cosmic-comp/src/backend/render/element.rs
Victoria Brekenfeld ea1b976076 deps: Update egui
2023-05-03 19:47:48 +02:00

294 lines
9.9 KiB
Rust

use crate::shell::{CosmicMappedRenderElement, WorkspaceRenderElement};
use smithay::{
backend::renderer::{
element::{Element, RenderElement, UnderlyingStorage},
glow::{GlowFrame, GlowRenderer},
Frame, ImportAll, ImportMem, Renderer,
},
utils::{Buffer as BufferCoords, Physical, Point, Rectangle, Scale},
};
#[cfg(feature = "debug")]
use smithay::backend::renderer::{
element::texture::TextureRenderElement, gles::GlesTexture, multigpu::Error as MultiError,
};
use super::{cursor::CursorRenderElement, GlMultiFrame, GlMultiRenderer};
pub enum CosmicElement<R>
where
R: AsGlowRenderer + Renderer + ImportAll + ImportMem,
<R as Renderer>::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
Workspace(WorkspaceRenderElement<R>),
Cursor(CursorRenderElement<R>),
MoveGrab(CosmicMappedRenderElement<R>),
#[cfg(feature = "debug")]
Egui(TextureRenderElement<GlesTexture>),
}
impl<R> Element for CosmicElement<R>
where
R: AsGlowRenderer + Renderer + ImportAll + ImportMem,
<R as Renderer>::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn id(&self) -> &smithay::backend::renderer::element::Id {
match self {
CosmicElement::Workspace(elem) => elem.id(),
CosmicElement::Cursor(elem) => elem.id(),
CosmicElement::MoveGrab(elem) => elem.id(),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.id(),
}
}
fn current_commit(&self) -> smithay::backend::renderer::utils::CommitCounter {
match self {
CosmicElement::Workspace(elem) => elem.current_commit(),
CosmicElement::Cursor(elem) => elem.current_commit(),
CosmicElement::MoveGrab(elem) => elem.current_commit(),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.current_commit(),
}
}
fn src(&self) -> Rectangle<f64, smithay::utils::Buffer> {
match self {
CosmicElement::Workspace(elem) => elem.src(),
CosmicElement::Cursor(elem) => elem.src(),
CosmicElement::MoveGrab(elem) => elem.src(),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.src(),
}
}
fn geometry(&self, scale: Scale<f64>) -> Rectangle<i32, Physical> {
match self {
CosmicElement::Workspace(elem) => elem.geometry(scale),
CosmicElement::Cursor(elem) => elem.geometry(scale),
CosmicElement::MoveGrab(elem) => elem.geometry(scale),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.geometry(scale),
}
}
fn location(&self, scale: Scale<f64>) -> Point<i32, Physical> {
match self {
CosmicElement::Workspace(elem) => elem.location(scale),
CosmicElement::Cursor(elem) => elem.location(scale),
CosmicElement::MoveGrab(elem) => elem.location(scale),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.location(scale),
}
}
fn transform(&self) -> smithay::utils::Transform {
match self {
CosmicElement::Workspace(elem) => elem.transform(),
CosmicElement::Cursor(elem) => elem.transform(),
CosmicElement::MoveGrab(elem) => elem.transform(),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.transform(),
}
}
fn damage_since(
&self,
scale: Scale<f64>,
commit: Option<smithay::backend::renderer::utils::CommitCounter>,
) -> Vec<Rectangle<i32, Physical>> {
match self {
CosmicElement::Workspace(elem) => elem.damage_since(scale, commit),
CosmicElement::Cursor(elem) => elem.damage_since(scale, commit),
CosmicElement::MoveGrab(elem) => elem.damage_since(scale, commit),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.damage_since(scale, commit),
}
}
fn opaque_regions(&self, scale: Scale<f64>) -> Vec<Rectangle<i32, Physical>> {
match self {
CosmicElement::Workspace(elem) => elem.opaque_regions(scale),
CosmicElement::Cursor(elem) => elem.opaque_regions(scale),
CosmicElement::MoveGrab(elem) => elem.opaque_regions(scale),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.opaque_regions(scale),
}
}
}
impl RenderElement<GlowRenderer> for CosmicElement<GlowRenderer> {
fn draw<'frame>(
&self,
frame: &mut <GlowRenderer as Renderer>::Frame<'frame>,
src: Rectangle<f64, BufferCoords>,
dst: Rectangle<i32, Physical>,
damage: &[Rectangle<i32, Physical>],
