::Theme as menu::StyleSheet>::Style:
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From<<Renderer::Theme as StyleSheet>::Style>,
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{
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fn from(menu_list: MenuList<'a, T, Message, Renderer>) -> Self {
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Self::new(menu_list)
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}
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}
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/// The local state of a [`MenuList`].
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#[derive(Debug)]
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pub struct State<T> {
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menu: menu::State,
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keyboard_modifiers: keyboard::Modifiers,
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is_open: bool,
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hovered_option: Option<usize>,
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last_selection: Option<T>,
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}
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impl<T> State<T> {
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/// Creates a new [`State`] for a [`MenuList`].
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pub fn new() -> Self {
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Self {
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menu: menu::State::default(),
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keyboard_modifiers: keyboard::Modifiers::default(),
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is_open: bool::default(),
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hovered_option: Option::default(),
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last_selection: Option::default(),
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}
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}
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}
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impl<T> Default for State<T> {
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fn default() -> Self {
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Self::new()
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}
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}
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/// Computes the layout of a [`MenuList`].
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pub fn layout<Renderer, T>(
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renderer: &Renderer,
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limits: &layout::Limits,
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width: Length,
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padding: Padding,
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text_size: Option<u16>,
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font: &Renderer::Font,
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placeholder: Option<&str>,
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options: &[T],
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) -> layout::Node
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where
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Renderer: text::Renderer,
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T: ToString,
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{
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use std::f32;
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let limits = limits.width(width).height(Length::Shrink).pad(padding);
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let text_size = text_size.unwrap_or_else(|| renderer.default_size());
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let max_width = match width {
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Length::Shrink => {
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let measure = |label: &str| -> u32 {
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let (width, _) = renderer.measure(
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label,
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text_size,
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font.clone(),
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Size::new(f32::INFINITY, f32::INFINITY),
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);
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width.round() as u32
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};
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placeholder.map(measure).unwrap_or(100)
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}
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_ => 0,
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};
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let size = {
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let intrinsic = Size::new(
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max_width as f32,
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f32::from(text_size),
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);
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limits.resolve(intrinsic).pad(padding)
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};
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layout::Node::new(size)
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}
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/// Processes an [`Event`] and updates the [`State`] of a [`MenuList`]
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/// accordingly.
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pub fn update<'a, T, Message>(
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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shell: &mut Shell<'_, Message>,
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on_selected: &dyn Fn(T) -> Message,
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selected: Option<&T>,
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options: &[T],
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state: impl FnOnce() -> &'a mut State<T>,
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) -> event::Status
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where
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T: PartialEq + Clone + 'a,
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{
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match event {
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Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
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| Event::Touch(touch::Event::FingerPressed { .. }) => {
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let state = state();
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let event_status = if state.is_open {
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// Event wasn't processed by overlay, so cursor was clicked either outside it's
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// bounds or on the drop-down, either way we close the overlay.
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state.is_open = false;
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event::Status::Captured
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} else if layout.bounds().contains(cursor_position) {
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state.is_open = true;
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state.hovered_option =
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options.iter().position(|option| Some(option) == selected);
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event::Status::Captured
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} else {
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event::Status::Ignored
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};
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if let Some(last_selection) = state.last_selection.take() {
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shell.publish((on_selected)(last_selection));
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state.is_open = false;
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event::Status::Captured
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} else {
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event_status
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}
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}
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Event::Mouse(mouse::Event::WheelScrolled {
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delta: mouse::ScrollDelta::Lines { y, .. },
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}) => {
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let state = state();
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if state.keyboard_modifiers.command()
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&& layout.bounds().contains(cursor_position)
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&& !state.is_open
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{
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fn find_next<'a, T: PartialEq>(
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selected: &'a T,
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mut options: impl Iterator<Item = &'a T>,
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) -> Option<&'a T> {
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let _ = options.find(|&option| option == selected);
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options.next()
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}
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let next_option = if y < 0.0 {
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if let Some(selected) = selected {
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find_next(selected, options.iter())
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} else {
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options.first()
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}
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} else if y > 0.0 {
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if let Some(selected) = selected {
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find_next(selected, options.iter().rev())
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} else {
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options.last()
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}
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} else {
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None
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};
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if let Some(next_option) = next_option {
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shell.publish((on_selected)(next_option.clone()));
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}
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event::Status::Captured
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} else {
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event::Status::Ignored
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}
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}
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Event::Keyboard(keyboard::Event::ModifiersChanged(modifiers)) => {
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let state = state();
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state.keyboard_modifiers = modifiers;
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event::Status::Ignored
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}
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_ => event::Status::Ignored,
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}
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}
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/// Returns the current [`mouse::Interaction`] of a [`MenuList`].
