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GetCornerRadiusLayer looked up the existing hook via ToplevelHookId while inserting into LayerHookId a few lines later. Both are Mutex<Option<(HookId, Weak<..>)>> so it compiles, but they are distinct data_map slots: the "does this surface already have a corner-radius object?" check for a layer surface read the toplevel slot, so it could not see a layer object that was already there, and it created a toplevel entry on a layer surface as a side effect. Every other read of the layer hook already uses LayerHookId. Disclosure: found and written with AI assistance (Claude). The change is the one line quoted above; I understand it and verified the tree builds with it. |
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