No description
Fixes an issue where a dual GPU system would keep allocating dGPU PBOs in `cpu_copy()` every frame, but `cleanup()` was not being called, since the surface thread for the builtin output was rendered on the primary/integrated GPU, targeting the same GPU. Even if a different monitor was compositing on the dGPU, That wouldn't help since that thread has it's own `GpuManager` with it's own renderer and cache. Running cleanup at the end (or start) of each frame seems like a good idea. Not sure if it would be best to avoid additional calls, or if that's desirable/fine. |
||
|---|---|---|
| .github/workflows | ||
| cosmic-comp-config | ||
| data | ||
| debian | ||
| resources | ||
| src | ||
| .gitignore | ||
| build.rs | ||
| Cargo.lock | ||
| Cargo.toml | ||
| flake.lock | ||
| flake.nix | ||
| i18n.toml | ||
| LICENSE | ||
| Makefile | ||
| rust-toolchain.toml | ||
| rustfmt.toml | ||