) -> Result<(), <GlowRenderer as Renderer>::Error> {
match self {
CosmicElement::Workspace(elem) => elem.draw(frame, src, dst, damage),
CosmicElement::Cursor(elem) => elem.draw(frame, src, dst, damage),
CosmicElement::MoveGrab(elem) => elem.draw(frame, src, dst, damage),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => {
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
}
}
}
fn underlying_storage(&self, renderer: &mut GlowRenderer) -> Option<UnderlyingStorage> {
match self {
CosmicElement::Workspace(elem) => elem.underlying_storage(renderer),
CosmicElement::Cursor(elem) => elem.underlying_storage(renderer),
CosmicElement::MoveGrab(elem) => elem.underlying_storage(renderer),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => elem.underlying_storage(renderer),
}
}
}
impl<'a, 'b> RenderElement<GlMultiRenderer<'a, 'b>> for CosmicElement<GlMultiRenderer<'a, 'b>> {
fn draw<'frame>(
&self,
frame: &mut GlMultiFrame<'a, 'b, 'frame>,
src: Rectangle<f64, BufferCoords>,
dst: Rectangle<i32, Physical>,
damage: &[Rectangle<i32, Physical>],
) -> Result<(), <GlMultiRenderer<'a, 'b> as Renderer>::Error> {
match self {
CosmicElement::Workspace(elem) => elem.draw(frame, src, dst, damage),
CosmicElement::Cursor(elem) => elem.draw(frame, src, dst, damage),
CosmicElement::MoveGrab(elem) => elem.draw(frame, src, dst, damage),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => {
let elem = {
let glow_frame = frame.glow_frame_mut();
RenderElement::<GlowRenderer>::draw(elem, glow_frame, src, dst, damage)
.map_err(|err| MultiError::Render(err))
};
elem
}
}
}
fn underlying_storage(
&self,
renderer: &mut GlMultiRenderer<'a, 'b>,
) -> Option<UnderlyingStorage> {
match self {
CosmicElement::Workspace(elem) => elem.underlying_storage(renderer),
CosmicElement::Cursor(elem) => elem.underlying_storage(renderer),
CosmicElement::MoveGrab(elem) => elem.underlying_storage(renderer),
#[cfg(feature = "debug")]
CosmicElement::Egui(elem) => {
let glow_renderer = renderer.glow_renderer_mut();
match elem.underlying_storage(glow_renderer) {
Some(UnderlyingStorage::Wayland(buffer)) => {
Some(UnderlyingStorage::Wayland(buffer))
}
_ => None,
}
}
}
}
}
impl<R> From<WorkspaceRenderElement<R>> for CosmicElement<R>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn from(elem: WorkspaceRenderElement<R>) -> Self {
Self::Workspace(elem)
}
}
impl<R> From<CursorRenderElement<R>> for CosmicElement<R>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn from(elem: CursorRenderElement<R>) -> Self {
Self::Cursor(elem)
}
}
impl<R> From<CosmicMappedRenderElement<R>> for CosmicElement<R>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn from(elem: CosmicMappedRenderElement<R>) -> Self {
Self::MoveGrab(elem)
}
}
#[cfg(feature = "debug")]
impl<R> From<TextureRenderElement<GlesTexture>> for CosmicElement<R>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
{
fn from(elem: TextureRenderElement<GlesTexture>) -> Self {
Self::Egui(elem)
}
}
pub trait AsGlowRenderer
where
Self: Renderer,
{
fn glow_renderer(&self) -> &GlowRenderer;
fn glow_renderer_mut(&mut self) -> &mut GlowRenderer;
}
impl AsGlowRenderer for GlowRenderer {
fn glow_renderer(&self) -> &GlowRenderer {
self
}
fn glow_renderer_mut(&mut self) -> &mut GlowRenderer {
self
}
}
impl<'a, 'b> AsGlowRenderer for GlMultiRenderer<'a, 'b> {
fn glow_renderer(&self) -> &GlowRenderer {
self.as_ref()
}
fn glow_renderer_mut(&mut self) -> &mut GlowRenderer {
self.as_mut()
}
}
pub trait AsGlowFrame<'a>
where
Self: Frame,
{
fn glow_frame(&self) -> &GlowFrame<'a>;
fn glow_frame_mut(&mut self) -> &mut GlowFrame<'a>;
}
impl<'frame> AsGlowFrame<'frame> for GlowFrame<'frame> {
fn glow_frame(&self) -> &GlowFrame<'frame> {
self
}
fn glow_frame_mut(&mut self) -> &mut GlowFrame<'frame> {
self
}
}
impl<'renderer, 'alloc, 'frame> AsGlowFrame<'frame> for GlMultiFrame<'renderer, 'alloc, 'frame> {
fn glow_frame(&self) -> &GlowFrame<'frame> {
self.as_ref()
}
fn glow_frame_mut(&mut self) -> &mut GlowFrame<'frame> {
self.as_mut()
}
}