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pub fn mouse_interaction(
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layout: Layout<'_>,
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cursor_position: Point,
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) -> mouse::Interaction {
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let bounds = layout.bounds();
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let is_mouse_over = bounds.contains(cursor_position);
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if is_mouse_over {
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mouse::Interaction::Pointer
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} else {
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mouse::Interaction::default()
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}
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}
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/// Returns the current overlay of a [`MenuList`].
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pub fn overlay<'a, T, Message, Renderer>(
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renderer: &Renderer,
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layout: Layout<'_>,
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state: &'a mut State<T>,
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padding: Padding,
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text_size: Option<u16>,
|
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font: Renderer::Font,
|
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options: &'a [T],
|
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style: <Renderer::Theme as StyleSheet>::Style,
|
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) -> Option<overlay::Element<'a, Message, Renderer>>
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where
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T: Clone + ToString,
|
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Message: 'a,
|
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Renderer: text::Renderer + 'a,
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Renderer::Theme: StyleSheet
|
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+ scrollable::StyleSheet
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+ menu::StyleSheet
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+ container::StyleSheet,
|
||||
<Renderer::Theme as menu::StyleSheet>::Style:
|
||||
From<<Renderer::Theme as StyleSheet>::Style>,
|
||||
{
|
||||
if state.is_open {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
let text_size = text_size.unwrap_or_else(|| renderer.default_size());
|
||||
|
||||
let width = {
|
||||
let measure = |label: &str| -> u32 {
|
||||
let (width, _) = renderer.measure(
|
||||
label,
|
||||
text_size,
|
||||
font.clone(),
|
||||
Size::new(f32::INFINITY, f32::INFINITY),
|
||||
);
|
||||
|
||||
width.round() as u32
|
||||
};
|
||||
|
||||
let labels = options.iter().map(ToString::to_string);
|
||||
|
||||
let labels_width =
|
||||
labels.map(|label| measure(&label)).max().unwrap_or(100);
|
||||
|
||||
labels_width as u16 + padding.left + padding.right
|
||||
};
|
||||
|
||||
let menu = Menu::new(
|
||||
&mut state.menu,
|
||||
options,
|
||||
&mut state.hovered_option,
|
||||
&mut state.last_selection,
|
||||
)
|
||||
.width(width)
|
||||
.padding(padding)
|
||||
.font(font)
|
||||
.style(style)
|
||||
.text_size(text_size);
|
||||
|
||||
Some(menu.overlay(layout.position(), bounds.height))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/// Draws a [`MenuList`].
|
||||
pub fn draw<T, Renderer>(
|
||||
renderer: &mut Renderer,
|
||||
theme: &Renderer::Theme,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
padding: Padding,
|
||||
text_size: Option<u16>,
|
||||
font: &Renderer::Font,
|
||||
placeholder: Option<&str>,
|
||||
selected: Option<&T>,
|
||||
style: &<Renderer::Theme as StyleSheet>::Style,
|
||||
) where
|
||||
Renderer: text::Renderer,
|
||||
Renderer::Theme: StyleSheet,
|
||||
T: ToString,
|
||||
{
|
||||
let bounds = layout.bounds();
|
||||
let is_mouse_over = bounds.contains(cursor_position);
|
||||
let is_selected = selected.is_some();
|
||||
|
||||
let style = if is_mouse_over {
|
||||
theme.hovered(style)
|
||||
} else {
|
||||
theme.active(style)
|
||||
};
|
||||
|
||||
renderer.fill_quad(
|
||||
renderer::Quad {
|
||||
bounds,
|
||||
border_color: style.border_color,
|
||||
border_width: style.border_width,
|
||||
border_radius: style.border_radius.into(),
|
||||
},
|
||||
style.background,
|
||||
);
|
||||
|
||||
let label = selected.map(ToString::to_string);
|
||||
|
||||
if let Some(label) = label.as_deref().or(placeholder) {
|
||||
let text_size =
|
||||
f32::from(text_size.unwrap_or_else(|| renderer.default_size()));
|
||||
|
||||
renderer.fill_text(Text {
|
||||
content: label,
|
||||
size: text_size,
|
||||
font: font.clone(),
|
||||
color: if is_selected {
|
||||
style.text_color
|
||||
} else {
|
||||
style.placeholder_color
|
||||
},
|
||||
bounds: Rectangle {
|
||||
x: bounds.x + f32::from(padding.left),
|
||||
y: bounds.center_y() - text_size / 2.0,
|
||||
width: bounds.width - f32::from(padding.horizontal()),
|
||||
height: text_size,
|
||||
},
|
||||
horizontal_alignment: alignment::Horizontal::Left,
|
||||
vertical_alignment: alignment::Vertical::Top,
|
||||
});
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue